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Computer games; Programming

Most popular at the top

  • The Art of Game Designby Jesse Schell

    CRC Press 2014; US$ 64.95

    Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game?s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering,... more...

  • Getting Started with OUYAby Ruben Hoyos; Robinson Moncada

    Packt Publishing 2014; US$ 17.99

    The OUYA console is a fully customizable open source indie console, which is based on the Android operating system and equipped with the powerful Tegra3 graphics processor. It provides unprecedented levels of performance for an open-source console, and is a new open platform for game developers, offering them the freedom to build and publish games... more...

  • Production Pipeline Fundamentals for Film and Gamesby Renee Dunlop

    CRC Press 2014; US$ 49.95

    Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can?t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the foundational... more...

  • Game Designby Deborah Todd

    CRC Press 2007; US$ 59.95

    This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special features... more...

  • Game Development Toolsby Marwan Ansari

    CRC Press 2016; US$ 57.95

    This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development... more...

  • The Complete Guide to Torque Xby John Kanalakis

    CRC Press 2008; US$ 67.95

    For the first time in history, Microsoft has opened up its exclusive gaming platform to anyone who is interested in creating console games. Now, anyone can create a game for the Xbox 360 console without a publishing contract or expensive and hard-to-get developer versions of the console. The Torque X Framework makes game development even easier, with... more...

  • 3D Graphics for Game Programmingby JungHyun Han

    CRC Press 2011; US$ 95.95

    Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience... more...

  • Game Engine Gems 2by Eric Lengyel

    CRC Press 2011; US$ 79.95

    This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories?graphics and rendering, game engine design, and systems programming. Professional... more...

  • Unreal Game Developmentby Ashish Amresh; Alex Okita

    CRC Press 2010; US$ 70.95

    Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with... more...

  • Game Physics Pearlsby Gino van den Bergen; Dirk Gregorius

    CRC Press 2010; US$ 68.95

    Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical... more...