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Computer Architecture

Most popular at the top

  • Rechnerarchitekturby Arndt Bode; Wolfgang Händler

    Springer Berlin Heidelberg 2013; US$ 49.99

    Das vor1iegende Buch umfa~t den 1. Tei1 eines zweisemestrigen Vor1esungs­ zyk1us Uber Rechnerarchitektur. Es richtet sich an Personen mit Grundkennt­ nissen in Informatik. Der Vor1esungszyk1us wird im Informatik-Studium an der Universitat Er1angen-NUrnberg a1s Grund1agenkurs nach dem Vordip10m angeboten. Die Rechnerarchitektur ist ein Kerngebiet der... more...

  • Simulation-Based Optimizationby Abhijit Gosavi

    Springer US 2014; US$ 99.00

    Simulation-Based Optimization: Parametric Optimization Techniques and Reinforcement Learning introduce the evolving area of static and dynamic simulation-based optimization. Covered in detail are model-free optimization techniques ? especially designed for those discrete-event, stochastic systems which can be simulated but whose analytical models... more...

  • Software Technologiesby José Cordeiro; Marten van Sinderen

    Springer Berlin Heidelberg 2014; US$ 95.00

    This book constitutes the thoroughly refereed proceedings of the 8th International Joint Conference on Software Technologies, ICSOFT 2013, held in Reykjavik, Iceland, in July 2013. The 19 revised full papers presented were carefully reviewed and selected from 121 paper submissions. The papers focus on the following research topics and applications:... more...

  • Sports Engineering and Computer Scienceby Qi Luo

    CRC Press 2015; US$ 269.95

    Sports Engineering and Computer Science contains papers presented at the 2014 International Conference on Sport Science and Computer Science (SSCS 2014), held September 16-17, 2014 in Singapore and at the 2014 International Conference on Biomechanics and Sports Engineering (BSE 2014), held October 24-25, 2014, in Riga, Latvia. The contributions have... more...

  • Traditions of Systems Theoryby Darrell Arnold

    Taylor and Francis 2013; US$ 54.95

    The term ?systems theory? is used to characterize a set of disparate yet related approaches to fields as varied as information theory, cybernetics, biology, sociology, history, literature, and philosophy. What unites each of these traditions of systems theory is a shared focus on general features of systems and their fundamental importance for diverse... more...

  • UML: A Beginner's Guideby Jason Roff

    McGraw-Hill Education 2003; US$ 32.00

    Essential skills for first-time programmers! This easy-to-use book explains the fundamentals of UML. You'll learn to read, draw, and use this visual modeling language to create clear and effective blueprints for software development projects. The modular approach of this series--including drills, sample projects, and mastery checks--makes it easy... more...

  • Unobtrusive Measuresby Eugene J. Webb; Donald T. Campbell; Richard D. Schwartz; Lee Sechrest

    SAGE Publications 1999; US$ 66.00

    Thirty-five years ago, the four authors of this book addressed the problems of validity in social science research. They were interested in new and unused methods for obtaining information. The original edition and an expanded version have often been cited as justification for using novel means to supplement, if not replace, conventional techniques,... more...

  • Words, Semigroups, and Transductionsby Masami Ito; Gheorghe Paun; Sheng Yu

    World Scientific Publishing Company 2001; US$ 108.00

    This is an excellent collection of papers dealing with combinatorics on words, codes, semigroups, automata, languages, molecular computing, transducers, logics, etc., related to the impressive work of Gabriel Thierrin. This volume is in honor of Professor Thierrin on the occasion of his 80th birthday. Contents: Some Operators on Families of Fuzzy Languages... more...

  • ZBrush 4 Sculpting for Games Beginner's Guideby Manuel Scherer

    Packt Publishing 2011; US$ 26.99

    Sculpt machines, environments, and creatures for your game development projects more...

  • ZBrush Creature Designby Scott Spencer

    Wiley 2012; US$ 49.99

    Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using... more...