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Computers
: Entertainment & Games
Entertainment & Games eBooks
You have selected the subject of Entertainment & Games. The eBooks in this subject are listed below.
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RESULTS: 61 to 68 of 68
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Tricks of the 3D Game Programming Gurus
By: LaMothe, Andre
Published by: Sams Publishing
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization , they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.
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Price: $47.99
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Understanding Digital Games
By: Rutter, J; Bryce, J
Published by: Sage Publications, Ltd (UK)
The study of digital games is a lively area of research and theorising which draws upon perspectives from a range of disciplinary perspectives, including sociology, psychology, media and film studies, economics and business, gender studies and computer science. This book brings together all these perspectives to offer a unique survey of this highly multidisciplinary field. Each chapter looks at the key theoretical perspectives and provides a review of the relevant literatures in order to demonstrate their relevance to study of digital games. Each chapter also considers the potential limitations and problems associated with a particular theoretical or methodological approach. The content of each chapter is illustrated by the use of a game text or case study, and each includes a definition of key terms, a topic-specific bibliography, and suggestions for further reading. The emphasis of the collection is on providing a single comprehensive text for students and other readers new to the field of digital games. The text is organised so that each chapter can be read individually or sequentially in order to build a complete overview of the field.
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Price: $39.95
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The Unofficial LEGO Builder's Guide
By: Bedford, Allan
Published by: No Starch Press
The Unofficial LEGO Builders Guide brings together techniques, principles, and reference information for building with LEGO bricks that go far beyond LEGOs official product instructions. Readers discover how to build everything from sturdy walls to a basic sphere, as well as projects including a mini space shuttle and a train station. The book also delves into advanced concepts such as scale and design. Includes essential terminology and the Brickopedia, a comprehensive guide to the different types of LEGO pieces.
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Price: $15.95
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Vampire
By: Achilli, Justin; Cliffe, Ken; Diamond, Colleen Totz
Published by: John Wiley & Sons, Inc.
Written in partnership with White Wolf, the creators of the Vampire role-playing game (RPG), this book helps readers through character creation, choosing the right path, understanding Bloodlines, and deciding which secret Vampiric Orders to join so that they can create the kind of vampire they most desire to play Readers will feast on advice for Storytellers, which includes new tricks for creating mood and tension in the stories and ways to engender unique creative experiences The authors, who are also the games designers, include an original piece of fiction for inspiration at the gaming table as well as a Coterie chart, which depicts the organization of power in Chicago, one of the main settings for Vampire White Wolf estimates that there over 1.
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Price: $19.99
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What Video Games Have to Teach Us About Learning and Literacy
By: Gee, James Paul
Published by: Palgrave Macmillan
This volume looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find hidden treasure and, even, blasting away an enemy with a high-powered rifle.
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Price: $26.95
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Winning on Betfair For Dummies®
By: Houghton, Jack
Published by: John Wiley & Sons, Ltd.
The world of betting is being transformed by internet betting exchanges, and there’s none bigger than Betfair, the world’s leading online betting exchange. Winning on Betfair For Dummies is the definitive insider’s guide, giving you a full picture of the way Betfair works, explaining the terms, lingo and jargon, and letting you in on insider knowledge and know-how.
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Price: $9.99
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Writing for Video Games
By: Ince, Steve
Published by: A & C Black
Video games is a lucrative new market for scriptwriters but writing for video games is complex and very different to traditional media (tv or film). This practical guide shows how you can adapt your writing skills to this exciting medium.
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Price: $26.00
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Xbox 360TM For Dummies®
By: Johnson, Brian; Mackenzie, Duncan
Published by: For Dummies
Microsoft's Xbox now accounts for 37 percent of the game console market, and the new Xbox 360 is due out for the 2005 holiday season, months before Sony's PlayStation 3. When gamers take the new Xbox home, however, they'll soon discover that it's more than a just a game machine-it's a full-fledged home media hub with more power than most PCs.
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Price: $19.99
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RESULTS: 61 to 68 of 68
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