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Computer games; Programming

Most popular at the top

  • Programming Video Games for the Evil Geniusby Ian Cinnamon

    McGraw-Hill Education 2008; US$ 24.95

    Foreword Introduction Acknowledgments The Compiler Chapter 1. Java Jumpstart Chapter 2. Racing Games Radical Racing Screen Skier Chapter 3. Board Games Whack-an Evil Genius Tic-Tic-Toe Boxing Chapter 4. Shoot-'Em-Up Games Snake Pit Space Destroyers Chapter 5. Strategy Games Bomb Diffuser Trapper Chapter 6. Retro Games Oiram Java... more...

  • Creating Mobile Gamesby Carol Hamer

    Apress 2007; US$ 45.49

    Practical Java ME Game Projects with MIDP is or will likely be the first Java games book for the newly updated and now open source Java Micro Edition (ME). And it will be first and possibly only that covers all MIDP versions 1-3. more...

  • Building XNA 2.0 Gamesby John Sedlak; James Silva

    Apress 2008; US$ 27.99

    XNA is a Microsoft software framework that game developers use to create commercial games for the Xbox hardware, and other hardware that supports XNA. XNA 2.0 is an exploding technology, and on the verge of a large consumer breakout. more...

  • Beginning XNA 3.0 Game Programmingby Bruno Evangelista; Alexandre Santos Lobao; Riemer Grootjans; Jose ANTONIO LEAL DEFARIAS

    Apress 2009; US$ 27.99

    XNA is rapidly becoming a large and reliable market? early titles in the area, including the first edition of this book, are doing well and there is a widespread confidence in the industry that its growth will continue. Microsoft is also providing tools, sponsorship and competition backing in order to encourage and maintain this growth The book... more...

  • Beginning iOS Game Center and Game Kitby Kyle Richter

    Apress 2011; US$ 27.99

    First book on iOS Game Center and Kit for creating social networked game apps for iPhone, iPad and iPod touch. Games and social gaming are key areas in mobile right now, where many Apps developers are interested. iOS, iPhone and iPad is hot development area in books and for developers. more...

  • Beginning Game Development with Python and Pygameby Will McGugan

    Apress 2007; US$ 27.99

    Beginning Game Development with Python and Pygame provides readers with an introductory resource for learning how to create compelling games using the open source Python programming language and Pygame games development library. Authored by industry veteran and Python expert Will McGugan, readers are treated to not only a comprehensive, practical... more...

  • Physics for Game Programmersby Grant Palmer

    Apress 2007; US$ 31.49

    This book illustrates how to infuse compelling and realistic action into game programming?even if you don?t have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and... more...

  • Sams Teach Yourself Game Programming in 24 Hoursby Michael Morrison

    Pearson Education 2002; US$ 27.99

    This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows... more...

  • Better Game Characters by Designby Katherine Isbister

    Taylor and Francis 2006; US$ 65.95

    Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction... more...

  • Design and Use of Serious Gamesby Marja Kankaanranta; Pekka Neittaanmäki

    Springer 2008; US$ 209.00

    During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. more...