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Computer games; Programming

Most popular at the top

  • Creating Mobile Gamesby Carol Hamer

    Apress 2007; US$ 45.49

    Practical Java ME Game Projects with MIDP is or will likely be the first Java games book for the newly updated and now open source Java Micro Edition (ME). And it will be first and possibly only that covers all MIDP versions 1-3. more...

  • Programming Video Games for the Evil Geniusby Ian Cinnamon

    McGraw-Hill Education 2008; US$ 29.00

    Foreword Introduction Acknowledgments The Compiler Chapter 1. Java Jumpstart Chapter 2. Racing Games Radical Racing Screen Skier Chapter 3. Board Games Whack-an Evil Genius Tic-Tic-Toe Boxing Chapter 4. Shoot-'Em-Up Games Snake Pit Space Destroyers Chapter 5. Strategy Games Bomb Diffuser Trapper Chapter 6. Retro Games Oiram Java... more...

  • Beginning Game Development with Python and Pygameby Will McGugan

    Apress 2007; US$ 27.99

    Beginning Game Development with Python and Pygame provides readers with an introductory resource for learning how to create compelling games using the open source Python programming language and Pygame games development library. Authored by industry veteran and Python expert Will McGugan, readers are treated to not only a comprehensive, practical... more...

  • Physics for Game Programmersby Grant Palmer

    Apress 2007; US$ 31.49

    This book illustrates how to infuse compelling and realistic action into game programming?even if you don?t have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and... more...

  • Nintendo Wii Flash Game Creator's Guideby Todd Perkins

    McGraw-Hill Education 2008; US$ 32.00

    Chapter 1. Flash Fundamentals Chapter 2. ActionScript 2.0 Essentials Chapter 3. Creating Your First Wii Game Chapter 4. Creating Enemies: A Meteor Shooting Game Chapter 5. Utilizing the Wii Remote: A Hammer Game Chapter 6. Applying Advanced Logic and Interactivity: A Paper Rock Scissors Game Chapter 7. Adding Circular Motion Detection: A Clock... more...

  • Building XNA 2.0 Gamesby John Sedlak; James Silva

    Apress 2008; US$ 27.99

    XNA is a Microsoft software framework that game developers use to create commercial games for the Xbox hardware, and other hardware that supports XNA. XNA 2.0 is an exploding technology, and on the verge of a large consumer breakout. more...

  • Beginning XNA 3.0 Game Programmingby Bruno Evangelista; Alexandre Santos Lobao; Riemer Grootjans; Jose ANTONIO LEAL DEFARIAS

    Apress 2009; US$ 27.99

    XNA is rapidly becoming a large and reliable market? early titles in the area, including the first edition of this book, are doing well and there is a widespread confidence in the industry that its growth will continue. Microsoft is also providing tools, sponsorship and competition backing in order to encourage and maintain this growth The book... more...

  • Mastering Unreal Technology, Volume Iby Jason Busby; Zak Parrish; Jeff Wilson

    Pearson Education 2009; US$ 39.99

    Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world?s hottest new gaming engine: Unreal Engine 3. Here?s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your authors... more...

  • 3D Game Texturesby Luke Ahearn

    Taylor & Francis 2009; US$ 49.95

    Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest rev of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this... more...

  • Game and Graphics Programming for iOS and Android with OpenGL ES 2.0by Romain Marucchi-Foino

    Wiley 2012; US$ 44.99

    Romain Marucchi-Foino is the original author and founder of the popular mobile game engine SIO2. Formerly a desktop game engine developer, Romain is currently the lead 3D engine programmer for sio2interactive.com, the official developer of the SIO2 Engine, which powers thousands of games and 3D applications throughout the App Store and the Android... more...