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Most popular at the top
- Wharton Digital Press 2012; US$ 9.99
Take your business to the next level? for the win Millions flock to their computers, consoles, mobile phones, tablets, and social networks each day to play World of Warcraft, Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research... more...
- Taylor and Francis 2014; US$ 49.95
Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can?t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the... more...
- Packt Publishing 2013; US$ 26.99
SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don?t know how to start implementing... more...
- dpunkt.verlag 2014; US$ 37.02
"Das Blender-Buch" ist seit vielen Jahren das Standardwerk für das beliebte 3D-Modellierungs- und Animationswerkzeug und wurde bereits in mehrere Sprachen übersetzt. Jetzt wurde es erneut aktualisiert. Autor und Blender-Kenner Carsten Wartmann macht Sie mit dem Programm und seinen Eigenheiten vertraut und führt Sie ein in die Erstellung... more...
- Wiley 2014; US$ 49.99
Stay ahead of the game with this comprehensive guide to the C# programming language Well-known C# expert Rod Stephens gives novice and experienced developers a comprehensive tutorial and reference to standard C#. This new title fully covers the latest C# language standard, C# 5.0, as well as its implementation in the 2013 release of Visual Studio.... more...
- Wiley 2014; US$ 44.99
Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World , Maximo and SpongeBob... more...
- Taylor & Francis 2004; US$ 89.95
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This... more...
- Springer 2005; US$ 31.49
This book illustrates how to infuse compelling and realistic action into game programming without a college-level physics background. It covers the basic physics and mathematical models and then shows clearly how to implement the basics to accurately simulate the motion and behaviour of cars, planes, projectiles, rockets and boats. more...
- Pearson Education 2010; US$ 35.99
Get Started Fast with XNA Game Studio 4.0?and Build Great Games for Both Windows® Phone 7 and Xbox 360® This is the industry?s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA... more...
- Packt Publishing 2014; US$ 14.99
A fun, easy-to-follow experience that takes you from an empty project in Unity 4.3+ all the way to a finished, functional 2D platformer, while giving you challenges and ideas to take what you learn in this book and expand upon it. This book is ideal for anyone who wants to learn how to build 2D video games or who just wants to expand their knowledge... more...