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Computer Architecture

Most popular at the top

  • ZBrush Creature Designby Scott Spencer

    Wiley 2012; US$ 49.99 US$ 34.99

    Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using... more...

  • 3D Animation Essentialsby Andy Beane

    Wiley 2012; US$ 39.99 US$ 23.99

    The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience... more...

  • Oracle WebLogic Server 11g Administration Handbookby Sam R. Alapati

    McGraw-Hill Education 2011; US$ 65.00 US$ 53.30

    Master the Configuration and Administration of Oracle WebLogic Server 11 g Oversee a robust, highly available environment for your mission-critical applications using the expert information in this Oracle Press guide. Oracle WebLogic Server 11g Administration Handbook explains the latest management techniques for the de facto application server... more...

  • Introducing ZBrush 3rd Editionby Eric Keller

    Wiley 2012; US$ 49.99 US$ 34.99

    Learn ZBrush inside and out with this updated new edition Get totally comfortable sculpting in a digital environment with the latest edition of this bestselling beginner's guide to ZBrush. Fully updated for the newest version of the software, ZBrush 4R3, this book dispels any fears you might have about the difficulty of using ZBrush and soon... more...

  • ZBrush 4 Sculpting for Games Beginner's Guideby Manuel Scherer

    Packt Publishing 2011; US$ 26.99

    Sculpt machines, environments, and creatures for your game development projects more...

  • Away3D 3.6 Cookbookby Michael Ivanov

    Packt Publishing 2011; US$ 32.99

    Over 80 practical recipes for creating stunning graphics and effects with the fascinating Away3D engine more...

  • Figures, Characters, and Avatarsby Les Pardew

    Course Technology PTR 2012; US$ 34.99

    Discover how to most effectively use the powerful new DAZ Studio™ 4.0 to create stunning 3D art with the latest version of the popular FIGURES, CHARACTERS, AND AVATARS: THE OFFICIAL GUIDE TO USING DAZ STUDIO TO CREATE BEAUTIFUL ART. Written by accomplished instructor, successful author, and leading entertainment animator Les Pardew, this book... more...

  • Unobtrusive Measuresby Eugene J. Webb; Donald T. Campbell; Richard D. Schwartz; Lee Sechrest

    SAGE Publications 1999; US$ 71.00 US$ 60.35

    Thirty-five years ago, the four authors of this book addressed the problems of validity in social science research. They were interested in new and unused methods for obtaining information. The original edition and an expanded version have often been cited as justification for using novel means to supplement, if not replace, conventional techniques,... more...

  • Maya Visual Effects The Innovator's Guideby Eric Keller

    Wiley 2013; US$ 49.99 US$ 34.99

    Create innovative CG solutions with Maya and this creative guide Professional Maya artists have to think on their feet. It's nothing for them to receive just vague sketches or incomplete ideas of what the studio wants and have to come up with something brilliant. If you're an intermediate to advanced Maya user, Maya Visual Effects: The Innovator's... more...

  • Blender 2.6 Cycles, Materials and Textures Cookbookby Enrico Valenza

    Packt Publishing 2013; US$ 26.99

    Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures.This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement.... more...