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Computer games; Programming

Most popular at the top

  • Appcelerator Titaniumby Boydlee Pollentine; Trevor Ward

    Packt Publishing 2013; US$ 14.99

    The book takes a step-by-step approach to help you understand CommonJS and Titanium architecture patterns, with easy to follow samples and plenty of in-depth explanations If you’re an existing Titanium developer or perhaps a new developer looking to start off your Titanium applications “the right way”, then this book is for you. With... more...

  • Beginning Programming with Python For Dummiesby John Paul Mueller

    Wiley 2014; US$ 34.99 US$ 27.99

    Learn Python—the fun and easy way—and get in the programming game today! Python is one of the fastest growing programming languages, and no wonder. It requires three to five times less time than developing in Java, is a great building block for learning both procedural and object-oriented programming concepts, and is an ideal language... more...

  • Blender 3D Cookbookby Enrico Valenza

    Packt Publishing 2015; US$ 43.99

    This book is aimed at the professionals that already have good 3D CGI experience with commercial packages and have now decided to try the open source Blender and want to experiment with something more complex than the average tutorials on the web. However, it's also aimed at the intermediate Blender users who simply want to go some steps further.It's... more...

  • Blender Cyclesby Enrico Valenza

    Packt Publishing 2015; US$ 29.99

    This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures. more...

  • C# 5.0 Programmer's Referenceby Rod Stephens

    Wiley 2014; US$ 49.99

    Stay ahead of the game with this comprehensive guide to the C# programming language Well-known C# expert Rod Stephens gives novice and experienced developers a comprehensive tutorial and reference to standard C#. This new title fully covers the latest C# language standard, C# 5.0, as well as its implementation in the 2013 release of Visual Studio.... more...

  • Chips Challenging Championsby J. Schaeffer; H.J. van den Herik

    Elsevier Science 2002; US$ 67.95

    One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans... more...

  • Cinder Creative Coding Cookbookby Rui Madeira; Dawid Gorny

    Packt Publishing 2013; US$ 29.99

    Full of easytofollow recipes and images that will teach powerful techniques and algorithms, building from basic projects to challenging applications. This book is for artists, designers, and programmers who have previous knowledge of C++, but not necessarily of Cinder. more...

  • Das Blender-Buchby Carsten Wartmann

    dpunkt.verlag 2014; US$ 30.53

    "Das Blender-Buch" ist seit vielen Jahren das Standardwerk für das beliebte 3D-Modellierungs- und Animationswerkzeug und wurde bereits in mehrere Sprachen übersetzt. Jetzt wurde es erneut aktualisiert. Autor und Blender-Kenner Carsten Wartmann macht Sie mit dem Programm und seinen Eigenheiten vertraut und führt Sie ein in die Erstellung... more...

  • Design Patterns für die Spieleprogrammierungby Robert Nystrom

    mitp 2015; Not Available

    Die größte Herausforderung bei der Entwicklung von Spielen ist die Komplexität der Software. Der Autor stellt in diesem Buch bewährte Patterns zusammen, die er über Jahre bei der Spieleprogrammierung zusammengestellt und eingesetzt hat. Die Patterns sind in Form unabhängiger Rezepte organisiert. Dabei werden die wichtigsten Probleme berücksichtigt... more...

  • The European Computer Users Handbook 1968/69by Yong Zhou

    Elsevier Science 2014; US$ 72.95

    The European Computer Users Handbook 1968/69, Sixth Edition is a handbook of computers and computer peripherals which could be used in Europe. Details of computers and peripheral devices, including analog computers, calculators, and data transmission equipment, are presented. This book is organized into 10 sections and begins by giving information... more...