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Computer games; Programming

  • Beginning Programming with Python For Dummiesby John Paul Mueller

    Wiley 2014; US$ 27.99

    Learn Python—the fun and easy way—and get in the programming game today! Python is one of the fastest growing programming languages, and no wonder. It requires three to five times less time than developing in Java, is a great building block for learning both procedural and object-oriented programming concepts, and is an ideal language... more...

  • Python 3 Text Processing with NLTK 3 Cookbookby Jacob Perkins

    Packt Publishing 2014; US$ 26.99

    This book is intended for Python programmers interested in learning how to do natural language processing. Maybe you?ve learned the limits of regular expressions the hard way, or you?ve realized that human language cannot be deterministically parsed like a computer language. Perhaps you have more text than you know what to do with, and need automated... more...

  • 3D Game Texturesby Luke Ahearn

    Taylor and Francis 2014; US$ 51.95

    A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their... more...

  • Holistic Mobile Game Development with Unityby Penny de Byl

    Taylor and Francis 2014; US$ 45.95

    Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android Games Master mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity . By using Penny de Byl?s holistic method, you will learn... more...

  • Sparrow iOS Game Framework Beginner’s Guideby Johannes Stein

    Packt Publishing 2014; US$ 26.99

    An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS... more...

  • Construct 2 Game Development by Exampleby John Bura

    Packt Publishing 2014; US$ 26.99

    This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production. more...

  • Learning iPhone Game Development with Cocos2D 3.0by Kirill Muzykov

    Packt Publishing 2014; US$ 23.99

    This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game... more...

  • C# Game Programming Cookbook for Unity 3Dby Jeff W. Murray

    Taylor and Francis 2014; US$ 59.95

    An Accessible, Modular Style of Game Building?Easily Start Making Games with Unity 3D C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and... more...

  • An Architectural Approach to Level Designby Christopher W. Totten

    Taylor and Francis 2014; US$ 59.95

    Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level... more...

  • Compute-IT: Student's Book 1 - Computing for KS3by Mark Dorling; George Rouse

    Hodder Education 2014; US$ 23.98

    Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing... more...