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Computer games; Programming

Most popular at the top

  • Nintendo Wii Flash Game Creator's Guideby Todd Perkins

    McGraw-Hill Education 2008; US$ 32.00

    Create your own Flash games for the Wii Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate... more...

  • Mastering Unreal Technology, Volume Iby Jason Busby; Zak Parrish; Jeff Wilson

    Pearson Education 2009; US$ 39.99

    Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world?s hottest new gaming engine: Unreal Engine 3. Here?s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your authors... more...

  • 3D Game Texturesby Luke Ahearn

    Taylor & Francis 2009; US$ 49.95

    Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest rev of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this... more...

  • XNA Game Studio 4.0 Programmingby Tom Miller; Dean Johnson

    Pearson Education 2010; US$ 35.99

    Get Started Fast with XNA Game Studio 4.0?and Build Great Games for Both Windows® Phone 7 and Xbox 360®   This is the industry?s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA... more...

  • Maya Python for Games and Filmby Adam Mechtley; Ryan Trowbridge

    CRC Press 2011; US$ 71.95

    Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for... more...

  • Game and Graphics Programming for iOS and Android with OpenGL ES 2.0by Romain Marucchi-Foino

    Wiley 2012; US$ 44.99

    Develop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL... more...

  • Panda3D 1.6 Game Engine Beginner's Guideby David Brian Mathews

    Packt Publishing 2011; US$ 26.99

    Create your own computer game with this 3D rendering and game development framework more...

  • 3D Graphics with XNA Game Studio 4.0by Sean James

    Packt Publishing 2010; US$ 26.99

    A step-by-step guide to adding the 3D graphics effects used by professionals to your XNA games. more...

  • Spielmotive und Spielertypen abseits des Mainstreamsby Harald Baumgartlinger

    VS Verlag für Sozialwissenschaften 2012; US$ 39.99

    Onlinerollenspiele sind spätestens seit dem Erfolg von World of Warcraft jedem ein Begriff. Der Primus des Genres repräsentiert gemeinsam mit einigen nahezu identischen Titeln insgesamt 85 Prozent der gespielten MMO(RP)Gs ?Massively Multiplayer Online (Role-Playing) Games?. Während im Mainstream die kooperativen Spielerbeziehungen überwiegen, dominiert... more...

  • Appcelerator Titaniumby Boydlee Pollentine; Trevor Ward

    Packt Publishing 2013; US$ 14.99

    The book takes a step-by-step approach to help you understand CommonJS and Titanium architecture patterns, with easy to follow samples and plenty of in-depth explanations If you’re an existing Titanium developer or perhaps a new developer looking to start off your Titanium applications “the right way”, then this book is for you. With... more...