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Computer games; Programming

Most popular at the top

  • Game Design Theoryby Keith Burgun

    CRC Press 2012; US$ 43.95

    Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. ... more...

  • EVE Onlineby Y. Michael Xu

    Packt Publishing 2012; US$ 18.00

    The unofficial guide to becoming an ISK billionaire in EVE Online. more...

  • Python Text Processing with NLTK 2.0 Cookbookby Jacob Perkins

    Packt Publishing 2010; US$ 23.99

    The learn-by-doing approach of this book will enable you to dive right into the heart of text processing from the very first page. Each recipe is carefully designed to fulfill your appetite for Natural Language Processing. Packed with numerous illustrative examples and code samples, it will make the task of using the NLTK for Natural Language Processing... more...

  • Land of Lispby Conrad Barski

    No Starch Press 2010; US$ 39.95

    Lisp is a uniquely powerful programming language that, despite its academic reputation, is actually very practical. Land of Lisp brings the language into the real world, teaching readers Lisp by showing them how to write several complete Lisp-based games, including a text adventure, an evolution simulation, and a robot battle. While building these... more...

  • HTML5 Games Most Wantedby Egor Kuryanovich; Shy Shalom; Russell Goldenberg; Mathias Paumgarten; David Strauss; Seb Lee-Delisle; Gatan Renaudeau; Jonas Wagner; Jonathan Bergknoff; Rob Hawkes; Brian Danchilla

    Apress 2012; US$ 27.99

    HTML5 Games Most Wanted  gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't just make games?you'll make great games. The book is packed... more...

  • Introduction to Game Physics with Box2Dby Ian Parberry

    CRC Press 2013; US$ 62.95

    Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game... more...

  • 2D Graphics Programming for Gamesby John Jr. Pile

    CRC Press 2013; US$ 49.95

    The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics... more...

  • The Professional ScrumMaster’s Handbookby Stacia Viscardi

    Packt Publishing 2013; US$ 29.99

    Focusing on the ScrumMaster role and responsibilities, this book presents solutions and ideas for common problems, improving the overall methodology of a ScrumMaster's approach.The Professional ScrumMaster’s Handbook is for anybody who wishes to be a true ScrumMaster as the role was originally intended - a fearless, professional, change facilitator.... more...

  • jMonkeyEngine 3.0 Beginner’s Guideby Ruth Irene Kusterer

    Packt Publishing 2013; US$ 29.99

    With plenty of practical examples, screenshots and example code, create a complete game step by step. Learn by doing. Less theory, more results,If you have an inventive mind, are experienced in Java, enjoy looking through the smoke and mirrors of VFX and the world of game mechanics then this book is for you. more...

  • Learning HTML5 by Creating Fun Gamesby Rodrigo Formigone Silveira

    Packt Publishing 2013; US$ 29.99

    By teaching HTML5 by developing exciting games, the reader will see concrete applications for each of the concepts, and will also have a powerful deliverable at the end of each chapter - a fully functional game. We learn the various concepts using very abstract examples - how to model animals, foods, or fictitious machines. This makes learning and... more...