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Computers
: Entertainment & Games
Entertainment & Games eBooks
You have selected the subject of Entertainment & Games. The eBooks in this subject are listed below.
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RESULTS: 71 to 80 of 154
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Getting Started with Game Maker
By: Ford, Jerry Lee
Published by: Course PTR
Getting Started with Game Maker shows aspiring game developers how to create their very own, professional-quality computer games, no programming knowledge required. Using Game Makers simple, drag-and-drop environment and following along with the step-by-step instructions, youll learn how to create arcade-style 2D and 3D games complete with graphics, sound effects, and music. Game Maker provides everything you need to create, test, debug, and run your games in a Windows environment. Even if youre brand new to game development, youll be able to make a working game that you can play and share others. And not having to worry about the programming the game allows you to focus on the design and how to make the game more fun and challenging. Along the way youll learn the basic principles of game development. And if you want to create more complex games you can take advantage of Game Makers built-in Game maker Language that allows you to develop highly advanced games and applications. So lets get started!
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Price: $34.99
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Going to War
By: Darby, Jason
Published by: Course PTR
Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? Going to War: Creating Computer War Games shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game.
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Price: $39.99
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Grand Theft Childhood
By: Kutner, Lawrence; Olson, Cheryl
Published by: SIMON & SCHUSTER
Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right?. Wrong. In fact, many parents are worried about the wrong things!
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Price: $25.00
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Guide to Computer Animation
By: Kuperberg, Marcia
Published by: Focal Press (Elsevier Science & Technology Books)
Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date.
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Price: $52.95
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GURPS For Dummies®
By: Stuple, Stuart J.; Hartsfvang, Bjoern-Erik; Griffith, Adam
Published by: John Wiley & Sons, Inc.
An estimated 6 million people play GURPS (Generic Universal Role Playing System), and its creator, Steven Jackson Games, has sold more than 1.5 million GURPS Basic sets. Written in partnership with Steven Jackson Games, this insiders guide shows newcomers to GURPS, Fourth Edition how to build a dynamic character and succeed in game play.
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Price: $21.99
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Halo 2 Hacks
By: Cawood, Stephen
Published by: O'Reilly Media
Even if you've finished Halo 2 in Legendary Mode, you're not done with this game. This incredible book gives you a horde of great hacks for weapons, levels, vehicles, game play and mods. With all the clever tips & tricks we have in store, you'll turn Halo 2 into a whole new experience, whether you're a level 25 or above, or even a complete n00b.
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Price: $19.99
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Hellgate London #3
By: Odom, Mel
Published by: iBooks
As Templar Simon Cross fights to lead the hunted survivors of the demon surge toward salvation, time and supplies run short. Simon must penetrate the dark secrets of the demons -- as well as those of his partner in peril, Leah Creasey -- to keep his charges safe. But Leah's organization won't surrender their knowledge easily, even as new technology emerges from the Goetia Manuscript that could help Simon's cause. Warren Schimmer, linked to one of the darkest of the hellspawn -- the demonic Lilith -- is himself also targeted by infernal forces. No longer able to hide, Warren must emerge as a leader and turn a ragged band of Cabalists into an army. But when a vicious weapon that uses dreams against the human survivors of the city draws the Templars, the Cabalists, and the Hunters into the same arena, will they join forces...or turn against one another?
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Price: $7.99
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High Dynamic Range Imaging
By: Reinhard, Erik; Ward, Greg; Pattanaik, Sumanta; Debevec, Paul
Published by: Morgan Kaufmann (Elsevier Science & Technology Books)
The first book about a revolution in imaging
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Price: $80.95
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How Computer Games Help Children Learn
By: Shaffer, David Williamson; Gee, James Paul
Published by: Palgrave Macmillan
Aims to offer a different way of looking at school, technology, as well as thinking. This title looks at how particular video and computer games can help teach our children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other professionals.
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Price: $26.95
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How to Do Everything with Your Dell DJ
By: Broida, Rick; Johnson, Dave
Published by: McGraw-Hill Osborne Media
Imagine being able to carry your entire music library with you everywhere you go. You can do all of this and more with the Dell DJ, and this resource shows you how to harness its power. Get set up and purchase music from Musicmatch and other online music stores, then learn to build a digital audio library from your CDs, cassettes, and LPs. Next, discover advanced topics such as choosing accessories that meet your needs, troubleshooting problems, and even how to use your Dell DJ to back up and store your important documents. From the basics to more advanced topics, you’ll get expert tips and invaluable tricks to enhance your Dell DJ experience.:.; Install Dell DJ software and connect your Dell DJ to your PC.; Find your way around Musicmatch Jukebox and load tunes into its library.; Create a playlist with Musicmatch or directly with your Dell DJ.; Rip songs from CDs, LPs, and cassettes.; Load songs onto your Dell DJ from your Musicmatch library.; Control the quality of sound files.; Optimize sound with the DJ’s equalizer and create custom equalizer settings.; Learn about digital rights management.; Troubleshoot your Dell DJ and find help online. About the authors:. Rick Broida is a freelance writer and regular contributor to CNET, Computer Shopper, and MobilePC Magazine. He is the founder and former editor of Handheld Computing Magazine and co-author of the best-selling books How to Do Everything with Your Palm Handheld and How to Do Everything with Your Sony CLIE. Dave Johnson is the former editor of Mobility magazine and a popular technology journalist. He is author of the best-selling book How to Do Everything with Your Digital Camera and co-author of How to Do Everything with Your Palm Handheld.
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Price: $24.99
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RESULTS: 71 to 80 of 154
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