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Computer games; Programming

Most popular at the top

  • The European Computer Users Handbook 1968/69by Yong Zhou

    Elsevier Science 2014; US$ 72.95

    The European Computer Users Handbook 1968/69, Sixth Edition is a handbook of computers and computer peripherals which could be used in Europe. Details of computers and peripheral devices, including analog computers, calculators, and data transmission equipment, are presented. This book is organized into 10 sections and begins by giving information... more...

  • Learn SpriteBuilder for iOS Game Developmentby Steffen Itterheim

    Apress 2014; US$ 34.99

    SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development , experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use... more...

  • Beginning C++by Ivor Horton

    Apress 2014; US$ 41.99

    Beginning C++ is a tutorial for beginners in C++ and discusses a subset of C++ that is suitable for beginners. The language syntax corresponds to the C++14 standard. This book is environment neutral and does not presume any specific operating system or program development system. There is no assumption of prior programming knowledge. All language... more...

  • Blender Cyclesby Enrico Valenza

    Packt Publishing 2015; US$ 29.99

    This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures. more...

  • Vagrant Virtual Development Environment Cookbookby Chad Thompson

    Packt Publishing 2015; US$ 26.99

    If you are a software developer or administrator who wishes to create simple, reusable environments using Vagrant, this book is the perfect choice for you. Whether you are a system administrator with extensive experience in virtualization or a developer wishing to create development scripts for cloud deployment, you will find easy-to-follow recipes... more...

  • Nintendo Wii Flash Game Creator's Guideby Todd Perkins

    McGraw-Hill Education 2008; US$ 32.00

    Create your own Flash games for the Wii Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate... more...

  • Sams Teach Yourself Game Programming in 24 Hoursby Michael Morrison

    Pearson Education 2002; US$ 27.99

    This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows... more...

  • Networking and Online Gamesby Grenville Armitage; Mark Claypool; Philip Branch

    Wiley 2006; US$ 119.00

    Grenville Armitage Editor and contributing author Grenville Armitage is Director of the Centre for Advanced Internet Architectures (CAIA) and Associate Professor of Telecommunications Engineering at Swinburne University of Technology, Melbourne, Australia. He received his Bachelor and PhD degrees in Electronic Engineering from the University of Melbourne,... more...

  • Better Game Characters by Designby Katherine Isbister

    CRC Press 2006; US$ 68.95

    Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction... more...