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Games eBooks
You have selected the subject of Games. The eBooks in this subject are listed below.
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RESULTS: 101 to 110 of 158
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Poker Nation
By: Andy Bellin
Published by: HarperCollins
Journalist and poker fanatic Andy Bellin takes readers on a raucous journey into the shut-up-and-deal world of professional poker. From basement games to the World Series of Poker in Las Vegas, you'll look over his shoulder as he learns to count cards, read a legendary player's body language, hang in there when the chips are down, and take his beatings like a man. Even if you don't know the difference between a flop and a river card, Bellin keeps you in the game with his portraits of the colorful players, dreamers, hustlers, and eccentrics who populate this strange subculture. Along with learning what goes on behind the scenes in illegal poker clubs, you'll get great advice on how to play Texas Hold'em, today's game of choice for big-money players.
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Price: $10.95
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Primary Games: Experiential Learning Activities for Teaching Children K-8
By: Sugar, Steve; Sugar, Kim Kostoroski
Published by: Jossey-Bass
Primary Games includes a wealth of games for K-8 students that will enliven instruction, boost student motivation, and enhance learning in the classroom or at home. The book features in- and out-of-desk activities that will engage and stimulate students, as well as promote teamwork, skill building, and interactive problem solving.
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Price: $19.95
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The Prize Winner of Defiance, Ohio: How My Mother Raised 10 Kids on 25 Words or Less
By: Ryan, Terry
Published by: SIMON & SCHUSTER
Meet Evelyn Ryan, mother of six sons and four daughters, who kept her family afloat during the 'contest era' of the 1950s and 1960s by writing jingles and entering TV, radio, newspaper, and direct-mail contests. Her infectious joy and winning spirit triumphed, providing her humble family with bikes, cars, TVs, jukeboxes, and trips to New York and Switzerland.
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Price: $7.99
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Problem-solving Strategies {Problem Books in Mathematics}
By: Engel, Arthur
Published by: Springer
This work is written for trainers and participants of mathematical contests of all kinds up to the highest level of international competitions, including the IMO and the Putnam Competition. It is also written for high school teachers who are conducting a mathematics club and are looking for ideas and problems for their club.
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Price: $54.95
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The Puzzle Instinct
By: Danesi, Marcel
Published by: Indiana University Press
One of the most famous anagrams of all time was constructed in the Middle Ages. The unknown author contrived it as a Latin dialogue between Pilate and Jesus. Jesus' answer to Pilate's question 'What is truth?' is phrased as an ingenious anagram of the letters of that very question: Pilate: Quid est veritas? ('What is truth?') Jesus: Est virqui adest. ('It is the man before you'). Danesi argues that the fascination with puzzles throughout the ages suggests something more than that they provide a form of constructive entertainment. They serve, in fact, a deeply imbedded need in people to make sense of things.
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Price: $15.95
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Quake 4TM Mods For Dummies®
By: Guilfoyle, Erik
Published by: John Wiley & Sons, Inc.
Rather than starting from scratch, would-be game developers can take advantage of freely available 3D game engines so that they can focus on the fun partcreating the gamerather than first creating the technology necessary to create the game. Mods alter the way a game is played, whether it means adding a new weapon, adding a whole new level to play, or even changing the rules of the game. This book contains step-by-step instruction for those interested in using id Softwares Quake game engine to create modifications to the game. Covers installing the editor, thinking up an initial mod, making game maps, adding textures, adding characters, and publishing and distributing mods
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Price: $29.99
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Queen of Blades
By: Rosenberg, Aaron
Published by: POCKET BOOKS
Former marshal-turned-rebel Jim Raynor has broken away from the power-crazed Emperor Arcturus Mengsk. Enraged over Mengsk's betrayal of the powerful telepath, Sarah Kerrigan, to the ravenous Zerg, Raynor has lost all faith in his fellow humanity. Yet, in the aftermath of Mengsk's treachery, Raynor is plagued by strange visions of Char -- a deadly, volcanic world haunted by horrifying alien creatures. As the nightmares grow in intensity, Raynor begins to suspect that they may not be figments of his imagination -- but a desperate form of telepathic contact. Convinced that the woman he loves is still alive, Raynor launches a hasty mission to rescue Kerrigan from Char. But deep beneath the planet's smoldering surface, Raynor finds a strange chrysalis...and is forced to watch in horror as a terrible, all-too-familiar entity rises from it. Before him stands a creature of depthless malice and vengeance... Sarah Kerrigan: the Zerg Queen of Blades.
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Price: $7.99
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Resident Evil
By: DeCandido, Keith R. A.
Published by: POCKET BOOKS
Following the events of Resident Evil: Apocalypse, the beautiful, dangerous, enigmatic Alice returns, and this time she and her fellow survivor Carlos Olivera are running with a pack of humans led by a new ally, Claire Redfield. Together they are cutting through the wastelands of the United States on a long trek to Alaska. Hunted by the minions of the scheming Dr. Isaacs, Alice has zombies hungry for her flesh and the Umbrella Corporation's monstrous lab rats hungry for her blood...while Alice herself hungers only for revenge.
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Price: $7.99
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Science and Racket Sports III
By: Kahn, Jean-Francois; Lees, Adrian; Maynard, Ian
Published by: Routledge
Science and Racket Sports III contains the peer-reviewed papers and keynote addresses presented at the combined Third World Congress of Science and Racket Sports and the Eighth International Table Tennis Federation Sports Science Congress. Speakers at the conference presented cutting edge research in racket sports science along the five key themes of: - Notational Match Analysis - Sports Medicine - Biomechanics - Sports Psychology - Sports Physiology. The collection embraces a broad spectrum of the issues being examined by contemporary sports scientists.
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Price: $190.00
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Second Life For Dummies
By: Robbins, Sarah; Bell, Mark
Published by: For Dummies
Covers topics such as: what to do once you get off Orientation Island and how to get around; customizing your avatar to get the look you want; exchange rates from real world dollars to Linden dollars; managing your finances and making purchases; meeting folks you want to meet and deflecting those you don't; and developing a home base for yourself.
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Price: $24.99
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RESULTS: 101 to 110 of 158
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