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Computer games; Programming

Most popular at the top

  • XNA 3.0 Game Programming Recipesby Riemer Grootjans

    Springer 2009; US$ 27.99

    Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn t sacrifice power for this ease of use... more...

  • Foundation Game Design with Flashby Rex Van De Spuy

    Springer 2009; US$ 27.99

    If you've ever wondered how to make a video game and where to start, this is the place. Foundation Game Design with Flash is a friendly, step-by-step guide though all the technical and creative issues involved in game design with Adobe Flash CS3 and CS4 and ActionScript 3.0. This book treats the art of programming as a creative artistic tool and... more...

  • Video Game Optimizationby Eric Preisz; Ben Garney; Arzhange Safdarzadeh

    Course Technology PTR 2010; US$ 39.99

    Video Game Optimization describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video game, yet learning the process is surprisingly simple and applicable to a broad audience. The book tackles the process of optimization by... more...

  • Windows Mobile Game Developmentby Adam Dawes

    Springer 2010; US$ 34.99

    This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB.NET. You will be walked through every aspect of developing for the Windows Mobile platform-from setting up your development environment for the first time to... more...

  • Zune Game Development Using XNA 3.0by Dan Waters

    Springer 2009; US$ 34.99

    XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power... more...

  • The Game Maker's Companionby Jacob Habgood; Nana Nielsen; Mark Overmars; Martin Rijks; Kevin Crossley

    Springer 2010; US$ 27.99

    The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control... more...

  • AdvancED Game Design with Flashby Rex van De Spuy

    Springer 2010; US$ 31.49

    Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with... more...

  • HTML5 Gamesby Jacob Seidelin

    Wiley 2011; US$ 39.99

    Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such... more...

  • XNA 3D Primerby Michael C. Neel

    Wiley 2010; US$ 6.99

    This Wrox Blox will guide you through the world of 3D programming and give you solid knowledge and a foundation in game programming using Microsoft's XNA Framework. You will learn the fundamentals from 3D mathematics to model animation, including all the subjects needed to start developing 3D games, such as how to position objects in 3D space, handle... more...

  • 3D Game Textures: Create Professional Game Art Using Photoshopby Luke Ahearn

    Taylor and Francis 2014; US$ 51.95

    A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their... more...