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Computers - special aspects

  • .NET e-Business Architectureby G. A. Sullivan

    Pearson Education 2001; US$ 39.99

    This book is written for architects and developers preparing to design and build enterprise-scale e-business applications using Microsoft's Visual Studio.NET and .NET Framework. It will guide technical architects and software developers through the design and development of a fully-featured e-commerce application, the gasTIX online ticketing system,... more...

  • (MCTS) Microsoft BizTalk Server 2010 (70-595) Certification Guideby Johan Hedberg; Kent Weare; Morten la Cour

    Packt Publishing 2012; US$ 35.99

    A compact certification guide to help you prepare for and pass the BizTalk Server 2010 (70-595) exam more...

  • (Open) Linked Data in Bibliothekenby Patrick Danowski; Adrian Pohl

    De Gruyter 2013; US$ 0.00

    This book is an introduction to the subjects of linked data, open data and open linked data, and to their specific relevance for libraries. It illustrates these concepts through detailed descriptions of actual data projects. The volume will be useful to individuals involved in library practice and those in library management who have not... more...

  • (Re)Searching the Digital Bauhausby Thomas Binder; Jonas Löwgren; Lone Malmborg

    Springer London 2008; US$ 169.00

    Written by authors ranging from the founders of the field to influential shapers of education and research, this book offers readers a broad view of the foundations of the field of interaction design and identifies challenges facing interaction design today. more...

  • 10 Don'ts on Your Digital Devicesby Eric Rzeszut; Daniel Bachrach

    Apress 2014; US$ 20.99

    In nontechnical language and engaging style, 10 Don’ts on Your Digital Devices explains to non-techie users of PCs and handheld devices exactly what to do and what not to do to protect their digital data from security and privacy threats at home, at work, and on the road. These include chronic threats such as malware and phishing attacks and... more...

  • 20 Years of Computational Neuroscienceby James M Bower

    Springer New York 2013; US$ 189.00

    Informed by the 20-year history of meetings of the Organization of Computational Neuroscience, this volume summarizes the progress made in the subject area over the last two decades, as well as considering the current challenges faced in the field. more...

  • 21 Recipes for Mining Twitterby Matthew A. Russell

    O'Reilly Media 2011; US$ 16.99

    Millions of public Twitter streams harbor a wealth of data, and once you mine them, you can gain some valuable insights. This short and concise book offers a collection of recipes to help you extract nuggets of Twitter information using easy-to-learn Python tools. Each recipe offers a discussion of how and why the solution works, so you can quickly... more...

  • 222 Fragen und Antworten zu Mac, iPhone & Mac & i-Redaktion

    Heise Zeitschriften Verlag 2013; US$ 1.90

    Mac, iPhone und Co. sind fraglos sehr zuverlässige Begleiter. Früher oder später kommt es aber auch bei Apple-Geräten zu unerwarteten Situationen: Das System hakt, die Software bockt oder der Drucker streikt. Guter Rat ist dann oft teuer. In diesem E-Book hat die Mac & i-Redaktion alle Fragen und Antworten der ersten 12 Hefte gesammelt, neu sortiert... more...

  • 3C Visionby Virginio Cantoni; Stefano Levialdi; Bertrand Zavidovique

    Elsevier Science 2011; US$ 49.95

    The exponential explosion of images and videos concerns everybody's common life, since this media is now present everywhere and in all human activities. Scientists, artists and engineers, in any field, need to be aware of the basic mechanisms that allow them to understand how images are essentially information carriers. Images bear a strong evocative... more...

  • 3D Immersive and Interactive Learningby

    Springer Singapore 2013; US$ 129.00

    This book reviews innovative uses of 3D for immersive and interactive learning, covering gifted programs, normal stream and special needs education. Reports on curriculum-based 3D learning in classrooms, and co-curriculum-based 3D student research projects. more...