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- Springer 2013; US$ 129.00
3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide... more...
- Springer 2013; US$ 129.99
Developing a successful game in todays market is a challenging endeavor. Thousands of titles are published yearly, all competing for players time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality... more...
- Packt Publishing 2013; US$ 14.99
The book takes a step-by-step approach to help you understand CommonJS and Titanium architecture patterns, with easy to follow samples and plenty of in-depth explanations If youre an existing Titanium developer or perhaps a new developer looking to start off your Titanium applications the right way, then this book is for you. With... more...
- Springer 2012; US$ 31.49
In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. Weve all sneaked the odd five minutes here or there playing the latest Flash... more...
- Springer 2012; US$ 34.99
Android is one of the major players in the mobile phone market. Android is a mobile platform that is built on the top of Linux operating system. The native-code support on Android offers endless opportunities to application developers, not limited the functionality that is provided by Android framework. Pro Android C++ with the NDK is an advanced... more...
- Packt Publishing 2013; US$ 9.99
Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks .This book is a step-by-step, short and fast paced tutorial packed with powerful recipes that will teach you how to create exciting games.This book is aimed at Python Game Developers who want to create games with Pygame quickly and easily... more...
- Packt Publishing 2013; US$ 29.99
Full of easytofollow recipes and images that will teach powerful techniques and algorithms, building from basic projects to challenging applications. This book is for artists, designers, and programmers who have previous knowledge of C++, but not necessarily of Cinder. more...
- Elsevier Science 2002; US$ 67.95
One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans... more...
- Packt Publishing 2013; US$ 17.99
The book is a concise guide for using LevelDB. It explains database concepts and the use of C++, ranging from the basics all the way to high level topics in an easy to follow, step-by-step format.The book is meant for developers who want an embedded database for their applications. Experienced programmers can pick up on the sophisticated data mapping... more...
- Springer 2014; US$ 34.99
Android Best Practices by Godfrey Nolan shows you how to make your Android apps stand out from the crowd with great reviews. Why settle for just making any Android app Build a brilliant Android app instead that lets your users praise it for ease of use, better performance, and more. Using a series of example apps which gradually evolve throughout this... more...