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Computers : Entertainment & Games

Entertainment & Games eBooks

You have selected the subject of Entertainment & Games. The eBooks in this subject are listed below.

RESULTS: 71 to 80 of 98
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Playing Video Games
By: Vorderer, Peter (ed.); Bryant, Jennings (ed.)
Published by: Routledge

From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward traject more...

Price: $69.95


Postmortems from Game Developer
By: Austin Grossman
Published by: Focal Press (Elsevier Science & Technology Books)

The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs. more...

Price: $33.95


Pro Java 6 3D Game Development
By: Davison, A..
Published by: Springer

Deals with computers/software. more...

Price: $59.99


Professional XNA Game Programming
By: Nitschke, Benjamin
Published by: Wrox

You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games. more...

Price: $39.99


Programming Video Games for the Evil Genius
By: Cinnamon, Ian
Published by: McGraw-Hill/TAB Electronics

IF EVIL'S YOUR NAME,THEN THESE ARE YOUR GAMES!. Always wanted to be a genius game creator? This Evil Genius guidegoes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs!. In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer.: Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games; Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills; An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe; Removes the frustration-factor-all the parts you need are listed, along with sources. Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as: Radical Racing; Screen Skier; Whack an Evil Genius; Tic-Tac-Toe Boxing; Snake Pit; Space Destroyers; Bomb Diffuser; Trapper; Oiram; Java Man; Memory; Ian Says more...

Price: $24.95


Quake 4TM Mods For Dummies®
By: Guilfoyle, Erik
Published by: John Wiley & Sons, Inc.

Rather than starting from scratch, would-be game developers can take advantage of freely available 3D game engines so that they can focus on the fun part–creating the game–rather than first creating the technology necessary to create the game. Mods alter the way a game is played, whether it means adding a new weapon, adding a whole new level to play, or even changing the rules of the game. This book contains step-by-step instruction for those interested in using id Software’s Quake game engine to create modifications to the game. Covers installing the editor, thinking up an initial mod, making game maps, adding textures, adding characters, and publishing and distributing mods more...

Price: $29.99


Real-Time Cameras
By: Haigh-Hutchinson, Mark
Published by: Morgan Kaufmann (Elsevier Science & Technology Books)

The first book on this core game development topic by an experienced developer more...

Price: $59.95


Reset
By: DeMaria, Rusel
Published by: Berret-Koehler Publishers

Offers a roadmap for parents, educators, gamers, and industry insiders to leverage the inherent potential of video games to promote positive personal and social change. more...

Price: $17.47


Second Life For Dummies
By: Robbins, Sarah; Bell, Mark
Published by: For Dummies

Covers topics such as: what to do once you get off Orientation Island and how to get around; customizing your avatar to get the look you want; exchange rates from real world dollars to Linden dollars; managing your finances and making purchases; meeting folks you want to meet and deflecting those you don't; and developing a home base for yourself. more...

Price: $24.99


Secrets of PlayStation Portable
By: Durham, Joel
Published by: Pearson Education

With over 13 million shipped, the Sony PlayStation Portable, or PSP, is one of the fastest selling game consoles in history. In this essential guide, gaming expert Joel Durham, Jr. shows readers how to get the most out of this revolutionary handheld game console. After an initial tour around the interface, Joel will introduce the readers to the multimedia possibilities of the PSP, including gaming, movie playback, organizing and playing music, organizing and displaying photographs, and web surfing and RSS. In addition he will walk readers through how to use the device on a network, how to get the most life from the battery, how to pick a headset, how to set up a WLAN and more. more...

Price: $17.59


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