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- Springer 2010; US$ 119.00
Enhances the actionability and wider deployment of existing data-centered data mining through a combination of domain and business oriented factors, constraints and intelligence.Examines real-world challenges to and complexities of the current KDD methodologies and techniques.Details a paradigm shift from "data-centered pattern mining" to... more...
- Packt Publishing 2014; US$ 17.99
This book is ideal for developers who have some experience in Java application development as well as some basic knowledge of test doubles and JUnit testing. This book also introduces you to the fundamentals of JUnit testing, test doubles, refactoring legacy code, and writing JUnit tests for GWT and web services. more...
- Packt Publishing 2014; US$ 26.99
This is not an instructional guide, but a practical, scenario-based book which guides you through everything you need to know in a practical manner by letting you build your own cluster. By the end of the book, you will have a fully functional Proxmox cluster setup at your disposal and have the knowledge to replicate virtualization solutions .If you... more...
- Elsevier Science 2013; US$ 49.95
Measuring the User Experience was the first book that focused on how to quantify the user experience. Now in the second edition, the authors include new material on how recent technologies have made it easier and more effective to collect a broader range of data about the user experience. As more UX and web professionals need to justify their... more...
- Springer 2014; US$ 129.00
This book presents recent research in mobile learning and advanced user interfaces. It is shown how the combination of these fields can result in personalized educational software that meets the requirements of state-of-the-art mobile learning software. This book provides a framework that is capable of incorporating the software technologies, exploiting... more...
- Aarhus University Press 2011; US$ 27.72
From the screen of our laptops, and from the ubiquitous portable devices, smart phones, and media players, to the embedded computation in clothes, architecture and big urban screens, interfaces are everywhere. They are simultaneously demanding our attention and computing quietly in the background, turning action into inter-action, and mediating our... more...
- Elsevier Science 1995; US$ 441.00
Presented here are papers selected from those submitted to the Sixth International Conference on Human-Computer Interaction (HCI International '95) held in Tokyo, July 1995. A total of 1,298 individuals from 36 countries submitted their work for presentation at this first major international meeting on human-computer interaction held in Asia. Volume... more...
- Taylor and Francis 2005; US$ 159.95
Today, more and more Web sites are providing content in multiple languages for targeted countries, and more and more products are being designed for cultural differences in mind. However, the concept of cross-cultural design has not yet become a strong force in the practitioners' and educators' agenda. This book looks at techniques, software, tools,... more...
- Springer 2009; US$ 99.00
This volume constitutes the refereed proceedings of the Third International Conference on Internationalization, Design and Global Development, IDGD 2009, held in San Diego, CA, USA, in July 2009 in the framework of the 13th International Conference on Human-Computer Interaction, HCII 2009 with 10 other thematically similar conferences. The 57 revised... more...
- Springer 2014; US$ 129.00
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems... more...