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Games and amusements eBooks
You have selected the subject of Games and amusements. The eBooks in this subject are listed below.
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RESULTS: 1 to 10 of 126
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Brainiac
By: Jennings, Ken
Published by: Villard
One day back in 2003, Ken Jennings and his college buddy Earl did what hundreds of thousands of people had done before: they auditioned for Jeopardy! Two years, 75 games, 2,642 correct answers, and over $2.5 million in winnings later, Ken Jennings emerged as trivia’s undisputed king.
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Price: $14.95
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Bridge For Dummies®
By: Kantar, Eddie
Published by: John Wiley & Sons, Inc.
Bridge made easynow updated with 25 percent new and revised information
Bridge is among the worlds most popular card games, with 60 million players around the globe. But its also tricky to learn and play. This fun and easy guide delivers just what novices need to get up to speed on bridge rules, bidding strategies, game play, and scoringplus tips and techniques to help intermediate players improve their games.
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Price: $16.99
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Chess For Dummies®
By: Eade, James
Published by: John Wiley & Sons, Inc.
Kings, queens, knights - does chess seem like a royal pain to grasp? This friendly guide helps you make the right moves. From using the correct terms to engaging in the art of attack, you'll get step-by-step explanations that demystify the game. You'll also find updated information on tournaments and top players, as well as computer chess games and playing chess online!
Discover how to:
Set up your chessboard
Understand the pieces and their powers
Recognize the game's patterns
Decipher chess notation
Employ tactics to gain an advantage
Find tournaments and clubs
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Price: $21.99
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Great Group Games
By: Ragsdale, Susan; Saylor, Ann
Published by: Search Institute Press
Suggests solutions for keeping young people upbeat, engaged, and unified. Offering icebreakers, "straight-up" games, and reflection activities, this book provides instructions for staging meaningful, fun interactions that encourage participants to think. The games are organised in sections identifying various stages of group-building.
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Price: $13.95
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Moneymaker
By: Chris Moneymaker; Daniel Paisner
Published by: Harper Collins (UK)
Chris Moneymaker was just a regular guy working as an accountant in Tennessee, who enjoyed playing online poker and winning. On a fluke he decided to enter the World Series of Poker, paid the $40 application fee, and, with only three years experience playing the game, won it all: $2.5 million. Merging Chris amazing story with actual tools to help the average joe become a poker star, this is the must-have poker book for online dreamers and budding young amateurs alike.
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Price: $10.99
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The Professor, the Banker, and the Suicide King
By: Craig, Michael
Published by: Grand Central Publishing
In 2001, a stranger from Texas entered the high-stakes poker room in the Bellagio casino in Las Vegas. A self-made billionaire, he challenged some of poker's greatest players to a series of heads-up matches. By the end, there was more than $20 million on the table. For the first time ever, here is the detailed, true account of the legendary Big Game that shocked the poker world. Putting you railside to observe the pulse-pounding action, it takes you inside the iron-nerved mind of the professional gambler. Filled with vivid characters, sensational tales, and riveting human drama, this is a unique, suspenseful journey into the world of people who live on the razor's edge of fortune-where incredible wealth or utter ruin turn on the flip of a card.
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Price: $14.99
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Smart Play
By: Sher, Barbara
Published by: John Wiley & Sons, Inc.
Delightful games that make learning fun for kids of all abilities From the celebrated author of Self-Esteem Games and Spirit Games comes this joyful and practical resource book of original games that will improve the learning, motor, and social skills of children of all ages.
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Price: $14.95
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A to Z of Sudoku
By: Jussien, Narendra
Published by: International Scientific and Technical Encyclopedia (ISTE)
The science behind Sudoku... Sudoku is a logic puzzle that has become a worldwide phenomenon in the last few years: but where has it come from? How does it work? And what is the science behind sudoku - what are the rules for generating and solving grids? Answers to all of these questions can be found in the ''A-Z of Sudoku''. As its title suggests, this book provides a ''one stop shop'' on sudoku, covering the history of the puzzle, its development and growth in the world's media, before moving on to the mathematics of sudoku and various techniques that can be used to solve grids by hand. Next, the essentials of software development relating to sudoku are presented along with the recent branch of computer science devoted to solving such problems: constraint programming, showing how the principle behind solving sudoku grids can be used in other contexts. Finally, the book concludes with a large number of grids ranging in difficulty from ''very easy'' to ''expert'' which the reader can use to apply the techniques they have acquired from the book in a practical context. Those interested in finding out more about the theory behind sudoku, its origins, it applications in other fields and (of course) how to improve their ability to solve it will find this book a must-read.
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Price: $31.00
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Understanding Video Games
By: Egenfeldt-Nielsen, Simon; Smith, Jonas Heide; Tosca, Susana Pajares
Published by: Routledge
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence.
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Price: $39.95
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RESULTS: 1 to 10 of 126
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