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Computer games; Programming

Most popular at the top

  • Microsoft XNA Game Studio 3.0 Unleashedby Chad Carter

    Pearson Education 2009; US$ 39.99

    Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there?s a practical, comprehensive guide to game development with Microsoft?s powerful new XNA Game Studio 3.0 and the entire XNA Framework.   In Microsoft® XNA® Game Studio 3.0 Unleashed ,... more...

  • Microsoft XNA Game Studio Creator's Guide, Second Editionby Stephen Cawood; Pat McGee

    McGraw-Hill Education 2009; US$ 42.00

    Chapter 1. Set Up an XNA Development Environment Chapter 2. Developer Basics Chapter 3. Behind the Game Window Chapter 4. 2D Games Chapter 5. Introduction to 3D Graphics Programming Chapter 6. Shaders Chapter 7. Animation Introduction Chapter 8. Character Movement Chapter 9. Texturing Your Game World Chapter 10. Adding Skies and Horizons... more...

  • XNA 3.0 Game Programming Recipesby Riemer Grootjans

    Apress 2009; US$ 27.99

    XNA is a growing market that is rapidly maturing. Users of the technology are becoming more proficient and a demand is emerging for more sophisticated books to deal with this demand. XNA 3.0 is the latest iteration of XNA and the widely considered to be feature-complete The book provides a densely packed selection of ?quick start? recipes to solve... more...

  • Foundation Game Design with Flashby Rex van der Spuy

    Apress 2009; US$ 27.99

    Teaches Flash game design from scratch Covers many different game formats Will be followed by an advanced game design title more...

  • Video Game Optimizationby Eric Preisz; Ben Garney; Arzhange Safdarzadeh

    Course Technology PTR 2010; US$ 39.99

    Video Game Optimization describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video game, yet learning the process is surprisingly simple and applicable to a broad audience. The book tackles the process of optimization by... more...

  • Windows Mobile Game Developmentby Adam Dawes

    Apress 2010; US$ 34.99

    Contains a complete guide to creating games for Microsoft's Windows Phone and other Windows mobile devices. Explains the development process from the very beginning through to advance concepts such as 3D rendering. This is the only book readers will need to become proficient with the technology. Written by an author with over 25 years experience... more...

  • Zune Game Development using XNA 3.0by Dan Waters

    Apress 2010; US$ 34.99

    This book focuses purely on Zune development, which is the largest, and most widely awaited, feature of the new XNA 3.0 version. It will likely be the first ? perhaps only ? book of its kind A number of fully-working games are built throughout the book (the Outbreak and Texas Hold ?em Poker implementations being particularly well polished). Readers... more...

  • Learning XNA 4.0by Aaron Reed

    O'Reilly Media 2010; US$ 31.99

    Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning... more...

  • The Game Maker's Companionby Jacob Habgood; Nana Nielsen; Kevin Crossley; Martin Rijks

    Apress 2010; US$ 27.99

    Should continue upon the success of Game Maker's Apprentice, published by Apress in 2006. Book contributed to and endorsed by the Game Maker's "guru", Mark Overmars. Game development continues to be a popular book market area with potential for future growth as barriers of entry get lower and lower. more...

  • AdvancED Game Design with Flashby Rex van der Spuy

    Apress 2010; US$ 31.49

    Teaches Advanced Flash game design in an approachable manner Covers many different game formats Follows on from Foundation Game Design with Flash, by the same author. more...