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Computer Architecture

  • 100 Minuten für Konfigurationsmanagementby Marcus Grande

    Vieweg+Teubner Verlag 2012; US$ 29.95

    In der Produkt-, System- und Softwareentwicklung spielt die professionelle Umsetzung des Konfigurationsmanagements eine entscheidende Rolle für den Erfolg des entstehenden Produkts. Dieses Buch vermittelt in kompakter Form das notwendige Grundwissen für das Konfigurationsmanagement. Anhand von Praxisberichten und Beispielvorlagen können Leser die Inhalte... more...

  • 100 Volumes of 'Notes on Numerical Fluid Mechanics'by

    Springer Berlin Heidelberg 2009; US$ 299.00

    In a book that will be required reading for engineers, physicists, and computer scientists, the editors have collated a number of articles on fluid mechanics, written by some of the world?s leading researchers and practitioners in this important subject area. more...

  • 3-D Human Modeling and Animationby Peter Ratner

    Wiley 2012; US$ 55.00

    3-D Human Modeling and Animation Third Edition All the tools and techniques you need to bring human figures to 3-D life Thanks to today's remarkable technology, artists can create and animate realistic, three-dimensional human figures that were not possible just a few years ago. This easy-to-follow book guides you through all the necessary steps... more...

  • 3D Animation Essentialsby Andy Beane

    Wiley 2012; US$ 39.99

    The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience... more...

  • 3D Art Essentialsby Ami Chopine

    Taylor and Francis 2012; US$ 36.95

    Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches... more...

  • 3D Computer Visionby Christian Wöhler

    Springer Berlin Heidelberg 2009; US$ 49.95

    This book provides an introduction to the foundations of three-dimensional computer vision and describes recent contributions to the field. Geometric methods include linear and bundle adjustment based approaches to scene reconstruction and camera calibration, stereo vision, point cloud segmentation, and pose estimation of rigid, articulated, and flexible... more...

  • 3D Immersive and Interactive Learningby

    Springer Singapore 2013; US$ 159.00

    This book reviews innovative uses of 3D for immersive and interactive learning, covering gifted programs, normal stream and special needs education. Reports on curriculum-based 3D learning in classrooms, and co-curriculum-based 3D student research projects. more...

  • 3D Motion Graphics for 2D Artistsby Bill Byrne

    Taylor and Francis 2012; US$ 48.95

    Add 3D to your mograph skillset! For the experienced 2D artist, this lavishly illustrated, 4 color book presents the essentials to building and compositing 3D elements into your 2D world of film and broadcast. Concepts and techniques are presented in concise, step-by-step tutorials, hundreds of which are featured throughout. Featured applications include... more...

  • 3D Video Coding for Embedded Devicesby Bruno Zatt; Muhammad Shafique; Sergio Bampi; Jörg Henkel

    Springer New York 2014; US$ 129.00

    This book shows how to develop energy-efficient algorithms and hardware architectures to allow high-definition 3D video coding on resource-constrained embedded devices. Includes an introduction to 3D video, state-of-the-art 3D video coding techniques and more. more...

  • 3D Video Technologiesby Levent Onural

    SPIE 2011; US$ 34.00

    This book provides a broad overview of research trends in 3D video and related technologies. The text was developed to meet the needs of a nontechnical reader group who desire to understand the issues, concerns, technical problems and their currently proposed solutions, and the interactions among different components of the entire 3DTV chain. Current... more...