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- Taylor and Francis 2008; US$ 49.95
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design... more...
- McGraw-Hill Education 2008; US$ 25.00
IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the Evil... more...
- Springer 2007; US$ 27.99
"Beginning Game Development with Python and Pygame" is written with the budding game developer in mind, introducing games development through the Python programming language and the popular Pygame games development library. more...
- Springer 2007; US$ 45.49
Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice: * Shows you how to create a basic game and make it a professional one (by adding a pro look-and-feel by writing your own menus or using the open source... more...
- McGraw-Hill Education 2008; US$ 32.00
Create your own Flash games for the Wii Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate... more...
- Pearson Education 2009; US$ 39.99
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world?s hottest new gaming engine: Unreal Engine 3. Here?s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike!†Your authors... more...
- Springer 2009; US$ 27.99
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don t have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don t know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will... more...
- Taylor & Francis 2009; US$ 49.95
Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest rev of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this... more...
- Taylor and Francis 2011; US$ 65.95
Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for... more...