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Most popular at the top
- McFarland & Company, Inc., Publishers 2009; US$ 35.00
With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity,... more...
- Taylor and Francis 2015; US$ 54.95
The book is concerned with narrative in digital media that changes according to user input?Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners... more...
- Taylor and Francis 2003; US$ 43.95
In this clear and highly accessible book, Tony Feldman provides an account of the evolution and application of digital media. Clarifying its underlying technologies, he identifies its immense commercial and human potential. Using as a starting point a simplification which considers new media in two distinct sectors; packaged 'off-line' media such as... more...
- Springer Netherlands 2006; US$ 162.91
Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive... more...
- Taylor and Francis 2003; US$ 54.95
This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's... more...
- Wiley 2009; US$ 46.95 US$ 40.69
Story Circle is the first collection ever devoted to a comprehensive international study of the digital storytelling movement, exploring subjects of central importance on the emergent and ever-shifting digital landscape. Covers consumer-generated content, memory grids, the digital storytelling youth movement, participatory public history, audience... more...
- Pearson Education 2009; US$ 19.99
See it done. do it yourself.† It?s that Easy! Easy iLife ?09 teaches you the fundamentals of working with the iLife suite, including iPhoto, iMovie, iWeb, and more. Fully illustrated steps with simple instructions guide you through each task, building the skills you need to master iLife ?09 with ease. No need to feel intimidated, we?ll hold your hand... more...
- O'Reilly Media 2003; US$ 19.99
TiVo Hacks helps you get the most out of your TiVo personal video recorder. Armed with just a screwdriver and basic understanding of PC hardware (or willingness to learn), preeminent hackability awaits. This book includes hacks for changing the order of recorded programs, activating the 30-second skip to blaze through commercials, upgrading TiVo's... more...