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Computer Graphics

  • Adobe Illustrator CC Classroom in a Book (2015 release)by Brian Wood

    Pearson Education 2015; US$ 47.99

    The fastest, easiest, most comprehensive way to learn Adobe Illustrator CC (2015 release) Classroom in a BookŪ, the best-selling series of hands-on software training workbooks, offers what no other book or training program does?an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. Adobe... more...

  • Multiplayer Game Programmingby Josh Glazer; Sanjay Madhav

    Pearson Education 2015; US$ 43.99

    The Practical Guide to Building Reliable Networked Multiplayer Games   Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience... more...

  • Rigging for Gamesby Eyal Assaf

    Taylor and Francis 2015; US$ 46.95

    Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin , it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look... more...

  • Fundamentals of Computer Graphics, Fourth Editionby Steve Marschner; Peter Shirley

    CRC Press 2015; US$ 109.95

    Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen... more...

  • Comedy for Animatorsby Jonathan Lyons

    Taylor and Francis 2015; US$ 34.95

    While comedy writers are responsible for creating clever scripts, comedic animators have a much more complicated problem to solve: What makes a physical character funny ? Comedy for Animators breaks down the answer by exploring the techniques of those who have used their bodies to make others laugh. Drawing from traditions such as commedia dell?arte,... more...

  • Animated Storytellingby Liz Blazer

    Pearson Education 2015; US$ 19.99

    Animation is a limitless medium for telling stories. Artists can create worlds, defy gravity, flip from factual to fantasy, and transport audiences to places they never imagined. The challenge is having the discipline to reel it in and be intentional about your storytelling choices. This book shows you how. In Animated Storytelling, you?ll learn... more...

  • Unity Game Development in 24 Hours, Sams Teach Yourselfby Ben Tristem; Mike Geig

    Pearson Education 2015; US$ 35.99

    In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games!   This book?s straightforward, step-by-step approach teaches you everything from the absolute basics... more...

  • Animation: A World Historyby Giannalberto Bendazzi

    Taylor and Francis 2015; US$ 54.95

    A continuation of 1994?s groundbreaking Cartoons, Giannalberto Bendazzi?s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia,... more...

  • Unity 5 Game Optimizationby Chris Dickinson

    Packt Publishing 2015; US$ 35.99

    Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine About This Book: Optimize CPU cycles, memory usage, and GPU throughput for any Unity3D application; Master optimization techniques across all Unity Engine features including Scripting, Asset Management, Physics, Graphics Features,... more...

  • Cocos2d-x Cookbookby Akihiro Matsuura

    Packt Publishing 2015; US$ 35.99

    Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x About This Book: Build exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-x; Explore the nitty-gritty of the latest Cocos2d-x on the block, version 3.6; A step-by-step guide that shows you the functionalities of... more...