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- Pearson Education 2002; US$ 27.99
This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows... more...
- Wiley 2006; US$ 115.00
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers.... more...
- Taylor and Francis 2014; US$ 65.95
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction... more...
- Taylor & Francis 2004; US$ 71.95
"Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful?it gives them a solid background in pretty much every area they need to understand." ?Peter Lipson, Toys for Bob, Inc. Based on the authors? popular... more...
- Taylor & Francis 2004; US$ 46.95
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design ? the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game... more...
- McGraw-Hill Education 2005; US$ 24.95
The popular Sony PlayStation Portable (PSP) is the most advanced handheld video game system on the market today -- capable of doing much more than most owners realize. This book is required reading for those of you who want to "tinker under the hood" and discover the full capabilities and hidden features and functions of PSP. You will be able to easily... more...
- Springer 2008; US$ 27.99
Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find "XNA Game Programming Recipes" an invaluable companion when building games for fun or as commercial products. more...
- Taylor and Francis 2008; US$ 65.95
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from... more...