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Computer games; Programming

Most popular at the top

  • Zune Game Development using XNA 3.0by Dan Waters

    Apress 2010; US$ 34.99

    XNA 3.0 programming is Microsoft?s latest way to create Xbox 360 games, and the Zune mobile device is Microsoft?s recently-launched competitor to Apple?s iPod. This book focuses on the particular challenges that creating games for mobile Zune devices poses. more...

  • Learning XNA 4.0by Aaron Reed

    O'Reilly Media 2010; US$ 31.99

    Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning... more...

  • The Game Maker's Companionby Jacob Habgood; Nana Nielsen; Kevin Crossley; Martin Rijks

    Apress 2010; US$ 27.99

    When I created the first version of Game Maker in 1999, I naturally had no idea that it would achieve its current status of the most-used game-creation package in the world. The program was still rather limited. You could only create very simple games with it and the package was downloaded only a few hundred times per month. A lot has changed over... more...

  • AdvancED Game Design with Flashby Rex van der Spuy

    Apress 2010; US$ 31.49

    Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design... more...

  • HTML5 Gamesby Jacob Seidelin

    Wiley 2011; US$ 39.99

    Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies... more...

  • XNA 3D Primerby Michael C. Neel

    Wiley 2010; US$ 6.99

    This Wrox Blox will guide you through the world of 3D programming and give you solid knowledge and a foundation in game programming using Microsoft's XNA Framework. You will learn the fundamentals from 3D mathematics to model animation, including all the subjects needed to start developing 3D games, such as how to position objects in 3D space, handle... more...

  • 3D Game Texturesby Luke Ahearn

    Taylor and Francis 2014; US$ 55.95

    A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their... more...

  • Holistic Game Development with Unityby Penny de Byl

    Taylor and Francis 2012; US$ 53.95

    The independent developer has ascended, and the new business model demands agility. You have to be able to work on all aspects of game creation, and your team's game will publish directly to platforms like Android, iPhone, and Facebook. You'll use Unity, the hottest game engine out there, to do it. In order to earn your place on the elite development... more...

  • Game Design Essentialsby Briar Lee Mitchell

    Wiley 2012; US$ 39.99

    An easy-to-follow primer on the fundamentals of digital game design The quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics, you'll get in on the game of digital game design while you learn the skills required for storyboarding,... more...

  • Game Character Creation with Blender and Unityby Chris Totten

    Wiley 2012; US$ 44.99

    A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling,... more...