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Computer Architecture

Most popular at the top

  • Cinema 4D R14 Cookbookby Simon Russell; Michael Szabo

    Packt Publishing 2013; US$ 29.99

    This book is written in a Cookbook style with short recipes designed to effectively teach tools in the minimum amount of time. Each recipe hits on a topic that can be combined or incorporated with other recipes to give you the building blocks you need to start making great designs with Cinema 4D. Rather than demonstrating how to make a few specific... more...

  • Blender 2.49 Scriptingby Michel J. Anders

    Packt Publishing 2010; US$ 23.99

    The focus of the book is on practical problems and how to solve them in Python. The examples given are useful programs that try to solve real-world needs. Each chapter revolves around a single concept giving several examples gradually growing in difficulty. Each section analyses the problem first before diving into coding and gives extensive background... more...

  • Blender 2.5 Hotshotby John E. Herreno

    Packt Publishing 2011; US$ 26.99

    Using a projects based approach you will learn fun and challenging aspects of Blender 3D development. With each project you will be able to show off a creation that utilizes Blender 3D maximum potential. If you are already able to perform some basic tasks with Blender 3D and want to go from the simple and boring renders of monkey-headed characters... more...

  • Blender 2.5 Character Animation Cookbookby Virgilio Vasconcelos

    Packt Publishing 2011; US$ 26.99

    Part of Packt's Cookbook series, each chapter focuses on a different aspect of animation. If you don't have the time to work your way through a long tutorial, then this is the book for you. The step-by-step recipes are independent from each other so you can dip in and out of the book to add great effects as and when you need them. Blender users... more...

  • Blender 2.5 Materials and Textures Cookbookby Colin Litster

    Packt Publishing 2011; US$ 26.99

    Each chapter in the book follows a themed approach to creating materials using the new Blender 2.5 features. As you read through each chapter you will learn approaches to create materials and textures. These materials and textures will help you to create a flawless simulation of real-world objects. You need not read the chapters in any particular order... more...

  • Traditions of Systems Theoryby Darrell Arnold

    Taylor and Francis 2013; US$ 140.00

    The term ?systems theory? is used to characterize a set of disparate yet related approaches to fields as varied as information theory, cybernetics, biology, sociology, history, literature, and philosophy. What unites each of these traditions of systems theory is a shared focus on general features of systems and their fundamental importance for diverse... more...

  • Getting Started with Lumion 3Dby Ciro Cardoso

    Packt Publishing 2013; US$ 18.99

    A beginner's guide which flows from novice level discussion into intermediate level usage and finally helps the experts with tips and tricks."Getting Started with Lumion 3D" is the perfect book for someone without any experience in Lumion and who wants to start performing architectural visualization. It is also ideal for intermediate... more...

  • Gecon 2006by Hing-Yan Lee; Steven Miller

    World Scientific Publishing Company 2006; US$ 176.00

    Grid computing systems utilize the heterogeneous networked resources, such as computation, information, database, storage, bandwidth, etc., through the Internet. The systems can operate in predefined and organized ways or form the collected resource systems through self-organizing and decentralized ways. Even with the various types of abundant resources... more...

  • Modeling and Simulation in Scienceby Vito Di Gesų; Giosuč Lo Bosco; Maria Concetta Maccarone

    World Scientific Publishing Company 2007; US$ 260.00

    This proceedings volume contains results presented at the Sixth International Workshop on Data Analysis in Astronomy — “Modeling and Simulation in Science” held on April 15-22, 2007, at the Ettore Majorana Foundation and Center for Scientific Culture, Erice, Italy. Recent progress and new trends in the field of simulation and modeling... more...

  • Parallel Computingby G. R. Joubert; A. Murli; F. J. Peters; M. Vanneschi

    World Scientific Publishing Company 2002; US$ 321.00

    The near future will see the increased use of parallel computing technologies at all levels of mainstream computing. Computer hardware increasingly employs parallel techniques to improve computing power for the solution of large scale and computer intensive applications. Cluster and grid technologies make possible high speed computing facilities at... more...