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Computer games; Programming

  • 2D Graphics Programming for Gamesby John Jr. Pile

    CRC Press 2016; US$ 50.95

    The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics... more...

  • Honoring the Codeby Matt Barton

    CRC Press 2016; US$ 41.95

    If you want to be successful in any area of game development?game design, programming, graphics, sound, or publishing?you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers , 16 groundbreaking game developers share their stories and offer advice for anyone... more...

  • Game Development Toolsby Marwan Ansari

    CRC Press 2016; US$ 57.95

    This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development... more...

  • iOS Game Developmentby Thomas Lucka

    CRC Press 2016; US$ 49.95

    To create successful games for the iPhone family of mobile devices, developers need to know how touch-input, real-time graphics, and sound come together in the iOS environment. iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch takes you from the basics of app coding to releasing and marketing your game on the App Store. The... more...

  • Introduction to Game Physics with Box2Dby Ian Parberry

    CRC Press 2016; US$ 62.95

    Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game... more...

  • HTML5 Game Enginesby Dan Nagle

    CRC Press 2015; US$ 49.95

    Build and Distribute Your Game Using an HTML5 Game Engine As mobile hardware improves, HTML5 is gradually being used for gaming apps and a growing industry of game engines has begun to support it. HTML5 Game Engines: App Development and Distribution presents an introduction to development with HTML5 game engines as well as an in-depth look... more...

  • Learning C# Programming with Unity 3Dby Alex Okita

    CRC Press 2015; US$ 49.95

    Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with... more...

  • C# Game Programming Cookbook for Unity 3Dby Jeff W. Murray

    CRC Press 2015; US$ 59.95

    An Accessible, Modular Style of Game Building?Easily Start Making Games with Unity 3D C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and... more...

  • The Art of Game Designby Jesse Schell

    CRC Press 2015; US$ 64.95

    Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game?s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering,... more...

  • Design Patterns für die Spieleprogrammierungby Robert Nystrom

    mitp 2015; Not Available

    Die größte Herausforderung bei der Entwicklung von Spielen ist die Komplexität der Software. Der Autor stellt in diesem Buch bewährte Patterns zusammen, die er über Jahre bei der Spieleprogrammierung zusammengestellt und eingesetzt hat. Die Patterns sind in Form unabhängiger Rezepte organisiert. Dabei werden die wichtigsten Probleme berücksichtigt... more...