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Most popular at the top
- Taylor & Francis 2009; US$ 49.95
Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest rev of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this... more...
- Pearson Education 2010; US$ 35.99
Get Started Fast with XNA Game Studio 4.0?and Build Great Games for Both Windows® Phone 7 and Xbox 360® This is the industry?s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA... more...
- CRC Press 2011; US$ 71.95
Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for... more...
- VS Verlag für Sozialwissenschaften 2012; US$ 39.99
Onlinerollenspiele sind spätestens seit dem Erfolg von World of Warcraft jedem ein Begriff. Der Primus des Genres repräsentiert gemeinsam mit einigen nahezu identischen Titeln insgesamt 85 Prozent der gespielten MMO(RP)Gs ?Massively Multiplayer Online (Role-Playing) Games?. Während im Mainstream die kooperativen Spielerbeziehungen überwiegen, dominiert... more...
- Packt Publishing 2013; US$ 14.99
The book takes a step-by-step approach to help you understand CommonJS and Titanium architecture patterns, with easy to follow samples and plenty of in-depth explanations If youre an existing Titanium developer or perhaps a new developer looking to start off your Titanium applications the right way, then this book is for you. With... more...
- Packt Publishing 2013; US$ 9.99
Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks .This book is a step-by-step, short and fast paced tutorial packed with powerful recipes that will teach you how to create exciting games.This book is aimed at Python Game Developers who want to create games with Pygame quickly and easily... more...
- Packt Publishing 2013; US$ 29.99
Full of easytofollow recipes and images that will teach powerful techniques and algorithms, building from basic projects to challenging applications. This book is for artists, designers, and programmers who have previous knowledge of C++, but not necessarily of Cinder. more...
- Packt Publishing 2013; US$ 17.99
The book is a concise guide for using LevelDB. It explains database concepts and the use of C++, ranging from the basics all the way to high level topics in an easy to follow, step-by-step format.The book is meant for developers who want an embedded database for their applications. Experienced programmers can pick up on the sophisticated data mapping... more...