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Human-computer interaction

Most popular at the top

  • Media Space 20+ Years of Mediated Lifeby Steve Harrison

    Springer London 2009; US$ 179.00

    From holes in space and telepresence to mobile technologies and online communities, media spaces crystallize socially-aware networked media-rich computing. This book provides perspectives on this fast-moving field. more...

  • Human-Computer Interaction Symposiumby Peter Forbrig; Fabio Paterno; Annelise Mark Pejtersen

    Springer 2008; US$ 129.00

    This book constitutes the refereed proceedings of the 1st Human-Computer Interaction Symposium held in Milano, Italy on September 7-10, 2008. The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice;... more...

  • Remote Researchby Tony Tulathimutte; Nate Bolt

    Rosenfeld Media 2011; US$ 22.00

    Remote studies allow you to recruit subjects quickly, cheaply, and immediately, and give you the opportunity to observe users as they behave naturally in their own environment. In Remote Research, Nate Bolt and Tony Tulathimutte teach you how to design and conduct remote research studies, top to bottom, with little more than a phone and a laptop. more...

  • 3C Visionby Virginio Cantoni; Stefano Levialdi; Bertrand Zavidovique

    Elsevier Science 2011; US$ 49.95

    The exponential explosion of images and videos concerns everybody's common life, since this media is now present everywhere and in all human activities. Scientists, artists and engineers, in any field, need to be aware of the basic mechanisms that allow them to understand how images are essentially information carriers. Images bear a strong evocative... more...

  • Research Methods in Human-Computer Interaction, eTextbookby Jonathan Lazar; Jinjuan Heidi Feng; Harry Hochheiser

    Wiley Textbooks 2014; US$ 74.95

    A comprehensive research guide for both quantitative and qualitative research methods Written by a team of authorities in human-computer interaction (HCI) and usability, this pedagogical guide walks you through the methods used in HCI and examines what are considered to be appropriate research practices in the field. Featuring a plethora of real-world... more...

  • Human-in-the-Loop Simulationsby Ling Rothrock; S. Narayanan

    Springer London 2011; US$ 179.00

    Describing current research trends, this book is a compilation of articles from experts in the design, development, and use of human-in-the-loop simulations. It investigates the complexities of human-related interactions from a holistic, systems perspective. more...

  • Pen-and-Paper User Interfacesby Jürgen Steimle; Max Mühlhäuser; James D. Hollan

    Springer Berlin Heidelberg 2012; US$ 149.00

    This book deals with pen-and-paper user interfaces. It contributes to our understanding of how we can extent the interaction with documents to the physical space, leveraging the affordances of traditional paper and tabletop displays. more...

  • Reinforcement Learning for Adaptive Dialogue Systemsby Verena Rieser; Oliver Lemon

    Springer Berlin Heidelberg 2011; US$ 169.00

    This book contributes to progress in spoken dialogue systems with a new, data-driven methodology. Covers Spoken and Multimodal dialogue systems; Wizard-of-Oz data collection; User Simulation methods; Reinforcement Learning and Evaluation methodologies. more...

  • Gazing at Gamesby Veronica Sundstedt

    Morgan & Claypool Publishers 2012; US$ 40.00

    Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game industry include alternative input modalities to provide an enhanced, more immersive user experience. In... more...

  • Design and the Digital Divideby Alan F. Newell

    Morgan & Claypool Publishers 2011; US$ 40.00

    Demographic trends and increasing support costs means that good design for older and disabled people is an economic necessity, as well as a moral imperative. Alan Newell has been described as "a visionary who stretches the imagination of all of us" and "truly ahead of his time." This monograph describes research ranging from developing communication... more...