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Computer games; Programming

Most popular at the top

  • XNA 2.0 Game Programming Recipesby Riemer Grootjans

    Apress 2008; US$ 27.99

    XNA programming is an increasingly popular way of creating games for the Microsoft Xbox 360 home entertainment system, as well as Windows PCs. The free development tools distributed by Microsoft make it a platform that appeals to both the professional developer looking to create a commercial product and the home enthusiast wanting to put together... more...

  • The Art of Game Designby Jesse Schell

    CRC Press 2008; US$ 68.95

    Introduction; The History of Games; The Most Important Skill; Holographic Design; The Cycle of Design; Excerpt: Lehman and Witty: The Psychology of Play (1927); The Psychology of Play; The Spectrum of Humanity; Excerpt: Julian Jaynes: The Orgin of Consciousness in the Breakdown of the Bicameral Mind , Chapter One: The Consciousness of Consciousness;... more...

  • Design and Use of Serious Gamesby Marja Kankaanranta; Pekka Neittaanmäki

    Springer 2008; US$ 209.00

    During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. more...

  • Microsoft XNA Game Studio 3.0 Unleashedby Chad Carter

    Pearson Education 2009; US$ 39.99

    Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there?s a practical, comprehensive guide to game development with Microsoft?s powerful new XNA Game Studio 3.0 and the entire XNA Framework.   In Microsoft® XNA® Game Studio 3.0 Unleashed ,... more...

  • Microsoft XNA Game Studio Creator's Guide, Second Editionby Stephen Cawood; Pat McGee

    McGraw-Hill Education 2009; US$ 42.00

    Chapter 1. Set Up an XNA Development Environment Chapter 2. Developer Basics Chapter 3. Behind the Game Window Chapter 4. 2D Games Chapter 5. Introduction to 3D Graphics Programming Chapter 6. Shaders Chapter 7. Animation Introduction Chapter 8. Character Movement Chapter 9. Texturing Your Game World Chapter 10. Adding Skies and Horizons... more...

  • XNA 3.0 Game Programming Recipesby Riemer Grootjans

    Apress 2009; US$ 27.99

    XNA is a growing market that is rapidly maturing. Users of the technology are becoming more proficient and a demand is emerging for more sophisticated books to deal with this demand. XNA 3.0 is the latest iteration of XNA and the widely considered to be feature-complete The book provides a densely packed selection of ?quick start? recipes to solve... more...

  • Foundation Game Design with Flashby Rex van der Spuy

    Apress 2009; US$ 27.99

    Teaches Flash game design from scratch Covers many different game formats Will be followed by an advanced game design title more...

  • Real-World Flash Game Developmentby Christopher Griffith; Chris Simpson

    Taylor and Francis 2012; US$ 49.95

    This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash.... more...

  • Video Game Optimizationby Eric Preisz; Ben Garney; Arzhange Safdarzadeh

    Course Technology PTR 2010; US$ 39.99

    Video Game Optimization describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video game, yet learning the process is surprisingly simple and applicable to a broad audience. The book tackles the process of optimization by... more...

  • Windows Mobile Game Developmentby Adam Dawes

    Apress 2010; US$ 34.99

    Contains a complete guide to creating games for Microsoft's Windows Phone and other Windows mobile devices. Explains the development process from the very beginning through to advance concepts such as 3D rendering. This is the only book readers will need to become proficient with the technology. Written by an author with over 25 years experience... more...