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Computers
: Entertainment & Games
Entertainment & Games eBooks
You have selected the subject of Entertainment & Games. The eBooks in this subject are listed below.
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RESULTS: 61 to 70 of 98
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Maya for Games
By: Ingrassia, Michael
Published by: Focal Press (Elsevier Science & Technology Books)
Maya is one of the top 2 software tools available today for 3D game and film development - 600,000 registered users. This is a MUST-HAVE book for game artists interested in proficiency with Maya.
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Price: $49.95
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Mental ray for Maya, 3ds Max, and XSI
By: Livny, Boaz
Published by: Sybex
Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it’s packed with techniques
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Price: $59.99
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Microsoft XNA Game Studio 3.0 Unleashed
By: Carter, Chad
Published by: Sams Publishing
Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. . In Microsoft® XNA® Game Studio 3.0 Unleashed , XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. . A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide.: Plan your games to deliver solid performance on the platforms you’ve targeted; Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline; Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base; Create a Visualizer media player for the Microsoft Zune; Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware; Bring realistic physics to your game action and realistic artificial intelligence to your characters; Create sophisticated 3D effects that use advanced texturing and a particle sy
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Price: $39.99
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Microsoft XNA Game Studio Creators Guide
By: Cawood, Stephen; McGee, Pat
Published by: McGraw-Hill Osborne Media
Bring your gaming visions to life with Microsoft XNA Game Studio Express. Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples. Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included.: Build and dynamically update XNA game windows and custom 3D objects; Learn scintillating animation techniques; Create lifelike skyboxes, textures, lighting, and shading effects; Program shaders using high-level shader language; Develop single- and multi-player games; Generate and code terrain with height detection; Construct impressive graphics using sprites, multi-texturing, and blending; Integrate audio, game dashboards, and score tracking; Develop realistic collision detection, ballistics, and particle effects; HaHHhhndle keyboard, mouse, and game controller input; Create static *.fbx and animated Quake 2 models and control them in code.
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Price: $39.99
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Microsoft® Flight Simulator 2004
By: Radcliffe, Doug; Mahood, Andy
Published by: John Wiley & Sons, Inc.
Flight Simulator 2004: A Century of Flight lets pilots of all ages and abilities experience history in the cockpit of such famous planes as the Wright Flyer, the Spirit of St. Louis, and the Douglas DC-3. This official strategy guide, written with the full cooperation of Microsoft Game Studios, will help you deepen your knowledge and enjoyment of every aspect of flight, whether you're trying to land that Comet in a crosswind or request take-off clearance from ATC so you can get that 737 full of passengers to Chicago on time.
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Price: $19.99
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More Than a Game
By: Atkins, Barry
Published by: Manchester University Press
There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling.
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Price: $69.95
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Networking and Online Games
By: Armitage, Grenville; Claypool, Mark; Branch, Philip
Published by: John Wiley & Sons, Ltd. (UK)
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services.
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Price: $100.00
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Nintendo Wii Flash Game Creator's Guide
By: Perkins, Todd
Published by: McGraw-Hill Osborne Media
Create your own Flash games for the Wii. Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways . Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web.: Build Flash-based objects, layers, and controls; Work with timelines, keyframes, and .SWF files; Develop and animate original characters, backgrounds, and landscapes; Integrate unconventional mouse and Wii controller interactivity; Create, modify, and control movie clips using ActionScript 2.0; Design radical enemies, custom cursors, and invisible buttons; Incorporate audio, game timers, and score tracking; Publish your games to the Web and share them via the Wii's online connection service
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Price: $29.99
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Philosophy Through Video Games
By: Cogburn, Jon; Silcox, Mark
Published by: Routledge
In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems.
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Price: $31.95
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RESULTS: 61 to 70 of 98
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