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Most popular at the top
- Wiley 2013; US$ 179.00
The Affective Computing domain, term coined by Rosalind Picard in 1997, gathers several scientific areas such as computer science, cognitive science, psychology, design and art. The humane-machine interaction systems are no longer solely fast and efficient. They aim to offer to users affective experiences: user’s affective state is detected and... more...
- Springer London 2014; US$ 149.00
In this greatly reworked second edition of Engineering Haptic Devices the psychophysic content has been thoroughly revised and updated. Chapters on haptic interaction, system structures and design methodology were rewritten from scratch to include further basic principles and recent findings. New chapters on the evaluation of haptic systems and... more...
- Oxford University Press 2011; US$ 149.99
We make 3-5 eye movements per second, and these movements are crucial in helping us deal with the vast amounts of information we encounter in our everyday lives. In recent years, thanks to the development of eye tracking technology, there has been a growing interest in monitoring and measuring these movements, with a view to understanding how we attend... more...
- Springer US 2006; US$ 169.00
Computer vision algorithms for the analysis of video data are obtained from a camera aimed at the user of an interactive system. It is potentially useful to enhance the interface between users and machines. These image sequences provide information from which machines can identify and keep track of their users, recognize their facial expressions and... more...
- Springer Fachmedien Wiesbaden 2015; US$ 44.99
Fahrerassistenzsysteme haben sich in den letzten Jahren rasant entwickelt und sind fester Bestandteil heutiger Autos aller Fahrzeugklassen. Eine Darstellung des heutigen Stands der Technik sowie neuster Entwicklungen werden in diesem Fachbuch zusammengestellt. Der realistische Reifegrad einzelner Komponenten zur Unterstützung des Fahrers verlangt... more...
- Springer London 2007; US$ 179.00
Fieldwork for Design looks at why ethnographic approaches have been turned to in the design of computing devices for the workplace, for the home and elsewhere. It presents a history of ethnography, both as it was practiced before computer science picked it up and since, most especially in the CSCW and HCI domains. It examines, further, the various... more...
- Springer London 2005; US$ 149.00
In 1969 Herbert Simon wrote a book, The Science of the Artificial, in which he argued that cognitive science should have its area of application in the design of devices. He proposed the foundation of a science of the artificial related with cognitive science in the sense in which we have traditionally understood the relationship between the engineering... more...
- Apress 2014; Not Available
GUI Design for Android Apps is the perfect—and concise—introduction for mobile app developers and designers. Through easy-to-follow tutorials, code samples, and case studies, the book shows the must-know principles for user-interface design for Android apps running on the Intel platform, including smartphones, tablets and embedded devices.... more...
- Morgan & Claypool Publishers 2012; US$ 40.00
Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game industry include alternative input modalities to provide an enhanced, more immersive user experience. In... more...
- Springer Netherlands 2006; US$ 239.00
The present book contains a collection of the best papers presented at the 5th International Conference on Interacción Persona Ordenador (IPO) (which is Human Computer Interaction in Spanish), which took place in th th Lleida on May 5 -7 , 2004. This conference was co-organised by the Universitat of Lleida and the Universitat Oberta de Catalunya. Each... more...