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- Wiley 2014; US$ 44.99
Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World , Maximo and... more...
- Pearson Education 2010; US$ 35.99
Get Started Fast with XNA Game Studio 4.0?and Build Great Games for Both Windows® Phone 7 and Xbox 360® This is the industry?s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA... more...
- Wharton Digital Press 2012; US$ 9.99
Take your business to the next level— for the win Millions flock to their computers, consoles, mobile phones, tablets, and social networks each day to play World of Warcraft, Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research... more...
- Wiley 2015; US$ 23.99
Join more than 100 million players in the online world of Minecraft Are you a Minecraft fanatic looking to mod your games? Hours of fun await! Minecraft Modding For Kids For Dummies teaches you how to mod in easy-to-do parts. Offering loads of helpful explanations and cool projects along the way, this friendly guide will have you advancing levels,... more...
- CRC Press 2013; US$ 99.95
About the Author Preface Chapter 1 Introduction 1.1 Drawing a Triangle 1.2 Drawing a Triangle Mesh 1.3 Drawing a Complicated Scene 1.4 Abstraction of Systems Chapter 2 Core Systems 2.1 The Low-Level System 2.1.1 Basic Data Structures 2.1.2 Encapsulating Platform-Specific Concepts 2.1.3 Endianness 2.1.4 System Time 2.1.5 File Handling... more...
- Wiley 2006; US$ 109.00
Jouni Smed is currently a researcher and lecturer in Department of Information Technology, University of Turku, Finland. His research concentrates on computer games, optimization, and scheduling algorithms. Harri Hakonen is a researcher and lecturer in the department of Information Technology, University of Turku. His research interests... more...
- Taylor & Francis 2006; US$ 57.95
Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the... more...
- Wiley 2007; US$ 39.99
You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game... more...
- Pearson Education 2007; US$ 39.99
Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written... more...
- McGraw-Hill Education 2007; US$ 39.99
Bring your gaming visions to life with Microsoft XNA Game Studio Express Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples. Inside, you'll... more...