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- Morgan & Claypool Publishers 2009; US$ 25.00
This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer Interaction research, motivated by non-work oriented applications such as games, education and emerging... more...
- Springer Berlin Heidelberg 2012; US$ 169.00
This book deals with pen-and-paper user interfaces. It contributes to our understanding of how we can extent the interaction with documents to the physical space, leveraging the affordances of traditional paper and tabletop displays. more...
- Springer Berlin Heidelberg 2011; US$ 149.00
This book contributes to progress in spoken dialogue systems with a new, data-driven methodology. Covers Spoken and Multimodal dialogue systems; Wizard-of-Oz data collection; User Simulation methods; Reinforcement Learning and Evaluation methodologies. more...
- Springer Berlin Heidelberg 2012; US$ 159.00
This book examines trends in ubiquitous computing, assessing artificial intelligence, temporal and spatial reasoning and user-centric design methodologies along with mobile and wireless networking, group displays and context-driven adaptive presentations. more...
- Elsevier Science 2012; US$ 39.95
Search is not just a box and ten blue links. Search is a journey: an exploration where what we encounter along the way changes what we seek. But in order to guide people along this journey, designers must understand both the art and science of search.In Designing the Search Experience, authors Tony Russell-Rose and Tyler Tate weave together the... more...
- Aarhus University Press 2011; US$ 27.72
From the screen of our laptops, and from the ubiquitous portable devices, smart phones, and media players, to the embedded computation in clothes, architecture and big urban screens, interfaces are everywhere. They are simultaneously demanding our attention and computing quietly in the background, turning action into inter-action, and mediating our... more...
- Elsevier Science 2013; US$ 29.95
Brainstorming and Beyond describes the techniques for generating ideas verbally, in writing, or through sketches. The first chapter focuses on brainstorming, the foundation method for ideation, which is a complex social process building off of social psychology principles, motivational constructs, and corporate culture. Brainstorming is commonly... more...
- Apress 2012; US$ 29.99
Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality... more...
- Apress 2012; US$ 39.99
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through... more...