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Computer games; Programming

Most popular at the top

  • Computers and Gamesby H. Jaap van den Herik; Paolo Ciancarini; H.H.L.M. Donkers

    Springer 2007; US$ 64.95

    This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, held in Turin, Italy, May 29-31, 2006 co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised full papers presented were carefully selected during two rounds of reviewing... more...

  • XNA 2.0 Game Programming Recipesby Riemer Grootjans

    Apress 2008; US$ 27.99

    This book brings together the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. It offers helpful snippets of the HLSL coding language built into to XNA in order to help people bind their applications together seamlessly. more...

  • The Art of Game Designby Jesse Schell

    CRC Press 2008; US$ 68.95

    Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from... more...

  • Microsoft XNA Game Studio 3.0 Unleashedby Chad Carter

    Pearson Education 2009; US$ 39.99

    Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there?s a practical, comprehensive guide to game development with Microsoft?s powerful new XNA Game Studio 3.0 and the entire XNA Framework.   In Microsoft® XNA® Game Studio 3.0 Unleashed ,... more...

  • Microsoft XNA Game Studio Creator's Guide, Second Editionby Stephen Cawood; Pat McGee

    McGraw-Hill Education 2009; US$ 42.00

    Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming... more...

  • XNA 3.0 Game Programming Recipesby Riemer Grootjans

    Apress 2009; US$ 27.99

    XNA is a popular way to create games for the Microsoft Xbox 360 and Windows PC, and with XNA 3.0, programmers can create games for the Zune mobile device. This book offers recipes to help programmers solve problems they may encounter in creating games. more...

  • Foundation Game Design with Flashby Rex van der Spuy

    Apress 2009; US$ 27.99

    Because some companies have created simple kits for ad-funding and monetizing Flash games for the internet, there has been a renewed interest in them. This book teaches beginners all they need to know to create addictive Flash games. more...

  • Video Game Optimizationby Eric Preisz; Ben Garney; Arzhange Safdarzadeh

    Course Technology PTR 2010; US$ 39.99

    Video Game Optimization describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video game, yet learning the process is surprisingly simple and applicable to a broad audience. The book tackles the process of optimization by... more...

  • Windows Mobile Game Developmentby Adam Dawes

    Apress 2010; US$ 34.99

    This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET. You will be walked through every aspect of developing for the Windows Mobile platform?from setting up your development environment for the first time... more...

  • Zune Game Development using XNA 3.0by Dan Waters

    Apress 2010; US$ 34.99

    XNA 3.0 programming is Microsoft?s latest way to create Xbox 360 games, and the Zune mobile device is Microsoft?s recently-launched competitor to Apple?s iPod. This book focuses on the particular challenges that creating games for mobile Zune devices poses. more...