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Human-computer interaction

Most popular at the top

  • Total Interactionby Gerhard M. Buurman

    Birkhäuser 2005; US$ 56.10

    Interaktivität beschreibt eine dynamische Kooperation von Mensch und Technik und bedingt ein neues Denken unter der Annahme von einem «Leben in Technik». Das Buch führt Wissenschaftler und Menschen aus unterschiedlichen Praxisbereichen zusammen und gibt einen Überblick über das technologische und konzeptionelle Rüstzeug von Gestaltern. more...

  • Time and the Digitalby Timothy Scott Barker

    Dartmouth College Press 2012; US$ 34.99

    An original consideration of the temporal in digital art and aesthetics more...

  • Cross-Cultural Design for IT Products and Servicesby Pei-Luen Patrick Rau; Tom Plocher; Yee-Yin Choong

    CRC Press 2012; US$ 97.95

    With the increase of globalization of business and industry, IT products and services are often produced and marketed across geographical cultural boundaries without adequate consideration of culture. There is a high probability that IT products and services developed in one country may not be effectively used in another country, which may hinder... more...

  • Communication in the Age of Virtual Realityby Frank Biocca; Mark R. Levy

    Taylor and Francis 2013; US$ 68.95

    This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium.... more...

  • Emotion-Oriented Systemsby Catherine Pelachaud

    Wiley 2013; US$ 185.00 US$ 160.33

    The Affective Computing domain, term coined by Rosalind Picard in 1997, gathers several scientific areas such as computer science, cognitive science, psychology, design and art. The humane-machine interaction systems are no longer solely fast and efficient. They aim to offer to users affective experiences: user?s affective state is detected and considered... more...

  • Designing Software for the Mobile Contextby Roman Longoria

    Springer London 2012; US$ 101.08

    Roman Longoria The goal of this book is to provide a useful and timely guide to the practitioner who designs or develops mobile applications. The contributors to this book are leaders in the user interface (UI) community actively working in mobile platform technol­ ogy and mobile application design. Thus, this book offers the reader unique insight... more...

  • The Universal Access Handbookby Constantine Stephanidis

    CRC Press 2009; US$ 188.95

    In recent years, the field of Universal Access has made significant progress in consolidating theoretical approaches, scientific methods and technologies, as well as in exploring new application domains. Increasingly, professionals in this rapidly maturing area require a comprehensive and multidisciplinary resource that addresses current principles,... more...

  • A Hitchhiker's Guide to Virtual Realityby Karen McMenemy; Robin Stuart Ferguson

    CRC Press 2007; US$ 109.95

    A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical things you need to know, from the viewpoint of authors who have been there. This two-part guide covers the science,... more...

  • Humans, Computers and Wizardsby Norman Fraser; Nigel Gilbert; Scott McGlashan; Robin Wooffitt

    Taylor and Francis 2013; US$ 54.95

    Using data taken from a major European Union funded project on speech understanding, the SunDial project, this book considers current perspectives on human computer interaction and argues for the value of an approach taken from sociology which is based on conversation analysis. more...

  • Haptic Renderingby Ming C. Lin; Miguel Otaduy

    CRC Press 2008; US$ 83.95

    For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms... more...