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  • Apple Training Seriesby Michael E. Cohen; Michael Wohl; Richard Harrington; Mary Plummer

    Pearson Education 2010; US$ 31.99

    In the only Apple-certified guide to iLife '09, Michael Cohen, Michael Wohl, Richard Harrington and Mary Plummer will have you working miracles with iLife within the first few pages. Featuring footage and images from around the world, this book uses real life material and practical lessons that you can apply immediately to your own projects. Focused... more...

  • iWork '09 For Dummiesby Jesse Feiler

    Wiley 2009; US$ 26.99 US$ 21.59

    Dress up office documents the Apple way with iWork '09 and this friendly guide If you're a Mac lover and want to explore life outside of that "other productivity suite," here's your chance to dress up your docs with Apple's iWork '09 and this easy-to-follow guide from Mac technology expert, Jesse Feiler. He draws on 20 years of experience with... more...

  • Intelligent Interactive Multimedia: Systems and Servicesby Robert J. Howlett; Lakhmi C. Jain

    Springer Berlin Heidelberg 2012; US$ 279.00

    This volume contains the Proceedings of the 5th International Conference on Intelligent Interactive Multimedia Systems and Services (KES-IIMSS-12).† The Conference was jointly organised by Nagoya University in Japan and the KES International organisation, and held in the attractive city of Gifu. † The KES-IIMSS conference series, (series chairs... more...

  • Interactive Design for New Media and the Webby Nick Iuppa

    Taylor and Francis 2001; US$ 60.95

    In an age where digital technology makes just about anything possible, Interactive Design for New Media and the Web demonstrates how to realize that promise through the creation of outstanding interactive programs. This hands-on, practical book examines the ever-expanding capabilities of all forms of digital presentation for increasing interactivity,... more...

  • My Avatar, My Selfby Zach Waggoner

    McFarland & Company, Inc., Publishers 2009; US$ 35.00

    With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity,... more...

  • Android 5 Programming by Exampleby Kyle Mew

    Packt Publishing 2015; US$ 35.99

    If you have a great idea for a mobile app, and some familiarity with Java, or a similar procedural programming language, then all you need is this book to turn your idea into a reality. more...

  • Interactive Digital Narrativeby Hartmut Koenitz; Gabriele Ferri; Mads Haahr; Digdem Sezen; TonguÁ Ibrahim Sezen

    Taylor and Francis 2015; US$ 54.95

    The book is concerned with narrative in digital media that changes according to user input?Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners... more...

  • An Introduction to Digital Mediaby Tony Feldman

    Taylor and Francis 2003; US$ 43.95

    In this clear and highly accessible book, Tony Feldman provides an account of the evolution and application of digital media. Clarifying its underlying technologies, he identifies its immense commercial and human potential. Using as a starting point a simplification which considers new media in two distinct sectors; packaged 'off-line' media such as... more...

  • iLife '04 All-in-One Desk Reference For Dummiesby Tony Bove; Cheryl Rhodes

    Wiley 2004; US$ 24.99 US$ 19.99

    Updated to cover the latest iLife features and enhancements, including the new GarageBand application Seven minibooks on iTunes, iPhoto, iMovie, iDVD, GarageBand, iPod, and iLife Extras get readers quickly up to speed with all of Apple's digital media applications Covers the key features of each application, including ripping songs and working... more...

  • Avatars at Work and Playby Ralph Schroeder; Ann-Sofie Axelsson

    Springer Netherlands 2006; US$ 199.00

    Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive... more...