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Computers
: Entertainment & Games
Entertainment & Games eBooks
You have selected the subject of Entertainment & Games. The eBooks in this subject are listed below.
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RESULTS: 41 to 50 of 69
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Linux Made Easy
By: Grant, Rickford
Published by: No Starch Press
Based on Xandros 3, arguably one of the most user-friendly versions of Linux available today, Linux Made Easy concentrates on the subjects of most interest to the average home user or hobbyist: installation, using the Internet, playing CDs and audio files, using scanners, working with digital cameras and images, games, downloading software and fonts, USB storage devices, PDAs, printing, Internet telephony, and more.
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Price: $22.95
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Machinima For Dummies
By: Hancock, Hugh; Ingram, Johnnie
Published by: For Dummies
This book shows how the reader can, at little or no expense, make virtually any movie using Machinima. We take the reader from making their first Machinima movie to a grounding in both conventional filmmaking and Machinima technology that will let them tackle very complex film projects. The book will focus on the following Machinima platforms:. The Sims 2: Arguably the most popular Machinima platform of all time, The Sims 2 allows you to tell stories ranging from romance to noir action. World Of Warcraft: Tell your own tales of heroism in the world of Azeroth, following in the footsteps of award-winning Machinima creators and even the makers of South Park. Medieval 2: Total War - This astonishing new game allows you to create Lord of the Rings-scale medieval battle films using just a home computer!. MovieStorm: For the first time, unleash the power of Machinima as a professional user using a fully-featured, fully-licensed commercial Machinima platform. The book will contain introductions to all aspects of Machinima production, from live filming in a game through the creation of sets, props and characters, as well as the basics of cinematography, storytelling and sound design.
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Price: $29.99
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Manga Studio For Dummies
By: Hills, Doug
Published by: For Dummies
Manga is hot! If you can’t wait to start creating the unique comic-style using the most popular Manga software, Manga Studio For Dummies will get you going faster than you can say "Zap!" "Pow!". Not long ago, Manga’s distin
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Price: $24.99
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Mental ray for Maya, 3ds Max, and XSI
By: Livny, Boaz
Published by: Sybex
Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it’s packed with techniques
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Price: $59.99
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Microsoft Flight Simulator X For Pilots
By: Van West, Jeff; Lane-Cummings, Kevin
Published by: John Wiley & Sons, Inc. (US)
Guiding readers through pilot ratings, this book covers the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards a pilot's license. It contains topics which demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.
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Price: $29.99
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Microsoft XNA Game Studio Creators Guide
By: Cawood, Stephen; McGee, Pat
Published by: McGraw-Hill Osborne Media
Bring your gaming visions to life with Microsoft XNA Game Studio Express. Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples. Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included.: Build and dynamically update XNA game windows and custom 3D objects; Learn scintillating animation techniques; Create lifelike skyboxes, textures, lighting, and shading effects; Program shaders using high-level shader language; Develop single- and multi-player games; Generate and code terrain with height detection; Construct impressive graphics using sprites, multi-texturing, and blending; Integrate audio, game dashboards, and score tracking; Develop realistic collision detection, ballistics, and particle effects; HaHHhhndle keyboard, mouse, and game controller input; Create static *.fbx and animated Quake 2 models and control them in code.
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Price: $39.99
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Microsoft® Flight Simulator 2004
By: Radcliffe, Doug; Mahood, Andy
Published by: John Wiley & Sons, Inc.
Flight Simulator 2004: A Century of Flight lets pilots of all ages and abilities experience history in the cockpit of such famous planes as the Wright Flyer, the Spirit of St. Louis, and the Douglas DC-3. This official strategy guide, written with the full cooperation of Microsoft Game Studios, will help you deepen your knowledge and enjoyment of every aspect of flight, whether you're trying to land that Comet in a crosswind or request take-off clearance from ATC so you can get that 737 full of passengers to Chicago on time.
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Price: $19.99
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More Than a Game
By: Atkins, Barry
Published by: Manchester University Press
There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling.
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Price: $69.95
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Networking and Online Games
By: Armitage, Grenville; Claypool, Mark; Branch, Philip
Published by: John Wiley & Sons, Ltd. (UK)
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services.
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Price: $100.00
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RESULTS: 41 to 50 of 69
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