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Computers
: Entertainment & Games
Entertainment & Games eBooks
You have selected the subject of Entertainment & Games. The eBooks in this subject are listed below.
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RESULTS: 11 to 20 of 98
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Understanding Video Games
By: Egenfeldt-Nielsen, Simon; Smith, Jonas Heide; Tosca, Susana Pajares
Published by: Routledge
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence.
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Price: $35.00
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Winning on Betfair For Dummies®
By: Houghton, Jack
Published by: John Wiley & Sons, Ltd.
The world of betting is being transformed by internet betting exchanges, and there’s none bigger than Betfair, the world’s leading online betting exchange. Winning on Betfair For Dummies is the definitive insider’s guide, giving you a full picture of the way Betfair works, explaining the terms, lingo and jargon, and letting you in on insider knowledge and know-how.
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Price: $9.99
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3D Game Textures
By: Ahearn, Luke
Published by: Focal Press (Elsevier Science & Technology Books)
A tutorial for beginning game artists and enthusiasts to learn how to create textures at the professional level.
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Price: $54.95
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Adobe Fireworks CS4 How-Tos
By: Babbage, Jim
Published by: Adobe Press
Adobe Fireworks CS4 is back and better than ever. Completely revamped for inclusion in the Adobe Creative Suite, Fireworks is now positioned to be an integral part of Adobe's Web workflow. Designed for manipulating images destined for the Web and developing rapid Web prototypes, Fireworks lets Web designers go from scribbled concept to online framework. Fireworks CS4 has been given new life, so new in fact that a whole new generation of Web designers needs to become acquainted with it. Adobe Fireworks CS4 How-Tos: 100 Essential Techniques gives users quick access to the key features and fundamental techniques to help them come up to speed in Adobe Fireworks CS4. Each technique is presented in a self-contained unit of one or two pages so users can dive in and start working right away, unencumbered by lengthy descriptions or technical detail. Adobe Fireworks CS4 How-Tos: 100 Essential Techniques will be one of the first books available on this software.
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Price: $23.99
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Adobe Illustrator CS4 Classroom in a Book
By: Adobe Creative Team
Published by: Adobe Press
The fastest, easiest, most comprehensive way to learn Adobe Illustrator CS4. Adobe Illustrator CS4 Classroom in a Book contains 15 lessons. The book covers the basics of learning Illustrator and provides countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Learn how to create artwork for illustrations, logos, stationery, page layouts, posters, and integrate with Adobe Flash® movies, Adobe InDesign® layouts, and more!. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training. Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.
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Price: $43.99
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Advanced NXT
By: Scholz, Paul Matthias (ed.)
Published by: Springer Berlin Heidelberg
Deals with computers/software.
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Price: $34.99
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Beginning Flash® Game Programming For Dummies®
By: Harris, Andy
Published by: For Dummies
You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English.
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Price: $24.99
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Beginning Game Development with Python and Pygame
By: McGugan, Will
Published by: Springer
"Beginning Game Development with Python and Pygame" is written with the budding game developer in mind, introducing games development through the Python programming language and the popular Pygame games development library.
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Price: $39.99
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Beginning XNA 3.0 Game Programming
By: Labão, Alexandre; Evangelista, Bruno; de Farias, Jose Antonio Leal
Published by: Apress
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don t have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don t know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don t get overwhelmed with details you don t need to know just learn what you need to start creating your own games right now! This fast paced introduction to XNA 3.0 and the C# language provides you with a quick start guide to creating high quality XNA games. You ll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long you will have the skills to create smooth, professional looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.
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Price: $39.99
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Better Game Characters by Design
By: Isbister, Katherine
Published by: Morgan Kaufmann (Elsevier Science & Technology Books)
How to use the principles of psychology to make memorable characters
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Price: $54.95
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RESULTS: 11 to 20 of 98
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