The Leading eBooks Store Online

for Kindle Fire, Apple, Android, Nook, Kobo, PC, Mac, Sony Reader...

New to eBooks.com?

Learn more
Browse our categories
  • Bestsellers - This Week
  • Foreign Language Study
  • Pets
  • Bestsellers - Last 6 months
  • Games
  • Philosophy
  • Archaeology
  • Gardening
  • Photography
  • Architecture
  • Graphic Books
  • Poetry
  • Art
  • Health & Fitness
  • Political Science
  • Biography & Autobiography
  • History
  • Psychology & Psychiatry
  • Body Mind & Spirit
  • House & Home
  • Reference
  • Business & Economics
  • Humor
  • Religion
  • Children's & Young Adult Fiction
  • Juvenile Nonfiction
  • Romance
  • Computers
  • Language Arts & Disciplines
  • Science
  • Crafts & Hobbies
  • Law
  • Science Fiction
  • Current Events
  • Literary Collections
  • Self-Help
  • Drama
  • Literary Criticism
  • Sex
  • Education
  • Literary Fiction
  • Social Science
  • The Environment
  • Mathematics
  • Sports & Recreation
  • Family & Relationships
  • Media
  • Study Aids
  • Fantasy
  • Medical
  • Technology
  • Fiction
  • Music
  • Transportation
  • Folklore & Mythology
  • Nature
  • Travel
  • Food and Wine
  • Performing Arts
  • True Crime
  • Foreign Language Books
Computer games; Programming

Most popular at the top

  • Artificial Intelligence for Gamesby Ian Millington

    Taylor & Francis 2006; US$ 82.95

    Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience... more...

  • Real-Time Collision Detectionby Christer Ericson

    Taylor and Francis 2004; US$ 98.95

    Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual... more...

  • Game Design Workshopby Tracy Fullerton; Chris Swain; Steven Hoffman

    Taylor & Francis 2004; US$ 46.95

    As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design ? the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game... more...

  • PSP Hacks, Mods, and Expansionsby Dave Prochnow

    McGraw-Hill Education 2005; US$ 24.95

    View movies and pictures Listen to music Browse the web Increase memory Customize their favorite games Upgrade PSP hardware and software Integrate the iPod into the PSP world Use any memory stick with the PSP Listen to MP3s and watch music videos from the PSP more...

  • Programming Video Games for the Evil Geniusby Ian Cinnamon

    McGraw-Hill Education 2008; US$ 24.95

    IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the... more...

  • Pro Java 6 3D Game Developmentby A.. Davison

    Springer 2007; US$ 45.49

    Deals with computers/software. more...

  • XNA 2.0 Game Programming Recipesby Riemer Grootjans

    Springer 2008; US$ 27.99

    Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find "XNA Game Programming Recipes" an invaluable companion when building games for fun or as commercial products. more...

  • The Art of Game Designby Jesse Schell

    Taylor and Francis 2008; US$ 65.95

    Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from... more...

  • Expert Shell Scriptingby R. Peters

    Springer 2008; US$ 31.49

    System administrators need libraries of solutions that are ingenious but understandable. They don t want to reinvent the wheel, but they don t want to reinvent filesystem management either! Expert Shell Scripting is the ultimate resource for all working Linux, Unix, and OS X system administrators who would like to have short, succinct, and powerful... more...

  • Design and Use of Serious Gamesby Marja Kankaanranta; Pekka Neittaanmäki

    Springer 2008; US$ 179.00

    During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. more...