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Computer games; Programming

Most popular at the top

  • Unity 4.x Game AI Programmingby Aung Sithu Kyaw; Thet Naing Swe

    Packt Publishing 2013; US$ 26.99

    Step-by-step practical tutorialAre you are a programmer with basic knowledge of Unity3D who would like to add AI features to your game? Are you looking for a reference on implementing AI in Unity3D with simple to follow instructions, and lots of sample code and projects? Then this book is for you. You should have some background in C# language as this... more...

  • CoffeeScript Application Developmentby Ian Young

    Packt Publishing 2013; US$ 26.99

    CoffeeScript Application Development is a practical, hands-on guide with step-by-step instructions. Follow the smooth and easy tutorial approach, covering examples that build in complexity. By the final chapter you'll be wondering why you didn't try CoffeeScript sooner.If you are a JavaScript developer who wants to save time and add power to your code,... more...

  • Boost C++ Application Development Cookbookby Antony Polukhin

    Packt Publishing 2013; US$ 29.99

    This book follows a cookbook approach, with detailed and practical recipes that use Boost libraries.This book is great for developers new to Boost, and who are looking to improve their knowledge of Boost and see some undocumented details or tricks. It?s assumed that you will have some experience in C++ already, as well being familiar with the basics... more...

  • DirectX 11.1 Game Programmingby Pooya Eimandar

    Packt Publishing 2013; US$ 23.99

    Written in step-by-step tutorial format, we will explore the creation of 3D applications and games through the development of a Windows 8 metro style game.DirectX 11.1 Game Programming Written for developers with knowledge of C++ essentails and 3D mathematics who would want to create metro style game on the Windows 8 platform.DirectX 11.1 Game Programming... more...

  • Learning Windows 8 Game Developmentby Michael Quandt

    Packt Publishing 2013; US$ 29.99

    A standard practical tutorial running people through Windows 8 RT with a specific focus on game development is the approach chosen here. This type of approach will more likely appeal to an audience that is in need of a structured guide that they can emulate and learn from, unlike the usual reference text available in the market.Learning Windows 8 Game... more...

  • Getting Started with Unityby Patrick Felicia

    Packt Publishing 2013; US$ 16.99

    Getting Started with Unity is written in an easy-to-follow tutorial format."Getting Started with Unity" is for[ 3D game developers[/color] who would like to learn how to use Unity3D and become familiar with its core features. This book is also suitable for intermediate users who would like to improve their skills. No prior knowledge of Unity3D... more...

  • HTML5 Game Development from the Ground Up with Construct 2by Roberto Dillon

    CRC Press 2014; US$ 49.95

    Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational... more...

  • HTML5 Game Enginesby Dan Nagle

    CRC Press 2015; US$ 49.95

    Build and Distribute Your Game Using an HTML5 Game Engine As mobile hardware improves, HTML5 is gradually being used for gaming apps and a growing industry of game engines has begun to support it. HTML5 Game Engines: App Development and Distribution presents an introduction to development with HTML5 game engines as well as an in-depth look... more...

  • Mobile & Social Game Designby Tim Fields; Brandon Cotton

    CRC Press 2014; US$ 49.95

    Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book?s many... more...

  • Game Development with Three.jsby Isaac Sukin

    Packt Publishing 2013; US$ 17.99

    A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience... more...