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- Taylor & Francis 2006; US$ 82.95
Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience... more...
- Taylor and Francis 2004; US$ 98.95
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual... more...
- Taylor & Francis 2004; US$ 46.95
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design ? the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game... more...
- McGraw-Hill Education 2005; US$ 24.95
View movies and pictures Listen to music Browse the web Increase memory Customize their favorite games Upgrade PSP hardware and software Integrate the iPod into the PSP world Use any memory stick with the PSP Listen to MP3s and watch music videos from the PSP more...
- McGraw-Hill Education 2008; US$ 24.95
IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the... more...
- Springer 2008; US$ 27.99
Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find "XNA Game Programming Recipes" an invaluable companion when building games for fun or as commercial products. more...
- Taylor and Francis 2008; US$ 65.95
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from... more...
- Springer 2008; US$ 31.49
System administrators need libraries of solutions that are ingenious but understandable. They don t want to reinvent the wheel, but they don t want to reinvent filesystem management either! Expert Shell Scripting is the ultimate resource for all working Linux, Unix, and OS X system administrators who would like to have short, succinct, and powerful... more...
- Springer 2008; US$ 179.00
During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. more...