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- Packt Publishing 2013; US$ 29.99
This book follows a cookbook approach, with detailed and practical recipes that use Boost libraries.This book is great for developers new to Boost, and who are looking to improve their knowledge of Boost and see some undocumented details or tricks. It?s assumed that you will have some experience in C++ already, as well being familiar with the basics... more...
- Taylor and Francis 2014; US$ 49.95
Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can?t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the... more...
- Wiley 2014; US$ 44.99
Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World , Maximo and SpongeBob... more...
- Sky Pony Press 2014; US$ 7.99
Steve is back and ready for more adventures! But this time the excitement lands closer to home. While walking home from the village, Steve is surprised to hear a loud BOOM! When he returns home, he finds his wheat farm destroyed and a huge crater where the wheat once grew. And his diamond sword is missing! Steve believes it?s the act of a griefer... more...
- Springer 2005; US$ 31.49
This book illustrates how to infuse compelling and realistic action into game programming without a college-level physics background. It covers the basic physics and mathematical models and then shows clearly how to implement the basics to accurately simulate the motion and behaviour of cars, planes, projectiles, rockets and boats. more...
- Pearson Education 2010; US$ 35.99
Get Started Fast with XNA Game Studio 4.0?and Build Great Games for Both Windows® Phone 7 and Xbox 360® This is the industry?s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA... more...
- Wharton Digital Press 2012; US$ 9.99
Take your business to the next level— for the win Millions flock to their computers, consoles, mobile phones, tablets, and social networks each day to play World of Warcraft, Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research... more...
- Taylor and Francis 2013; US$ 98.95
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This... more...
- Wiley 2006; US$ 105.00
Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming.... more...
- Taylor & Francis 2006; US$ 57.95
Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the... more...