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Most popular at the top
- Wiley 2009; US$ 121.95
Story Circle is the first collection ever devoted to a comprehensive international study of the digital storytelling movement, exploring subjects of central importance on the emergent and ever-shifting digital landscape. Covers consumer-generated content, memory grids, the digital storytelling youth movement, participatory public history, audience... more...
- Springer London 2010; Not Available
Covering multimedia content analysis and human-machine interaction, this book assembles contributions from leading international experts to examine a range of relevant techniques from computer vision and machine learning to emerging AI technology. more...
- Springer Berlin Heidelberg 2010; US$ 199.00
Multimedia Services in Intelligent Environments explores the developmental challenges involved with integrating multimedia services in intelligent environments, and meets those challenges with state-of-art solutions. more...
- Springer Berlin Heidelberg 2010; US$ 249.00
Presenting an integrated systematic approach, this volume explores multimedia services in intelligent environments. Topics include geographical information systems, interactive entertainment, e-learning, medical diagnosis, telemonitoring, attention management and brain-computer interfaces. more...
- Springer Berlin Heidelberg 2011; US$ 279.00
This volume contains the Proceedings of the 4th International Conference on Intelligent Interactive Multimedia Systems and Services (IIMSS-2011). IIMSS-2011 comes as a sequel to IIMSS-2008 (Piraeus-Athens, Greece, July 9, 10 and 11, 2008), IIMSS-2009 (Mogliano Veneto (near Venice), Italy, July 15, 16 and 17, 2009) and IIMSS-2010 (Baltimore, USA, July... more...
- O'Reilly Media 2012; US$ 42.99
Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you?ll explore several themes in interactive art and design?including 3D graphics, sound, physical interaction, computer vision, and geolocation?and learn the basic programming and electronics concepts... more...
- Springer London 2011; US$ 139.00
As communication technologies profoundly alter our lives, many spend more time in virtual than physical reality. This book deploys social science theory to analyze ?virtual futures? as imagined by the inhabitants of online gameworlds such as Entropia Universe. more...
- Springer US 2010; US$ 269.00
Advances in computer entertainment have impacted upon our lives. This cutting edge handbook covers recent research and technical trends in the field of digital entertainment and art. The book concludes with future trends and developments within this field. more...
- Taylor and Francis 2006; US$ 44.95
Learning how to write for just one type of interactive media, such as web sites or games, is not enough! To be truly successful as an interactive writer or designer, you need to understand how to create content for all types of new media. Writing for Multimedia and the Web is the most comprehensive guide available for interactive writing. It covers... more...