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Human-computer interaction

Most popular at the top

  • Media Space 20 + Years of Mediated Lifeby Steve Harrison

    Springer 2009; US$ 179.00

    "Media Space: 20+ Years of Mediated Life" is loosely divided into three different, but interconnected, approaches to media space research. Each part opens with an introduction that lays out how readers can best approach the book, and provides a basic guide to the theory and research literature, technological developments and other notable... more...

  • Designing User Friendly Augmented Work Environmentsby Saadi Lahlou

    Springer 2009; US$ 179.00

    What are Augmented Environments? Augmented Environments (AE) are the final application, as seen from the user, of devices and systems developed in the fields of 'Ubiquitous Computing', 'Computer Supported Collective Works', 'Pervasive Computing', 'Haptics', 'Context-Aware Computing' and more generally Information... more...

  • Multi-Modal User Interactions in Controlled Environmentsby Chabane Djeraba; Adel Lablack; Yassine Benabbas

    Springer 2010; US$ 169.00

    Multi-Modal User Interactions In Controlled Environments investigates the capture and analysis of user's multimodal behavior (mainly eye gaze, eye fixation, eye blink and body movements) within a real controlled environment (controlled-supermarket, personal environment) in order to adapt the response of the computer/environment to the user. Such... more...

  • Evolutionary Psychology and Information Systems Researchby Ned Kock

    Springer 2010; US$ 269.00

    Evolutionary Psychology (EP) attributes much human behavior to evolved psychological traits - psychological adaptations that evolved to solve recurrent problems in human ancestral environments. Traits like the mental capacity for acquiring language, or the ability to infer emotion by looking at a human face, or the ability to cooperate, or even the... more...

  • Human-Computer Interaction Symposiumby Peter Forbrig; Fabio Paterno; Annelise Mark Pejtersen

    Springer 2008; US$ 129.00

    This book constitutes the refereed proceedings of the 1st Human-Computer Interaction Symposium held in Milano, Italy on September 7-10, 2008. The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice;... more...

  • Tactile Perception of Textiles in a Virtual-Reality Systemby Dennis Allerkamp

    Springer 2010; US$ 169.00

    This work was part of the EU funded HAPTEX project, which aimed at developing a VR system for the visual and haptic presentation of textiles. The project was coordinated by the MIRALab at the University of Geneva which also contributed the physical based simulation system of the fabrics. more...

  • Playing with the Pastby Erik Champion

    Springer 2010; US$ 149.00

    How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current... more...

  • Tabletops - Horizontal Interactive Displaysby Christian Mueller-Tomfelde

    Springer 2010; US$ 179.00

    This book is the first attempt to bring together current research findings in the domain of interactive horizontal displays. The novel compilation will integrate and summarise findings from the most important international tabletop research teams. It will provide a state-of-the art overview of this research domain and therefore allow for discussion... more...

  • 3C Visionby Virginio Cantoni; Stefano Levialdi; Bertrand Zavidovique

    Elsevier Science 2011; US$ 49.95

    The exponential explosion of images and videos concerns everybody's common life, since this media is now present everywhere and in all human activities. Scientists, artists and engineers, in any field, need to be aware of the basic mechanisms that allow them to understand how images are essentially information carriers. Images bear a strong evocative... more...

  • CityVille For Dummiesby Kyle Orland; Michelle Oxman

    Wiley 2011; US$ 19.99

    Learn to build and play CityVille to its full potential! You don't have to move to the city?just build one! Free to play, CityVille is a real-time simulation game that is available on Facebook and is the latest online game craze. As the only how-to beginner guide for new and current players, this helpful book walks you through the process of building... more...