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Computer games; Programming

Most popular at the top

  • For the Winby Kevin Werbach; Dan Hunter

    Wharton Digital Press 2012; US$ 9.99

    Take your business to the next level— for the win Millions flock to their computers, consoles, mobile phones, tablets, and social networks each day to play World of Warcraft, Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research... more...

  • Level Up! The Guide to Great Video Game Designby Scott Rogers

    Wiley 2014; US$ 44.99

    Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World , Maximo and... more...

  • 101 Awesome Buildsby Triumph Books

    Triumph Books 2015; US$ 11.99

    With more than 100 million participants Minecraft has become a global craze and is one of the most popular video games ever 101 Awesome Builds  provides players at all levels the tools to excel in the most popular aspect of the game: building. Featuring step-by-step, colorful guides to builds of all shapes and sizes, this book is a must-have... more...

  • 3D Game Engine Architectureby David H. Eberly

    CRC Press 2004; US$ 99.95

    Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book... more...

  • 3D Game Texturesby Luke Ahearn

    Taylor & Francis 2006; US$ 57.95

    Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the... more...

  • 3D Game Texturesby Luke Ahearn

    Taylor & Francis 2009; US$ 49.95

    Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest rev of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this... more...

  • 3D Graphics with XNA Game Studio 4.0by Sean James

    Packt Publishing 2010; US$ 26.99

    A step-by-step guide to adding the 3D graphics effects used by professionals to your XNA games. more...

  • ActionScript 3.0 Game Programming Universityby Gary Rosenzweig

    Pearson Education 2007; US$ 39.99

    Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how  to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written... more...

  • Algorithms and Networking for Computer Gamesby Jouni Smed; Harri Hakonen

    Wiley 2006; US$ 109.00

    Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming.... more...

  • Appcelerator Titaniumby Boydlee Pollentine; Trevor Ward

    Packt Publishing 2013; US$ 14.99

    The book takes a step-by-step approach to help you understand CommonJS and Titanium architecture patterns, with easy to follow samples and plenty of in-depth explanations If you’re an existing Titanium developer or perhaps a new developer looking to start off your Titanium applications “the right way”, then this book is for you. With... more...