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Computer games; Programming

Most popular at the top

  • Real-World Flash Game Developmentby Christopher Griffith; Chris Simpson

    Taylor and Francis 2012; US$ 49.95

    This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash.... more...

  • Video Game Optimizationby Eric Preisz; Ben Garney; Arzhange Safdarzadeh

    Course Technology PTR 2010; US$ 39.99

    Video Game Optimization describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video game, yet learning the process is surprisingly simple and applicable to a broad audience. The book tackles the process of optimization by... more...

  • Microsoft® XNA® Game Studio 2.0: Learn Programming Now!by Rob Miles

    Microsoft Press 2010; US$ 23.99

    This engaging, learn-by-doing guide combines fun and games with the fundamentals of computer programming. Computer programming often has a reputation as being mired in details and short on fun. Now Xbox gamers and aspiring developers can have fun while learning hands-on how to create and customize Xbox 360 games! With XNA Game Studio and Visual C#... more...

  • Windows Mobile Game Developmentby Adam Dawes

    Springer 2010; US$ 34.99

    This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB.NET. You will be walked through every aspect of developing for the Windows Mobile platform-from setting up your development environment for the first time to... more...

  • Zune Game Development Using XNA 3.0by Dan Waters

    Springer 2009; US$ 34.99

    XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power... more...

  • Microsoft® XNA® Framework Edition: Programming Windows® Phone 7by Charles Petzold

    Microsoft Press 2010; US$ 27.99

    NOTE: This book is the printed, XNA-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft Silverlight®-focused edition is also available for sale in print (ISBN 978-0-7356-5667-3). The Microsoft eBook covers both XNA and Silverlight in one volume. Bring your game... more...

  • Learning XNA 4.0by Aaron Reed

    O'Reilly Media 2010; US$ 31.99

    Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning... more...

  • Microsoft® XNA® Game Studio 4.0: Learn Programming Now!by Rob Miles

    Microsoft Press 2011; US$ 23.99

    Now you can build your own games for your Xbox 360®, Windows® Phone 7, or Windows-based PC?as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project?adding new tools and tricks to your arsenal as you go. No experience required! Learn XNA and C# fundamentals?and increase the... more...

  • AdvancED Game Design with Flashby Rex van De Spuy

    Springer 2010; US$ 31.49

    Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with... more...

  • The Game Maker's Companionby Jacob Habgood; Nana Nielsen; Mark Overmars; Martin Rijks; Kevin Crossley

    Springer 2010; US$ 27.99

    The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control... more...