Ebooks for PCs, Macs, Sony Readers, mobile phones ...
A vast range of ebooks from the world's leading academic, popular and professional publishers

Search options

Academic Ebooks
Alerts

Most Popular Subjects

Business
History
Computers
Religion
Health & Fitness
Science
Body Mind Spirit

Fiction

Crime Fiction
Literary Fiction
Romance
Science Fiction
Suspense/Thrillers

Non-Fiction

Archaeology
Architecture
Art
Biography & Autobiography
Body Mind Spirit
Business & Economics
Crafts & Hobbies
Computers
Current Events
Drama
Education
Family & Relationships
Folklore & Mythology
Food and Wine
Foreign Language Books
Foreign Language Study
Health & Fitness
History
Humor
Games
Gardening
House & Home
Juvenile Nonfiction
Language Arts
Law
Literary Collections
Literary Criticism
Mathematics
Media
Medical
Music
Nature
Performing Arts
Pets
Philosophy
Photography
Poetry
Political Science
Psychology & Psychiatry
Reference
Religion
Science
Self-Help
Sex
Social Science
Sports & Recreation
Study Aids
Technology
Transportation
Travel
True Crime

Reviewed by TRUSTe

Computers : Entertainment & Games

Entertainment & Games eBooks

You have selected the subject of Entertainment & Games. The eBooks in this subject are listed below.

RESULTS: 31 to 40 of 98
PAGE: | ‹‹ Back  1  | 2  | 3  | 4 | 5  | 6  | 7  | 8  | 9  | 10  | ›› Next 


Dungeons & Dragons® For Dummies®
By: Slavicsek, Bill; Baker, Rich; Mohan, Kim (other)
Published by: John Wiley & Sons, Inc.

The fun and easy way to get started in this popular fantasy role-playing game Market research indicates that 4 million American males, ages 8 to 45, play Dungeons & Dragons, while 7.6 million who haven’t played say they want to learn how. The popularity of recent sci-fi and fantasy movies has also boosted interest. more...

Price: $19.99


Extreme NXT
By: Gasperi, Michael; Hurbain, Philippe; Hurbain, Isabelle
Published by: Springer

Deals with computers/software. more...

Price: $34.99


Game Boys
By: Kane, Michael
Published by: Viking

Yankees vs. Red Sox. Lakers vs. Celtics. And now. . . . Team 3D vs. CompLexity. That would be America’s. next celebrated rivalry if the men in Game Boys had. their way. 3D and CompLexity are two of the top. professional “e-sports” teams in the U.S. Their battle. for dominance, as juicy as any feud in “real” sports,. leads the action in Michael Kane’s engaging and lively. chronicle of the lifestyle and business of gaming. We’ve come a long way since Pac-Man. Today’s. games are more elaborate, popular, and addictive than. ever. For the elite players, gaming is a full-fledged. career that pays big money in prizes and corporate. sponsorships. Gamers win, lose, strategize, fight,. sign with rival teams, get berated by sideline-pacing. coaches. Some use performance-enhancing drugs. And. now they’re going on TV. Are they really the “athletes”. of tomorrow? They act like they are. Game Boys is a pioneering narrative of the rivalries,. quirks, and dramas of a subculture on the cusp of. big things. At its most personal, it’s a classic sports tale. of victory and defeat, punched up for the millennial. generation. It’s also an engrossing business-meets-popculture. narrative that reveals the entrepreneurial ingenuity. involved in bringing gaming onto broadcast TV,. in the vein of the X-Games or televised poker. Game. Boys is an engrossing read for technophiles, gamers,. parents, and anyone interested in the business of sports. and trends in pop culture. more...

Price: $15.00


Game Console Hacking: Xbox, PlayStation, Nintendo, Atari, & Gamepark 32
By: Grand, Joe; Yarusso, Albert
Published by: Syngress Publishing

In November of 1977, Atari shipped its first 400,000 Video Computer Systems. Since that time, over 1.2 billion consoles have been sold worldwide, and a large percentage of those are still hanging around as "classic systems". An avid (some would say rabid) community of video game hackers and hardware geeks has developed around a common passion to push their consoles, and the games themselves, beyond the functionality originally intended by the manufacturers. This book is the first on the market to cover the entire range of consoles produced over the last 25 years (most game hacks and geeks own multiple platforms). It provides detailed instructions on how to customize and reconfigure consoles to a wide variety of ends---from the cosmetic case modifications to the ambitious porting of Linux to the Nintendo GameCube. Platforms covered in this book include Atari, Sega, Nintendo, Playstation, Xbox, and Game Boy. more...

Price: $39.95


Game Design Workshop
By: Fullerton, Tracy; Swain, Chris; Hoffman, Steven
Published by: Focal Press (Elsevier Science & Technology Books)

As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design — the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning. more...

Price: $44.95


Game Design Workshop
By: Fullerton, Tracy
Published by: Morgan Kaufmann (Elsevier Science & Technology Books)

A practical presentation of game play and game mechanics by an award-winning game designer and teacher more...

Price: $44.95


Game Feel
By: Swink, Steve
Published by: Morgan Kaufmann (Elsevier Science & Technology Books)

Learn about the often overlooked element of game programming, 'Game Feel' - the essence of human-computer interaction. more...

Price: $44.95


Game Work
By: McAllister, Ken S.
Published by: The University of Alabama Press

*Selected as a Choice Outstanding Academic Title Ken S. McAllister is Associate Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds video games. more...

Price: $15.96


Games on Symbian OS
By: Stichbury, Jo
Published by: John Wiley & Sons, Ltd. (UK)

Games on Symbian OS is the only guide to highlight the gaming opportunities presented by the Symbian OS platform, with particular emphasis on the creation of mobile games in C++ using native APIs. Jo Stichbury leads a field of industry experts to provide the reader with detailed information about the key APIs used to create games. The book includes a broad introduction to games on mobile phones and describes the various ways of creating and playing mobile games. It also provides clear code examples and discussion, with information about how to optimise code for best practice. The authors use standard techniques to relay information (tables, diagrams and code samples) as well as cross-referencing between chapters and, where necessary, to other books in the Symbian Press series and beyond (e.g. to SDK documentation). Games on Symbian OS does not focus solely on Symbian C++; readers will also learn how to create mobile games for Symbian OS phones on other platforms such as N-Gage, Flash Lite and J2ME. Highlights include:. * Writing native C++ games on Symbian OS Smartphones. * Java games. * Designing a game for multi-play. * Using phone specific hardware services to make interesting gamesRead Games on Symbian OS and discover your potential to develop mobile games on Symbian OS. more...

Price: $60.00


Gaming
By: Galloway, Alexander R.
Published by: University of Minnesota Press

In Gaming, Alexander R. Galloway considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, and, ultimately offers a new conception of gaming and, more broadly, of electronic culture, one that celebrates the qualities of the digital age. more...

Price: $54.00


PAGE: | ‹‹ Back  1  | 2  | 3  | 4 | 5  | 6  | 7  | 8  | 9  | 10  | ›› Next 
RESULTS: 31 to 40 of 98


Computers Best Sellers


Special Offers
First time to eBooks.com?
Easy steps to using eBooks

Sign up for Email Alerts
Receive an email alert when we release new books in your field.

New York Times Bestsellers - $9.99
eBook versions of the New York Times Best Sellers - at just $9.99

Best Selling Fiction Titles
Books that are definitely worth a read - our Best Selling Fiction

Free Excerpts
Free excerpts for titles which are new, noteworthy or strongly in demand this month.

Just Arrived!
We're adding hundreds of great titles each month.

Recently Reduced Titles
On Sale - Our favorite and most popular ebooks!

Featured Authors
20% off titles by our favorite authors!

Maintain Your Brain
Is your grey matter in need of a tune up??? Take a look at some of these excellent titles, to stimulate your synapses!

Visit the Cambridge University Press eBook Store
Cambridge University Press, the oldest university press in the world, has just launched its own eBook Store, powered by eBooks.com.

Wealth Building
Be inspired to gain control of your financial future with titles that give you the motivation and information necessary to create abundance.

John Wiley Bestsellers
Bestsellers from John Wiley

Gift Certificates
Give the gift of reading with an eBooks.com Gift Certificate