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Computer games; Programming

Most popular at the top

  • Production Pipeline Fundamentals for Film and Gamesby Renee Dunlop

    CRC Press 2014; US$ 49.95

    Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can?t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the foundational... more...

  • Game Designby Deborah Todd

    CRC Press 2007; US$ 59.95

    This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special features... more...

  • Game Engine Gems 2by Eric Lengyel

    CRC Press 2011; US$ 79.95

    This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories?graphics and rendering, game engine design, and systems programming. Professional... more...

  • Unreal Game Developmentby Ashish Amresh; Alex Okita

    CRC Press 2010; US$ 70.95

    Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with... more...

  • Game Physics Pearlsby Gino van den Bergen; Dirk Gregorius

    CRC Press 2010; US$ 68.95

    Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical... more...

  • The Game Programmer's Guide to Torqueby Edward F. Maurina

    CRC Press 2006; US$ 71.95

    The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making... more...

  • Programming 2D Gamesby Charles Kelly

    CRC Press 2012; US$ 67.95

    A First Course in Game Programming Most of today?s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are... more...

  • Multiplayer Gaming and Engine Coding for the Torque Game Engineby Edward F. Maurina

    CRC Press 2008; US$ 71.95

    Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine... more...

  • Game Development Toolsby Marwan Ansari

    CRC Press 2016; US$ 57.95

    This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development... more...

  • The Complete Guide to Torque Xby John Kanalakis

    CRC Press 2008; US$ 67.95

    For the first time in history, Microsoft has opened up its exclusive gaming platform to anyone who is interested in creating console games. Now, anyone can create a game for the Xbox 360 console without a publishing contract or expensive and hard-to-get developer versions of the console. The Torque X Framework makes game development even easier, with... more...