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Most popular at the top
- Elsevier Science 2015; US$ 49.95
Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications... more...
- Wiley 2015; US$ 39.99 US$ 34.99
Learn 3D animation the easy way with this complete step-by-step guide Blender For Dummies is the quick and easy guide to learning 3D modeling and animation using the popular, free, open source Blender software. You'll learn how to create models, animate movement, and render well-lit scenes as you master the powerful features that rival the more... more...
- Wiley 2011; US$ 29.99 US$ 26.50
Adobe Illustrator is the gold standard for creating exciting, color-rich artwork for print, the Web, or even mobile devices. Whether you’re stepping up to Illustrator CS4 or tackling Illustrator for the first time, you’ll find Illustrator CS4 For Dummies is the perfect partner. This full-color guide gives you the scoop on the newest... more...
- Elsevier Science 2012; US$ 88.95
The UX Book: Process and Guidelines for Ensuring a Quality User Experience aims to help readers learn how to create and refine interaction designs that ensure a quality user experience (UX). The book seeks to expand the concept of traditional usability to a broader notion of user experience; to provide a hands-on, practical guide to best practices... more...
- Packt Publishing 2013; US$ 26.99
SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don?t know how to start implementing... more...
- O'Reilly Media 2010; US$ 19.99
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's... more...
- Pearson Education 2006; US$ 39.99
3ds Max is a leader in 3D animation for game development, design visualization, and visual effects and enables users to outperform the competition when it comes to high-volume visual effects production. From 3D storyboards and digital matte paintings to realistic digital environments, believable characters, and impressive crowds, this all-in-one software... more...
- Pearson Education 2006; US$ 27.99
If you're looking for an easy way to work fast in Photoshop CS2, congratulations, you've found it! Matt Kloskowski, Education and Curriculum Developer for the NAPP, shows you how to use the power of automation to instantly save time, money, and frustration. Once you master these powerful tools, you'll wonder how you ever got along without them.... more...
- Pearson Education 2006; US$ 36.00
What's new in 3ds Max 8? Should I upgrade? How can 3ds Max 8 help me become more productive? Author and master trainer Ted Boardman answers all those questions and many more in the latest edition of his expert guide, 3ds Max 8 Fundamentals. You?ll not only learn the process of modeling and animating objects in 3ds Max 8, but also gain an appreciation... more...