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- Microsoft Press 2004; US$ 31.99
The rules and practices for Scrum?a simple process for managing complex projects?are few, straightforward, and easy to learn. But Scrum?s simplicity itself?its lack of prescription?can be disarming, and new practitioners often find themselves reverting to old project management habits and tools and yielding lesser results. In this illuminating series... more...
- Packt Publishing 2014; US$ 16.99
This book is a clear, detailed and practical guide to learn about designing and deploying you puppet architecture, with informative examples to highlight and explain concepts in a focused manner. This book is designed for users who already have good experience with Puppet, and will surprise experienced users with innovative topics that explore how... more...
- Taylor and Francis 2011; US$ 65.95
Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for... more...
- MobileReference 2012; US$ 3.99
For a PC user, it may be overwhelming to switch to a Mac because of its drastic differences. This book will help you to make a smooth transition to your new Mac by explaining the various features you are already familiar with on a PC and then describing their Mac equivalents. Whether you have purchased a new Mac desktop or laptop, the "Switching... more...
- Packt Publishing 2013; US$ 17.99
The book follows a tutorial-based approach and will teach you how to work with JSON tools, design JSON objects, and how to use different techniques to handle JSON data.This book is a great resource for developers who would like to learn more about JSON and who wish to apply it in their own projects. It will be useful to have some prior knowledge of... more...
- Taylor and Francis 2013; US$ 39.95
Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate... more...
- Packt Publishing 2013; US$ 23.99
This book is a mini tutorial full of code examples and strategies to give you plenty of options when building your own applications with MongoDB.This book is ideal for people who want to develop applications on the Node.js stack quickly and efficiently. Prior knowledge of the stack is not essential as the book briefly covers the installation of the... more...
- Packt Publishing 2014; US$ 26.99
An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS... more...
- Packt Publishing 2014; US$ 26.99
This is a focused guide with lots of practical recipes with presentations of business issues and presentation of the whole test of the system. This book shows the use of Mockito's popular unit testing frameworks such as JUnit, PowerMock, TestNG, and so on. If you are a software developer with no testing experience (especially with Mockito) and you... more...