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Computer Graphics

  • Introduction to Computer Graphicsby Fabio Ganovelli; Massimiliano Corsini; Sumanta Pattanaik; Marco Di Benedetto

    Taylor and Francis 2014; US$ 89.95

    Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example... more...

  • Blender 3D Basicsby Gordon Fisher

    Packt Publishing 2014;

    Written in a step-by-step tutorial style, covering the fundamentals relating to typical 3D modeling, which will help you create the fully animated scene. This book is for 3D Artists and Designers who want to learn efficient building of 3D Animations. Knowledge of 3D Modeling is essential but no prior experience with Blender is required. more...

  • Digital Mayhem 3D Landscape Techniquesby Duncan Evans

    Taylor and Francis 2014; US$ 49.95

    Compiled by Duncan Evans, founder and inspiration behind 3DArtist Magazine. The Masters at Work titles will offer digital inspiration with hands-on insight and techniques from professional digital artists. More than just a gallery book - each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. Start... more...

  • Photoshop for Gamesby Shawn Nelson

    Pearson Education 2014; US$ 39.99

    Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane.  This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find... more...

  • Cocos2d-x Game Development Essentialsby Frahaan Hussain; Arutosh Gurung; Gareth Jones

    Packt Publishing 2014; US$ 13.99

    This book is designed to help existing developers who are looking to learn this amazing framework, which provides cross-platform development. It is also perfect for developers who already have an existing C++ foundation and would like to learn game development using Cocos2d-x, or those who are coming from another framework. more...

  • 3D Animation for the Raw Beginner Using Mayaby Roger King

    Taylor and Francis 2014; US$ 59.95

    Each chapter of 3D Animation for the Raw Beginner Using Maya introduces critical aspects of the 3D animation process and presents clear and concise tutorials that link key concepts to practical Autodesk® Maya® techniques. Providing a principles-based, yet pragmatic, approach to 3D animation, this first-of-its-kind book: Describes the process... more...

  • GPGPU Programming for Games and Scienceby David H. Eberly

    Taylor and Francis 2014; US$ 89.95

    An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is easily maintained, reusable, and readable... more...

  • Virtual World Designby Ann Latham Cudworth

    Taylor and Francis 2014; US$ 49.95

    Learn How to Create Immersive Virtual Environments Written by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines... more...

  • Semantic Multimedia Analysis and Processingby Evaggelos Spyrou; Dimitris Iakovidis; Phivos Mylonas

    Taylor and Francis 2014; US$ 129.95

    Broad in scope, Semantic Multimedia Analysis and Processing provides a complete reference of techniques, algorithms, and solutions for the design and the implementation of contemporary multimedia systems. Offering a balanced, global look at the latest advances in semantic indexing, retrieval, analysis, and processing of multimedia, the book features... more...

  • Game Magicby Jeff Howard

    Taylor and Francis 2014; US$ 59.95

    Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer?s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis... more...