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Computers : Entertainment & Games

Entertainment & Games eBooks

You have selected the subject of Entertainment & Games. The eBooks in this subject are listed below.

RESULTS: 21 to 30 of 98
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The Business and Culture of Digital Games
By: Kerr, A
Published by: Sage Publications, Ltd (UK)

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economics, Aphra Kerr explores this all-pervasive, but under-theorised, aspect of our media environment. Written as an introductory text for media and game students this book aims present an overview of industry and scholary work on who makes games, where they get made, what kind of media and cultural form they are and who plays them and where. Digital Games looks at: -games as a new media form; -the design, development and marketing of games; -the use of games in public and private spaces. more...

Price: $44.95


Collision Detection in Interactive 3D Environments
By: van den Bergen, Gino
Published by: Morgan Kaufmann (Elsevier Science & Technology Books)

The heart of any system that simulates the physical interaction between objects is collision detection—the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer! Gino van den Bergen's new book is the story of his successful journey down that path. The outcome is his well-known collision detection system, the SOftware Library for Interference Detection (SOLID). Along the way, he covers the topics of vector algebra and geometry, the various geometric primitives of interest in a collision system, the powerful method of separating axes for the purposes of intersection testing, and the equally powerful Gilbert-Johnson-Keerthi (GJK) algorithm for computing the distance between convex objects. But this book provides much more than a good compendium of the ideas that go into building a collision system. The curse of practical computational geometry is floating-point arithmetic. Algorithms with straightforward implementations when using exact arithmetic can have catastrophic failures in a floating-point system. Specifically, intersection and distance algorithms implemented in a floating-point system tend to fail exactly in the most important case in a collision system—when two objects are just touching. Great care must be taken to properly handle floating-point round off errors. Gino's ultimate accomplishment in this book is his presentation on how to correctly implement the G more...

Price: $76.95


The Complete Guide to Game Audio
By: Marks, Aaron
Published by: Focal Press (Elsevier Science & Technology Books)

This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts. more...

Price: $36.95


Computer Games as a Sociocultural Phenomenon
By: Jahn-Sudmann, A.; Stockmann, R.
Published by: Palgrave Macmillan, Ltd.

Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture. more...

Price: $85.00


Computer-Graphic Facial Reconstruction
By: Clement, John G.; Marks, Murray K.
Published by: Academic Press (Elsevier Science & Technology Books)

A full spectrum of high-level technical information on computer graphics of human faces more...

Price: $114.00


Deal Me In!
By: McDonald, Glenn
Published by: John Wiley & Sons, Inc.

Learn How to Play Smart, Stay Safe, and Have Fun with Online Poker "Under the gun, I had a nut flush draw on the flop, so I go over the top back into the small blind, the guy on the button smooth calls, and I catch the boat on fifth street!" The above quote may not sound intelligible to you now, but it actually makes perfect sense to dedicated poker players. more...

Price: $19.99


Design and Use of Serious Games
By: Kankaanranta, Marja; Neittaanmäki, Pekka
Published by: Springer

During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. more...

Price: $129.00


Digital Character Development
By: O'Neill, Rob
Published by: Morgan Kaufmann (Elsevier Science & Technology Books)

With the code and instruction in this book, O’Neill shows how to create sophisticated digital characters - building progressively through the chapters to teach and produce a fully functional digital character that can be ported to any number of high-end a more...

Price: $69.95


Doom 3
By: Costello, Matthew
Published by: Pocket Ebooks

The year is 2144...and the battle over Earth's precious resources has raged for a century. With global economies in ruins and all-out world war more than a possibility, the U.S government turned to the Union Aerospace Corporation, giving it carte blanche on the legendary red planet of Mars in a desperate bid to construct an off-world outpost that might provide resources, a military advantage...as well as something so secret that even members of government don't have a clue about it.... more...

Price: $7.99


Dungeon Master® For Dummies®
By: Slavicsek, Bill; Baker, Rich; Grubb, Jeff (contrib.)
Published by: John Wiley & Sons, Inc.

Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. more...

Price: $21.99


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