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- Packt Publishing 2013; US$ 29.99
This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity... more...
- Elsevier Science 2012; US$ 88.95
The UX Book: Process and Guidelines for Ensuring a Quality User Experience aims to help readers learn how to create and refine interaction designs that ensure a quality user experience (UX). The book seeks to expand the concept of traditional usability to a broader notion of user experience; to provide a hands-on, practical guide to best practices... more...
- Packt Publishing 2014; US$ 23.99
If you are a beginner to AndEngine, or mobile game development in general, and you are looking for a simple way to start making games for Android, this book is for you. You should already know the basics of Java programming, but no previous game development experience is required. more...
- O'Reilly Media 2008; US$ 27.99
No matter where you are on the organizational ladder, the odds are high that you've delivered a high-stakes presentation to your peers, your boss, your customers, or the general public. Presentation software is one of the few tools that requires professionals to think visually on an almost daily basis. But unlike verbal skills, effective visual expression... more...
- Packt Publishing 2014; US$ 16.99
If you want to educate people using video learning techniques, this book is for you. Whether you are a teacher, a designer, or corporate learning staff and intend to deliver knowledge through videos, the exercises will benefit you, teaching the indispensable skills to produce and deliver effective educational content. No previous knowledge of Camtasia... more...
- Taylor and Francis 2012; US$ 53.95
Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern... more...
- Morgan & Claypool Publishers 2016; US$ 56.00
Path planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. Given the growing demands on the size and complexity of modern virtual worlds, a number of new techniques have been developed for achieving intelligent navigation for the next generation of interactive multi-agent simulations.... more...
- Pearson Education 2016; US$ 49.99
This study guide uses text integrated with video to help you gain real-world skills that will get you started in your career in photography, graphics, or design and lays the foundation for taking the Photoshop ACA exam. A mix of project-based lessons, practical videos, and regular assessments throughout prepares you for an entry-level position in... more...
- Packt Publishing 2016; US$ 39.99
Enhance your understanding of Computer Vision and image processing by developing real-world projects in OpenCV 3 About This Book: Get to grips with the basics of Computer Vision and image processing; This is a step-by-step guide to developing several real-world Computer Vision projects using OpenCV 3; This book takes a special focus on working with... more...
- Packt Publishing 2016; US$ 39.99
Harness the power of procedural content generation to design unique games with Unity About This Book: Learn the basics of PCG development; Develop a 2D game from start to finish; Explore all the different ways PCG can be applied in games Who This Book Is For. This book is for Unity game developers, especially those who work on indie games. You should... more...