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Computer games; Programming

Most popular at the top

  • Beginning Hibernateby Dave Minter; Jeff Linwood; Joseph Ottinger

    Springer 2014; US$ 34.99

    Beginning Hibernate, Third Edition is ideal if you're experienced in Java with databases (the traditional, or "connected," approach), but new to open-source, lightweight Hibernate, a leading object-relational mapping and database-oriented application development framework. This book packs in information about the release of the Hibernate... more...

  • Microsoft XNA Game Studio Creator?s Guideby Stephen Cawood; Pat McGee

    McGraw-Hill Education 2007; US$ 39.99

    Bring your gaming visions to life with Microsoft XNA Game Studio Express Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples. Inside, you'll... more...

  • Photoshop CS6by Bastian Reiter

    Franzis Verlag 2013; US$ 5.18

    Adobe Photoshop CS6 übertrifft seine Vorgänger um Längen: Es überrascht mit einer neuen Benutzeroberfläche, der superschnellen Mercury Grafik-Engine, bahnbrechenden inhaltsbasierten Werkzeugen und starken Detailverbesserungen. Erstellen Sie herausragende Bilder, erzeugen Sie exakte Retuschen und setzen Sie Ihre kreativen Ideen gezielt um. Dieses... more...

  • Algorithms and Networking for Computer Gamesby Jouni Smed; Harri Hakonen

    Wiley 2006; US$ 105.00

    Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming.... more...

  • Programming Video Games for the Evil Geniusby Ian Cinnamon

    McGraw-Hill Education 2008; US$ 25.00

    IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the Evil... more...

  • Beginning Programming with Python For Dummiesby John Paul Mueller

    Wiley 2014; US$ 27.99

    Learn Python—the fun and easy way—and get in the programming game today! Python is one of the fastest growing programming languages, and no wonder. It requires three to five times less time than developing in Java, is a great building block for learning both procedural and object-oriented programming concepts, and is an ideal language... more...

  • Das Blender-Buchby Carsten Wartmann

    dpunkt.verlag 2014; US$ 32.60

    "Das Blender-Buch" ist seit vielen Jahren das Standardwerk für das beliebte 3D-Modellierungs- und Animationswerkzeug und wurde bereits in mehrere Sprachen übersetzt. Jetzt wurde es erneut aktualisiert. Autor und Blender-Kenner Carsten Wartmann macht Sie mit dem Programm und seinen Eigenheiten vertraut und führt Sie ein in die Erstellung... more...

  • Sams Teach Yourself Game Programming in 24 Hours, Adobe Readerby Michael Morrison

    Pearson Education 2002; US$ 27.99

    This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows... more...

  • Hacking the PSP TM by Auri Rahimzadeh

    John Wiley & Sons, Inc. 2006; US$ 24.99

    Get ready to make the most of Sony's awesome entertainment device, and hacker's dream - the PSP. more...

  • Better Game Characters by Designby Katherine Isbister

    Taylor and Francis 2006; US$ 65.95

    Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction... more...