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Computer games; Programming

Most popular at the top

  • The Game Jam Survival Guideby Christer Kaitila

    Packt Publishing 2012; US$ 14.99

    The Game Jam Survival Guide is an insider view of game jams packed full of expert advice; leading with tips and tricks on how to build a great game with just 48 hours; but clearly defining what should be avoided at all costs during Game Jam mayhem. The reader is led through each half-day phase; from the beginning of your quest in hours 1-12 to breaking... more...

  • Game Physics Pearlsby Gino van den Bergen; Dirk Gregorius

    CRC Press 2010; US$ 68.95

    Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical... more...

  • The Game Programmer's Guide to Torqueby Edward F. Maurina

    CRC Press 2006; US$ 71.95

    The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making... more...

  • GameSalad Beginner’s Guideby Miguel DeQuadros

    Packt Publishing 2012; US$ 26.99

    This book is a step-by-step, tutorial-driven guide to game development using GameSalad. You will learn through first-hand experience how a GameSalad developer goes from literally nothing to a finished game. Along the way there are illustrations to explain anything that could be difficult and to display screenshots of the games. In addition, every art... more...

  • Games vs. Story? Erzählstrategien in Computerspielenby Matthias Grimm

    Diplomica Verlag 2015; US$ 32.67

    Dass Computerspiele Geschichten erzählen, scheint heute selbstverständlich. Zwischensequenzen, Charaktere, Scripted Events, Dialoge... Spiele bedienen sich in derart großem Maße bei erzählerischen Verfahren, dass sie häufig in eine Reihe mit den narrativen Medien gestellt werden. Tatsächlich jedoch ist sich die Wissenschaft noch nicht darüber einig,... more...

  • Getting Started with OUYAby Ruben Hoyos; Robinson Moncada

    Packt Publishing 2014; US$ 17.99

    The OUYA console is a fully customizable open source indie console, which is based on the Android operating system and equipped with the powerful Tegra3 graphics processor. It provides unprecedented levels of performance for an open-source console, and is a new open platform for game developers, offering them the freedom to build and publish games... more...

  • Getting Started with Unityby Patrick Felicia

    Packt Publishing 2013; US$ 16.99

    Getting Started with Unity is written in an easy-to-follow tutorial format."Getting Started with Unity" is for[ 3D game developers[/color] who would like to learn how to use Unity3D and become familiar with its core features. This book is also suitable for intermediate users who would like to improve their skills. No prior knowledge of Unity3D... more...

  • Getting Started with Unity 5by Edward Lavieri

    Packt Publishing 2015; US$ 23.99

    If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required. more...

  • HTML5 Game Development from the Ground Up with Construct 2by Roberto Dillon

    CRC Press 2014; US$ 49.95

    Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational... more...

  • HTML5 Game Enginesby Dan Nagle

    CRC Press 2014; US$ 49.95

    Build and Distribute Your Game Using an HTML5 Game Engine As mobile hardware improves, HTML5 is gradually being used for gaming apps and a growing industry of game engines has begun to support it. HTML5 Game Engines: App Development and Distribution presents an introduction to development with HTML5 game engines as well as an in-depth look... more...