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User interfaces (Computer systems)

  • About Faceby Alan Cooper; Robert Reimann; David Cronin; Christopher Noessel

    Wiley 2014; US$ 50.00

    The essential interaction design guide, fully revised and updated for the mobile age About Face: The Essentials of Interaction Design, Fourth Edition  is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account.  New... more...

  • Adaptive Multimodal Interactive Systemsby Matthias Bezold; Wolfgang Minker

    Springer 2011; US$ 129.00

    Adaptive Multimodal Interactive Systems introduces a general framework for adapting multimodal interactive systems and comprises a detailed discussion of each of the steps required for adaptation. This book also investigates how interactive systems may be improved in terms of usability and user friendliness while describing the exhaustive user tests... more...

  • Android 4.4by Arno Becker; Marcus Pant

    dpunkt.verlag 2014; US$ 32.60

    In der Neuauflage ihres erfolgreichen Android- Buches bieten Ihnen Arno Becker und Marcus Pant erneut einen praktischen Einstieg in die Entwicklung von Android-Apps und vermitteln Ihnen wichtige fortgeschrittene Aspekte der Android-Programmierung. Dabei lernen Sie u.a. folgende Themen kennen: ? Oberflächen fu?r Smartphones und Tablets ? Hintergrundprozesse... more...

  • AngularJS UI Developmentby Amit Gharat; Matthias Nehlsen

    Packt Publishing 2014; US$ 26.99

    This book is for anyone who is interested in solving UI problems with AngularJS. Working knowledge of JavaScript, HTML, and CSS is assumed. more...

  • Augmented Reality Artby Vladimir Geroimenko

    Springer 2014; US$ 109.00

    This is the first ever book on augmented reality art. It is written by a team of world-leading artists, researchers and practitioners, pioneering in the use of augmented reality technology as a novel artistic medium. The book explores a wide range of major aspects of augmented reality art and its enabling technology. It is intended to be a starting... more...

  • Beginning Kinect Programming with the Microsoft Kinect SDKby Jarrett Webb; James Ashley

    Springer 2012; US$ 27.99

    Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through... more...

  • The Book of Qt 4by Daniel Molkentin

    No Starch Press 2007; US$ 54.95

    The Qt toolkit is widely used for the development of GUI applications as well as console tools and servers. Qt is most notably used in KDE (a free Linux desktop) the Opera web browser, Skype, and Google Earth.In The Book of Qt 4, Daniel Molkentin, a core developer of KDE, uses practical examples to explain Qt characteristics like the signal slot concept... more...

  • Brain-Computer Interfacesby Desney S. Tan; Anton Nijholt

    Springer 2010; US$ 149.00

    For generations, humans have fantasized about the ability to create devices that can see into a person's mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience... more...

  • Brainstorming and Beyondby Chauncey Wilson

    Elsevier Science 2013; US$ 29.95

    Brainstorming and Beyond describes the techniques for generating ideas verbally, in writing, or through sketches. The first chapter focuses on brainstorming, the foundation method for ideation, which is a complex social process building off of social psychology principles, motivational constructs, and corporate culture. Brainstorming is commonly... more...

  • Brave NUI Worldby Daniel Wigdor; Dennis Wixon

    Elsevier Science 2011; US$ 39.95

    Touch and gestural devices have been hailed as next evolutionary step in human-computer interaction. As software companies struggle to catch up with one another in terms of developing the next great touch-based interface, designers are charged with the daunting task of keeping up with the advances in new technology and this new aspect to user experience... more...