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Most popular at the top

  • Unity 4 Game Development HOTSHOTby Jate Wittayabundit

    Packt Publishing 2014; US$ 29.99

    An easy-to-follow hands-on step-by-step project. Each project includes the complete source code and assets having screenshots and diagrams. If you are an experienced user who has a basic knowledge of how to use the Unity game engine, or are an intermediate user who wants to learn more tips and tricks in using the Unity game engine, this book is ideal... more...

  • Git Version Control Cookbookby Aske Olsson; Rasmus Voss

    Packt Publishing 2014; US$ 26.99

    This practical guide contains a wide variety of recipes, taking you through all the topics you need to know about to fully utilize the most advanced features of the Git system. If you are a software developer or a build and release engineer who uses Git in your daily work and want to take your Git knowledge to the next level, then this book is for... more...

  • jMonkeyEngine 3.0 Cookbookby Rickard Edén

    Packt Publishing 2014; US$ 23.99

    If you are a jMonkey developer or a Java developer who is interested to delve further into the game making process to expand your skillset and create more technical games, then this book is perfect for you. more...

  • C++ All-in-One For Dummiesby John Paul Mueller

    Wiley 2014; US$ 31.99

    Get ahead of the C++ curve to stay in the game C++ is the workhorse of programming languages and remains one of the most widely used programming languages today. It's cross-platform, multi-functional, and updates are typically open-source. The language itself is object-oriented, offering you the utmost control over data usage, interface, and resource... more...

  • Sams Teach Yourself HTML 4 in 24 Hours, Adobe Readerby Dick Oliver

    Pearson Education 2002; US$ 15.99

    Sams Teach Yourself HTML 4 in 24 Hours, Fourth Edition, is a carefully organized tutorial that teaches the beginning Web page author just what you need to know in order to get a Web page up in the shortest time possible. The book covers only those HTML tags and technologies that are likely to be used on a beginner's Web page, and it is organized in... more...

  • Physics for Game Programmersby Grant Palmer

    Springer 2005; US$ 31.49

    This book illustrates how to infuse compelling and realistic action into game programming without a college-level physics background. It covers the basic physics and mathematical models and then shows clearly how to implement the basics to accurately simulate the motion and behaviour of cars, planes, projectiles, rockets and boats. more...

  • TOAD Handbookby Bert Scalzo; Dan Hotka

    Pearson Education 2009; US$ 39.99

    TOAD ® Handbook, Second Edition , is the definitive, completely up-to-date guide to the newest version of TOAD, the world?s premier third-party Oracle utility. Packed with step-by-step recipes, screen snapshots, and hands-on exercises, this book brings together everything developers and DBAs need to maximize their productivity with TOAD... more...

  • ActionScript for Multiplayer Games and Virtual Worldsby Jobe Makar

    Pearson Education 2009; US$ 43.99

    The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn?t as difficult as you might think, and it is fun and... more...

  • Easy Microsoft Windows 7by Mark Edward Soper

    Pearson Education 2009; US$ 17.99

    SEE IT DONE. DO IT YOURSELF.   It?s that Easy! Easy Microsoft Windows 7 teaches you the fundamentals of working with Microsoft?s latest operating system. Fully illustrated steps with simple instructions guide you through every task, building the skills you need to master Windows 7 with ease. No need to feel intimidated?we?ll hold your... more...