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- Springer London 2010; US$ 149.00
Covering multimedia content analysis and human-machine interaction, this book assembles contributions from leading international experts to examine a range of relevant techniques from computer vision and machine learning to emerging AI technology. more...
- Springer Berlin Heidelberg 2010; US$ 209.00
Multimedia Services in Intelligent Environments explores the developmental challenges involved with integrating multimedia services in intelligent environments, and meets those challenges with state-of-art solutions. more...
- Springer Berlin Heidelberg 2010; US$ 269.00
Presenting an integrated systematic approach, this volume explores multimedia services in intelligent environments. Topics include geographical information systems, interactive entertainment, e-learning, medical diagnosis, telemonitoring, attention management and brain-computer interfaces. more...
- Taylor and Francis 2003; US$ 54.95
This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's... more...
- O'Reilly Media 2012; US$ 42.99
Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you?ll explore several themes in interactive art and design?including 3D graphics, sound, physical interaction, computer vision, and geolocation?and learn the basic programming and electronics concepts... more...
- Wiley 2009; US$ 117.95
Story Circle is the first collection ever devoted to a comprehensive international study of the digital storytelling movement, exploring subjects of central importance on the emergent and ever-shifting digital landscape. Covers consumer-generated content, memory grids, the digital storytelling youth movement, participatory public history, audience... more...
- O'Reilly Media 2003; US$ 19.99
TiVo Hacks helps you get the most out of your TiVo personal video recorder. Armed with just a screwdriver and basic understanding of PC hardware (or willingness to learn), preeminent hackability awaits. This book includes hacks for changing the order of recorded programs, activating the 30-second skip to blaze through commercials, upgrading TiVo's... more...
- Springer London 2011; US$ 149.00
As communication technologies profoundly alter our lives, many spend more time in virtual than physical reality. This book deploys social science theory to analyze ?virtual futures? as imagined by the inhabitants of online gameworlds such as Entropia Universe. more...
- Wiley 2004; US$ 24.99 US$ 19.99
Updated to cover the latest iLife features and enhancements, including the new GarageBand application Seven minibooks on iTunes, iPhoto, iMovie, iDVD, GarageBand, iPod, and iLife Extras get readers quickly up to speed with all of Apple's digital media applications Covers the key features of each application, including ripping songs and working... more...
- Elsevier Science 2003; US$ 77.95
Interactivity is one of the most captivating topics for today's online community. It is a fast-growing field pushed by the rapid development and dispersion of Java, Shockwave, Flash, and QuickTime. While several good books are available about the interactive capabilities of Java, Shockwave, and Flash, until now there hasn't been a book about QuickTime... more...