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- Pearson Education 2004; US$ 27.99
Imagine, at a terrifyingly aggressive rate, everything you regularly use is being equipped with computer technology. Think about your phone, cameras, cars-everything-being automated and programmed by people who in their rush to accept the many benefits of the silicon chip, have abdicated their responsibility to make these products easy to use. The... more...
- Oxford University Press 2006; US$ 39.99
How to understand and support cognition in human-technology interaction is both a practically and socially relevant problem. The chapters frame this problem in adaptive terms: how are behaviour and cognition adapted, or perhaps ill-adapted, to the demands and opportunities of an environment where interaction is mediated by tools and technology? more...
- IOS Press 2006; US$ 151.00
In the great digital era, we are witnessing many rapid scientific and technological developments in human-centered, seamless computing environments, interfaces, devices and systems with applications ranging from business and communication to entertainment and learning. These developments are collectively best characterized as Active Media Technology... more...
- Taylor and Francis 2003; US$ 39.50
This is an investigation of the syndrome of computer addiction which attempts to discover if obsessive dependency is harmful to the psychological and social development. It is based on case studies made of volunteers from all over the UK who considered themselves to be dependent upon computers. Extensive research was carried out into these people,... more...
- Emerald Group Publishing Limited 2005; US$ 199.00
In academia, a Festschrift  is a publication honoring a respected academic. It contains original contributions from former PhD students and close colleagues which advance the scholarship or science of a specific discipline. Typically published on the academic?s birthday or on some notable anniversary, it is a ?celebration publication?. more...
- Emerald Group Publishing Limited 2002; US$ 199.00
The impact of computer games. An area of computing that has grown at an escalating speed and made a significant impact on society in recent years is interactive multimedia. As stated by David Cole, president of DFC Intelligence, ??The game industry is forecast to become a $20 billion worldwide business in the next two years, . more...
- Springer 2004; US$ 199.00
This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use. Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue.... more...
- Oxford University Press 1994; US$ 29.99
An analysis of the increasing presence of computer technology in everyday life. The book focuses on such topics as word processing, hypertext, and the effect of virtual reality on the way we define reality itself. more...