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Computer games; Programming

Most popular at the top

  • Game Development with Three.jsby Isaac Sukin

    Packt Publishing 2013; US$ 17.99

    A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience... more...

  • Mobile Game Design Essentialsby Claudio Scolastici; David Nolte

    Packt Publishing 2013; US$ 29.99

    A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games more...

  • Matplotlib for Python Developersby Sandro Tosi

    Packt Publishing 2009; US$ 26.99

    This is a practical, hands-on book, with a lot of code and images. It presents the real code that generates every image and describes almost every single line of it, so that you know exactly what's going on. Introductory, descriptive, and theoretical parts are mixed with examples, so that reading and understanding them is easy. All of the examples... more...

  • Getting Started with OUYAby Ruben Hoyos; Robinson Moncada

    Packt Publishing 2014; US$ 17.99

    The OUYA console is a fully customizable open source indie console, which is based on the Android operating system and equipped with the powerful Tegra3 graphics processor. It provides unprecedented levels of performance for an open-source console, and is a new open platform for game developers, offering them the freedom to build and publish games... more...

  • Game Engine Gems 2by Eric Lengyel

    Taylor and Francis 2011; US$ 75.95

    This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories?graphics and rendering, game engine design, and systems programming. Professional... more...

  • Game Physics Pearlsby Gino van den Bergen; Dirk Gregorius

    Taylor and Francis 2010; US$ 65.95

    Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical... more...

  • Game Development Toolsby Marwan Ansari

    Taylor and Francis 2011; US$ 55.95

    This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development... more...

  • Essential Game Audio: A Complete Education in Producing Sound and Music for Video Gamesby Steve Horowitz; Scott R. Looney

    Taylor and Francis 2014; US$ 68.95

    The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives... more...

  • Unity 2D Game Developmentby Dave Calabrese

    Packt Publishing 2014; US$ 14.99

    A fun, easy-to-follow experience that takes you from an empty project in Unity 4.3+ all the way to a finished, functional 2D platformer, while giving you challenges and ideas to take what you learn in this book and expand upon it. This book is ideal for anyone who wants to learn how to build 2D video games or who just wants to expand their knowledge... more...

  • On the Way to Funby Roberto Dillon

    Taylor and Francis 2010; US$ 33.95

    How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun , the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games,... more...