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Computers
: Operating Systems
Operating Systems eBooks
You have selected the subject of Operating Systems. The eBooks in this subject are listed below.
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RESULTS: 1 to 10 of 798
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Programming in Objective-C 2.0
By: Kochan, Stephen G.
Published by: Addison-Wesley Professional
Objective-C has become the standard programming language for application development on the Mac OS X and iPhone platforms. A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems. . Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to the Objective-C language. The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday programming needs. . The second edition of this book has been updated and expanded to cover Objective-C 2.0. It shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed specifically for the iPhone and iPod Touch.
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Price: $35.99
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The Complete Idiot's Guide to Windows XP
By: Mcfedries, Paul
Published by: Alpha Books
Become a Windows XPert in no time! You're no idiot, of course. You're computer literate, but it seems you need a Ph.D. in Geek Speak to read most books on Windows XP. Don't worry! You don't have to learn another language to understand The Complete Idiot's Guide to Windows XP. Written for anyone who may be the proud yet bewildered new user of Windows XP.
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Price: $19.95
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3D for iPhone Apps with Blender and SIO2
By: Mullen, Tony
Published by: Sybex
Create exciting, interactive 3D apps for the iPhone and iPod Touch. What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content.: Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and iPod Touch; Walks you through a series of tutorials that you can use as starting points for your own creations; Provides enough information on the iPhone software developer kit (SDK) to get you started quickly; Covers Blender's physics simulation library, Bullet, and Blender's robust collision functionality. Bridge the exciting worlds of Blender and iPhone app development in an easy-to-follow pipeline with this one-of-a-kind guide.
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Price: $39.99
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The iPhone Developer's Cookbook
By: Sadun, Erica
Published by: Addison-Wesley Professional
Want to get started building applications for Apple’s iPhone and iPod touch? Already building iPhone applications and want to get better at it? This is the only book that brings together all the expert guidance–and the code–you’ll need!. . Completely revised and expanded to cover the iPhone 3.0 SDK, The iPhone Developer’s Cookbook is the essential resource for developers building apps for the iPhone and iPod touch. Taking you further than before, this new edition starts out with an introduction to Objective-C 2.0 for developers who might be new to the platform. You’ll learn about Xcode and Interface Builder and learn how to set up and configure your iPhone Developer account. Additional highlights of this new edition include: Using the iPhone SDK’s visual classes and controllers to design and customize interfaces; Using gestures, touches, and other sophisticated iPhone interface capabilities; Making the most of tables, views, view controllers, and animations; Alerting users with progress bars, audio pings, status bar updates, and other indicators; Using new Push Notifications to send alerts, whether your app is running or not; Playing audio and video with the MediaKit; Working with the Address Book, Core Location, and Sensors; Connecting to the Internet, Web services, and networks; Embedding flexible maps with MapKit and Google Mobile Maps; Building multiplayer games with GameKit; Using Core Data to build data-driven applications; Selling add-on content and services with In-App Purchasing using StoreKit; Building accessible apps with Accessibility Plus. The unique format of The iPhone Developer’s Cookbook presents the code you need to create feature-rich applications that leverage the latest features of the iPhone 3.0 SDK. Over 30,000 iPhone developers turned to the first edition of The iPhone Developer’s Cookbook . So should you!
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Price: $35.99
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The Mac OS X 10.6 Snow Leopard Pocket Guide
By: Carlson, Jeff
Published by: Peachpit Press
This low-priced, pocket-sized, handy guide is packed with bite-sized chunks of practical information for people who want to jump in and master Snow Leopard, the fastest and most powerful Mac OS X to date. Written by Mac expert Jeff Carlson, this essential companion features snappy writing, eye-catching graphics, and a fresh design that walks readers through the most common Snow Leopard tasks.
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Price: $11.99
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Windows 7 for Dummies
By: Rathbone, Andy
Published by: For Dummies
The perfect plain-English guide to the much-anticipated release of Windows 7. Windows For Dummies is the all-time bestselling guide to the Windows operating system. Windows 7 For Dummies answers all your questions about the interface adjustments and all the new tools in Windows 7. Whether you're new to computers or just eager to start using the newest version of Windows, expert author Andy Rathbone will walk you step by step through the most common Windows 7 tasks, including managing files, applications, media, and Internet access. If you've never used Windows before, it shows you the things most books assume you already know, like how to navigate the interface, customize the desktop, and work with the file system. Then it helps you get comfortable using all aspects of Windows 7.: Nearly ninety percent of the world's PCs use the Windows operating system; Covers basic management of applications, files, and data; creating and printing documents; setting up an Internet connection and e-mail account; and online security; Explores using Windows to edit and manage audio, video, and photo files, and how to create CDs, DVDs, and playlists with Media Center; Helps you tweak and customize Windows 7 to operate your way and set up user accounts, build a home network, and maintain your PC; Provides troubleshooting advice, helps you find missing files and use the Help system, and explains common error messages. Windows 7 For Dummies will have you up and running on the newest version of Windows quickly and easily.
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Price: $24.99
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Windows 7 Tweaks
By: Sinchak, Steve
Published by: Wiley
The definitive guide to unlocking the hidden potential of the Windows 7 OS. Written by bestselling author and the creator of tweaks.com Steve Sinchak, this unique guide provides you with the ultimate collection of hidden gems that will enable you to get the most out of Windows 7. Packed with more than 400 pages of insider tips, the book delves beneath the surface to reveal little-known ways to tweak, modify, and customize Windows 7 so you can get every ounce of performance from your operating system. Regardless of your experience with tweaking your system, you'll find fascinating and fun tips and tricks for getting under the hood of Windows 7 that will allow you to optimize its appearance, speed, usability, and security.: Bestselling author and creator of tweaks.com shows you how to tweak, modify, customize, and take complete control of the new Windows 7 operating system; Unlocks hidden gems for optimizing the appearance, speed, usability, and security of the Windows 7 OS; Shows you how to customize boot and login screens, supercharge your network and online speed, get rid of features that drive you nuts, fine tune your User Account Protection, and more. So roll up your sleeves and take off your gloves so you can take total control over your Windows 7 OS!
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Price: $29.99
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Absolute Beginner's Guide to Microsoft Windows XP
By: O'Hara, Shelley
Published by: Pearson Education
For readers new to Windows XP, this title enables them to learn everything they need to know to make their computer work for them, using this 'Absolute Beginners Guide' from Que.
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Price: $15.16
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The Beginner's Guide to Computers and the Internet
By: Holden, Susan; Francis, Matthew
Published by: Summersdale Publishers Ltd.
Forget the technical jargon. This is a concise and down-to-earth guide that will help you become computer literate - in your own time and on your own terms. You can do it. Beginning with the basics, The Beginner's Guide to Computers explains, in your language, the useful terms and shortcuts that will enable you to use a computer with confidence and competence.
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Price: $9.99
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Cocoa Design Patterns
By: Buck, Erik M.; Yacktman, Donald A.
Published by: Addison-Wesley Professional
“Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.”. . –Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X. . Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks. . Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent, and simple. . Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start. . The book’s midsection is a catalog of the essential design patterns you’ll encounter in Cocoa, including: Fundamental patterns, such as enumerators, accessors, and two-stage creation; Patterns that empower, such as singleton, delegates, and the responder chain; Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers. And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers. . Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.
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Price: $39.99
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