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Computers : Entertainment & Games

Entertainment & Games eBooks

You have selected the subject of Entertainment & Games. The eBooks in this subject are listed below.

RESULTS: 11 to 20 of 68
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Computers and Games
By: Herik, H. Jaap van den (ed.); Ciancarini, Paolo (ed.); Donkers, H.H.L.M. (ed.)
Published by: Springer

This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, held in Turin, Italy, May 29-31, 2006 co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised full papers presented were carefully selected during two rounds of reviewing and improvement from 45 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go. more...

Price: $64.95


Deal Me In!
By: McDonald, Glenn
Published by: John Wiley & Sons, Inc.

Learn How to Play Smart, Stay Safe, and Have Fun with Online Poker "Under the gun, I had a nut flush draw on the flop, so I go over the top back into the small blind, the guy on the button smooth calls, and I catch the boat on fifth street!" The above quote may not sound intelligible to you now, but it actually makes perfect sense to dedicated poker players. more...

Price: $19.99


Doom 3
By: Costello, Matthew
Published by: Pocket Ebooks

The year is 2144...and the battle over Earth's precious resources has raged for a century. With global economies in ruins and all-out world war more than a possibility, the U.S government turned to the Union Aerospace Corporation, giving it carte blanche on the legendary red planet of Mars in a desperate bid to construct an off-world outpost that might provide resources, a military advantage...as well as something so secret that even members of government don't have a clue about it.... more...

Price: $7.99


Dungeon Master® For Dummies®
By: Slavicsek, Bill; Baker, Rich; Grubb, Jeff (contrib.)
Published by: John Wiley & Sons, Inc.

Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. more...

Price: $21.99


Dungeons & Dragons® For Dummies®
By: Slavicsek, Bill; Baker, Rich; Mohan, Kim (other)
Published by: John Wiley & Sons, Inc.

The fun and easy way to get started in this popular fantasy role-playing game Market research indicates that 4 million American males, ages 8 to 45, play Dungeons & Dragons, while 7.6 million who haven’t played say they want to learn how. The popularity of recent sci-fi and fantasy movies has also boosted interest. more...

Price: $19.99


Exploiting Online Games
By: Hoglund, Greg; McGraw, Gary
Published by: Addison-Wesley

If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see. From the authors of the best-selling Exploiting Software , Exploiting Online Games takes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraft ™ and Second Life ® . This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks. This book covers: Why online games are a harbinger of software security issues to come; How millions of gamers have created billion-dollar virtual economies; How game companies invade personal privacy; Why some gamers cheat; Techniques for breaking online game security; How to build a bot to play a game for you; Methods for total conversion and advanced mods. Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Games are tomorrow's security techniques on display today. more...

Price: $35.99


Extreme NXT
By: Gasperi, Michael; Hurbain, Philippe; Hurbain, Isabelle
Published by: Springer

Deals with computers/software. more...

Price: $34.99


Game Boys
By: Kane, Michael
Published by: Viking

Yankees vs. Red Sox. Lakers vs. Celtics. And now. . . . Team 3D vs. CompLexity. That would be America’s. next celebrated rivalry if the men in Game Boys had. their way. 3D and CompLexity are two of the top. professional “e-sports” teams in the U.S. Their battle. for dominance, as juicy as any feud in “real” sports,. leads the action in Michael Kane’s engaging and lively. chronicle of the lifestyle and business of gaming. We’ve come a long way since Pac-Man. Today’s. games are more elaborate, popular, and addictive than. ever. For the elite players, gaming is a full-fledged. career that pays big money in prizes and corporate. sponsorships. Gamers win, lose, strategize, fight,. sign with rival teams, get berated by sideline-pacing. coaches. Some use performance-enhancing drugs. And. now they’re going on TV. Are they really the “athletes”. of tomorrow? They act like they are. Game Boys is a pioneering narrative of the rivalries,. quirks, and dramas of a subculture on the cusp of. big things. At its most personal, it’s a classic sports tale. of victory and defeat, punched up for the millennial. generation. It’s also an engrossing business-meets-popculture. narrative that reveals the entrepreneurial ingenuity. involved in bringing gaming onto broadcast TV,. in the vein of the X-Games or televised poker. Game. Boys is an engrossing read for technophiles, gamers,. parents, and anyone interested in the business of sports. and trends in pop culture. more...

Price: $24.95


Game Console Hacking: Xbox, PlayStation, Nintendo, Atari, & Gamepark 32
By: Grand, Joe; Yarusso, Albert
Published by: Syngress Publishing

In November of 1977, Atari shipped its first 400,000 Video Computer Systems. Since that time, over 1.2 billion consoles have been sold worldwide, and a large percentage of those are still hanging around as "classic systems". An avid (some would say rabid) community of video game hackers and hardware geeks has developed around a common passion to push their consoles, and the games themselves, beyond the functionality originally intended by the manufacturers. This book is the first on the market to cover the entire range of consoles produced over the last 25 years (most game hacks and geeks own multiple platforms). It provides detailed instructions on how to customize and reconfigure consoles to a wide variety of ends---from the cosmetic case modifications to the ambitious porting of Linux to the Nintendo GameCube. Platforms covered in this book include Atari, Sega, Nintendo, Playstation, Xbox, and Game Boy. more...

Price: $39.95


Game Design Workshop
By: Fullerton, Tracy; Swain, Chris; Hoffman, Steven
Published by: Focal Press (Elsevier Science & Technology Books)

As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design — the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning. more...

Price: $44.95


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RESULTS: 11 to 20 of 68


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