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- Wiley 2012; US$ 55.00
3-D Human Modeling and Animation Third Edition All the tools and techniques you need to bring human figures to 3-D life Thanks to today's remarkable technology, artists can create and animate realistic, three-dimensional human figures that were not possible just a few years ago. This easy-to-follow book guides you through all the necessary steps... more...
- Wiley 2012; US$ 39.99
The essential fundamentals of 3D animation for aspiring 3Dartists 3D is everywhere--video games, movie and television specialeffects, mobile devices, etc. Many aspiring artists and animatorshave grown up with 3D and computers, and naturally gravitate tothis field as their area of interest. Bringing a blend of studioand classroom experience to offer... more...
- Taylor and Francis 2012; US$ 36.95
Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches... more...
- Springer 2013; US$ 129.00
3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide... more...
- Taylor and Francis 2012; US$ 48.95
Add 3D to your mograph skillset! For the experienced 2D artist, this lavishly illustrated, 4 color book presents the essentials to building and compositing 3D elements into your 2D world of film and broadcast. Concepts and techniques are presented in concise, step-by-step tutorials, hundreds of which are featured throughout. Featured applications include... more...
- SPIE 2011; US$ 34.00
This book provides a broad overview of research trends in 3D video and related technologies. The text was developed to meet the needs of a nontechnical reader group who desire to understand the issues, concerns, technical problems and their currently proposed solutions, and the interactions among different components of the entire 3DTV chain. Current... more...
- Wiley 2008; US$ 49.99
The only comprehensive reference-tutorial on 3ds Max available, this book is everyone's favorite. Whether you're a beginner looking for 3D basics or a full-fledged animator seeking new ways to dazzle viewers with your creations, it's all here. You'll find pages of professional tips, loads of advice, and more than 150 step-by-step tutorials guaranteed... more...
- Taylor and Francis 2006; US$ 49.95
Bring 3D film effects to the big screen. Generate realistic characters for a top-selling game. Create rich and complex design visualization. Autodesk® 3ds Max® 9 lets you maximize your productivity and tackle challenging animation projects. And this book, developed by Autodesk insiders, lets you master the essential tools and techniques. Learn how... more...
- Taylor and Francis 2012; US$ 49.95
There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. ... more...
- Packt Publishing 2012; US$ 26.99
Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling... more...