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Computers : Entertainment & Games

Entertainment & Games eBooks

You have selected the subject of Entertainment & Games. The eBooks in this subject are listed below.

RESULTS: 51 to 60 of 98
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Killer Game Programming in Java
By: Davison, Andrew
Published by: O''Reilly Media

This comprehensive guide has everything you need to program Java games. It offers the most thorough coverage of Java 3D available, and clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. This practical book is a must-have for anyone who wants to create adrenaline-fueled games in Java. more...

Price: $35.99


LEGO Mindstorms Masterpieces
By: Agullo, Miguel; Carlson, Doug; Ferrari, Mario; et al.
Published by: Syngress Publishing

In LEGO Mindstorm Masterpieces , some of the world’s leading LEGO Mindstorms inventors share their knowledge and development secrets. The unique style of this book allows it to cover an incredibly broad range of topics in unparalleled detail. Chapters within the book include detailed discussions of the mechanics that drive the robot – and also provide step-by-step construction diagrams for each of the robots. This is perfect book for LEGO hobbyists looking to take their skills to the next level whether they build world-class competitive robots or just like to mess around for the fun of it. more...

Price: $59.95


LEGO Mindstorms NXT-G Programming Guide
By: Kelly, Jim
Published by: Springer

The reader of this book will be someone looking for more detailed information on the NXT-G programming language used to program the LEGO Mindstorms NXT robotics kit. LEGO MINDSTORMS NXT-G Programming Guide is suitable for young programmers, age 10 and up, as well as parents and teachers who want to learn the new language for themselves or be able to assist students/children with learning to properly program their robots. * Includes easy-to-follow examples for each and every programming block * Provides programming techniques simple enough to be understood by young programmers, age 10 and up. * Provides a test robot (with instructions) in the appendix for running the programs What you ll learn * Understand the basics of computer programming. * Easily program your robot with the NXT-G visual programming language. * See how to implement basic, intermediate, and advanced programs. * Learn how to program for o Moving o Waiting o Recording o Stopping o Displaying messages o Sending messages o Defining the duration of an activity o Creating random behavior * Practice with a free sample program. more...

Price: $24.99


LEGO Software Power Tools
By: Clague, Kevin; Agullo, Miguel
Published by: Syngress Publishing

There are a variety of LEGO freeware programs available on the Web for LEGO fans to assist LEGO fans them in building LEGO models directly on their computers with parts they may not physically own, and then documenting and saving directions for them in a format that is close to professional quality. Until now these tools have been difficult to find, and even more difficult to configure to work with one another. That all changes with LEGO Software Power Tools . Here, in one book, readers will find steps for installing and using some of the most popular and successful LEGO freeware applications. more...

Price: $39.95


Linux Made Easy
By: Grant, Rickford
Published by: No Starch Press

Based on Xandros 3, arguably one of the most user-friendly versions of Linux available today, Linux Made Easy concentrates on the subjects of most interest to the average home user or hobbyist: installation, using the Internet, playing CDs and audio files, using scanners, working with digital cameras and images, games, downloading software and fonts, USB storage devices, PDAs, printing, Internet telephony, and more. more...

Price: $22.95


Machinima For Dummies
By: Hancock, Hugh; Ingram, Johnnie
Published by: For Dummies

This book shows how the reader can, at little or no expense, make virtually any movie using Machinima. We take the reader from making their first Machinima movie to a grounding in both conventional filmmaking and Machinima technology that will let them tackle very complex film projects. The book will focus on the following Machinima platforms:. The Sims 2: Arguably the most popular Machinima platform of all time, The Sims 2 allows you to tell stories ranging from romance to noir action. World Of Warcraft: Tell your own tales of heroism in the world of Azeroth, following in the footsteps of award-winning Machinima creators and even the makers of South Park. Medieval 2: Total War - This astonishing new game allows you to create Lord of the Rings-scale medieval battle films using just a home computer!. MovieStorm: For the first time, unleash the power of Machinima as a professional user using a fully-featured, fully-licensed commercial Machinima platform. The book will contain introductions to all aspects of Machinima production, from live filming in a game through the creation of sets, props and characters, as well as the basics of cinematography, storytelling and sound design. more...

Price: $29.99


The Making of Second Life
By: Au, Wagner James
Published by: Harper Collins

The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own—very real—economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social systems. Now the toast of the Internet economy, and the subject of countless news articles, profiles, and television shows, Second Life is usually known for the wealth of real-world companies (Reuters, Pontiac, IBM) that have created "virtual offices" within it, and the number of users ("avatars") who have become wealthy through their user-created content. What sets Second Life apart from other online worlds, and what has made it such a success (one million-plus monthly users and growing) is its simple user-centered philosophy. Instead of attempting to control the activities of those who enter it, the creators of Second Life turned them loose: users (also known as Residents) own the rights to the intellectual content they create in-world, and the in-world currency of Linden Dollars is freely exchangeable for U.S. currency. Residents have responded by generating millions of dollars of economic activity through their in-world designs and purchases—currently, the Second Life economy averages more than one million U.S. dollars in transactions every day, while dozens of real-world companies and projects have evolved and developed around content originated in Second Life. Wagner James Au explores the long, implausible road behind that success, and looks at the road ahead, where many believe that user-created worlds like Second Life will become the Net's next generation and the fulcrum for a revolution in the way we shop, work, and interact. Au's story is narrated from both within the corporate offices of Linden Lab, Second Life's creator, and from within Second Life itself, rev more...

Price: $16.99


Manga Studio For Dummies
By: Hills, Doug
Published by: For Dummies

Manga is hot! If you can’t wait to start creating the unique comic-style using the most popular Manga software, Manga Studio For Dummies will get you going faster than you can say "Zap!" "Pow!". Not long ago, Manga’s distin more...

Price: $24.99


Mastering Unreal Technology, 2
By: Busby, Jason; Parrish, Zak; Wilson, Jeff
Published by: Sams Publishing

Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve built the training mods that shipped with Unreal Tournament. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce innovative, pro-quality techniques you’ll find nowhere else: outstanding solutions for everything from particle effects to physics, materials to cinematics. Packed with tips, hands-on tutorials, and expert insight, Mastering Unreal Technology, Volume II will help you take Unreal Tournament 3 and Unreal Engine 3 to the limit...and then blow right by it!.  . You’ll find expert tips on: Creating advanced materials that leverage the full power of UnrealEd’s Material Editor; Bringing levels to life with objects affected by gravity, collisions, and player influence; Creating fire, smoke, sparks, and more with Unreal Engine 3’s particle effects system; Building custom user interfaces, including Heads-Up Displays (HUDs) that update constantly; Using SoundCues to mix, modulate, crossfade, and attenuate sounds; Generating real-time camera-based effects, including depth of field, motion blur, and color adjustment; Using post process effects to quickly transform a scene’s look and feel without changing existing materials or textures; Animating characters and vehicles that move with unprecedented realism; Creating in-game cinematics that develop your characters and move your story forward more...

Price: $47.99


Mathematical Optimization in Computer Graphics and Vision
By: Velho, Luiz; Carvalho, Paulo; Gomes, Jonas
Published by: Morgan Kaufmann (Elsevier Science & Technology Books)

The definitive one-stop reference on mathematical optimization techniques for computer graphics more...

Price: $69.95


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RESULTS: 51 to 60 of 98


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