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Most popular at the top
- Springer London 2009; US$ 209.00
From holes in space and telepresence to mobile technologies and online communities, media spaces crystallize socially-aware networked media-rich computing. This book provides perspectives on this fast-moving field. more...
- Springer US 2008; US$ 129.00
The IFIP World Computer Congress (WCC) is one of the most important conferences in the area of computer science and a number of related Human and Social Science disciplines at the worldwide level and it has a federated structure, which takes into account the rapidly growing and expanding interests in this area. Human-Computer Interaction is now a mature... more...
- Rosenfeld Media 2011; US$ 22.00
Remote studies allow you to recruit subjects quickly, cheaply, and immediately, and give you the opportunity to observe users as they behave naturally in their own environment. In Remote Research, Nate Bolt and Tony Tulathimutte teach you how to design and conduct remote research studies, top to bottom, with little more than a phone and a laptop. more...
- Morgan & Claypool Publishers 2012; US$ 40.00
Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game industry include alternative input modalities to provide an enhanced, more immersive user experience. In... more...
- Morgan & Claypool Publishers 2011; US$ 40.00
Demographic trends and increasing support costs means that good design for older and disabled people is an economic necessity, as well as a moral imperative. Alan Newell has been described as "a visionary who stretches the imagination of all of us" and "truly ahead of his time." This monograph describes research ranging from developing communication... more...
- Springer London 2011; US$ 159.00
Describing current research trends, this book is a compilation of articles from experts in the design, development, and use of human-in-the-loop simulations. It investigates the complexities of human-related interactions from a holistic, systems perspective. more...
- Springer New York 2011; US$ 189.00
The use of mobile collaborative AR has expended rapidly in recent years, due to the major advances in hardware and networking. The application areas are diverse and multidisciplinary.Recent Trends of Mobile Collaborative Augmented Reality Systems provides a historical overview of previous mobile collaborative AR systems, presents case studies of latest... more...
- Springer Berlin Heidelberg 2012; US$ 169.00
This book deals with pen-and-paper user interfaces. It contributes to our understanding of how we can extent the interaction with documents to the physical space, leveraging the affordances of traditional paper and tabletop displays. more...
- Springer Berlin Heidelberg 2011; US$ 149.00
This book contributes to progress in spoken dialogue systems with a new, data-driven methodology. Covers Spoken and Multimodal dialogue systems; Wizard-of-Oz data collection; User Simulation methods; Reinforcement Learning and Evaluation methodologies. more...
- CRC Press 2012; US$ 169.95
Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human?Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case... more...