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Computer games; Programming

Most popular at the top

  • Microsoft XNA Game Studio Creator?s Guideby Stephen Cawood; Pat McGee

    McGraw-Hill Education 2007; US$ 39.99

    Bring your gaming visions to life with Microsoft XNA Game Studio Express Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples. Inside, you'll... more...

  • The Mystery of the Griefer's Markby Winter Morgan

    Sky Pony Press 2014; US$ 7.99

    Steve is back and ready for more adventures! But this time the excitement lands closer to home. While walking home from the village, Steve is surprised to hear a loud BOOM! When he returns home, he finds his wheat farm destroyed and a huge crater where the wheat once grew. And his diamond sword is missing! Steve believes it?s the act of a griefer... more...

  • Maya Python for Games and Filmby Adam Mechtley; Ryan Trowbridge

    CRC Press 2011; US$ 68.95

    Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for... more...

  • Sams Teach Yourself Game Programming in 24 Hoursby Michael Morrison

    Pearson Education 2002; US$ 27.99

    This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows... more...

  • Networking and Online Gamesby Grenville Armitage; Mark Claypool; Philip Branch

    Wiley 2006; US$ 119.00

    Grenville Armitage Editor and contributing author Grenville Armitage is Director of the Centre for Advanced Internet Architectures (CAIA) and Associate Professor of Telecommunications Engineering at Swinburne University of Technology, Melbourne, Australia. He received his Bachelor and PhD degrees in Electronic Engineering from the University of Melbourne,... more...

  • Better Game Characters by Designby Katherine Isbister

    CRC Press 2006; US$ 68.95

    About the Author Foreword by Tim Schafer Preface About the DVD I First Impressions What Is Covered and Why Who Will Find Part I Most Useful Overview of Key Concepts Take-Aways from Part I 1 Social Surface 1.1 What Is Covered and Why 1.2 The Psychological Principles 1.3 Design Pointers 1.4 Interview: Gonzalo Frasca 1.5 Summary and What Is Next... more...

  • PSP Hacks, Mods, and Expansionsby Dave Prochnow

    McGraw-Hill Education 2005; US$ 24.95

    Dave Prochnow is an award-winning professional writer, editor, and contributor to numerous technical publications, including MacAddict, Link-Up, and digitalFOTO. He is the author of 25 nonfiction books for Addison-Wesley, F&W Publications, McGraw-Hill, and TAB Books, including the bestselling The Official Robosapien Hacker's Guide and Experiments... more...

  • The Game Maker's Apprenticeby Jacob Habgood; Mark Overmars

    Apress 2006; US$ 27.99

    The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this... more...

  • Game Design Workshopby Tracy Fullerton

    CRC Press 2008; US$ 49.95

    The Role of the Game Designer; The Structure of Games; Working with Formal Elements; Working with Dramatic Elements; Working with System Dynamics; Conceptualization; Prototyping; Digital Prototyping; Playtesting; Functionality, Completeness, and Balance; Fun and Accessibility; Team Structures; Stages of Development; The Design Document; Understanding... more...

  • Pro Java 6 3D Game Developmentby Andrew Davison

    Apress 2008; US$ 45.49

    This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book... more...