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Computer Graphics

  • Knowledge Transfer between Computer Vision and Text Miningby Radu Tudor Ionescu; Marius Popescu

    Springer International Publishing 2016; US$ 129.00

    This ground-breaking text/reference divergesfrom the traditional view that computer vision (for image analysis) and stringprocessing (for text mining) are separate and unrelated fields of study,propounding that images and text can be treated in a similar manner for thepurposes of information retrieval, extraction and classification. Highlightingthe... more...

  • A Far-Infrared Spectro-Spatial Space Interferometerby Roser Juanola-Parramon

    Springer International Publishing 2016; US$ 129.00

    This thesis describes the physics and computational aspects of an end-to-end simulator to predict the performance of a Space-based Far Infrared Interferometer. The present thesis also includes, the science capabilities and instrumental state-of-the art. The latter is the ambitious next step which the Far-Infrared Astrophysical community needs to take... more...

  • Virtual and Remote Control Towerby Norbert Fürstenau

    Springer International Publishing 2016; US$ 139.00

    The interdisciplinary research and development work carried out in the last ten years which is presented in this book aimed at replacing the conventional airport control tower by a new ?remote tower operation? work environment (RTO) which should enhance work efficiency and safety and reduce costs. This revolutionary human?system interface allows for... more...

  • Getting Started with Processing.pyby Allison Parrish; Ben Fry; Casey Reas

    Maker Media, Inc 2016; US$ 21.99

    Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and... more...

  • 3D Printed Science Projectsby Joan Horvath; Rich Cameron

    Apress 2016; US$ 34.99

    This book describes how to create 3D printable models that can help students from kindergarten through grad school learn math, physics, botany, chemistry, engineering and more. Each of the eight topics is designed to be customized by the reader to create a wide range of projects suitable for science fairs, extra credit, or classroom demonstrations.... more...

  • Multimodal Computational Attention for Scene Understanding and Roboticsby Boris Schauerte

    Springer International Publishing 2016; US$ 129.00

    This book presents state-of-the-art computationalattention models that have been successfully tested in diverse applicationareas and can build the foundation for artificial systems to efficientlyexplore, analyze, and understand natural scenes. It gives a comprehensive overview of the most recentcomputational attention models for processing visual... more...

  • Jump Start Sketchby Daniel Schwarz

    SitePoint 2016; US$ 19.00

    Get a Jump Start on the up and coming power tool on the design scene, Sketch! Sketch is fast becoming a favorite tool of modern web designers. With a simple, clean UI, and a raft of powerful features, such as intuitive grids, unlimited artboards, and granular export, Sketch is a great tool for web design; it's easy to see why so many top designers... more...

  • Transactions on Edutainment XIIby Zhigeng Pan; Adrian David Cheok; Wolfgang Müller; Mingmin Zhang

    Springer Berlin Heidelberg 2016; US$ 98.00

    This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education,... more...

  • Retrogame Archeologyby John Aycock

    Springer International Publishing 2016; US$ 99.00

    Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever... more...

  • Scientific Computing in Electrical Engineeringby Andreas Bartel; Markus Clemens; Michael Günther; E. Jan W. ter Maten

    Springer International Publishing 2016; US$ 139.00

    This book is a collection of selected papers presented at the 10thInternational Conference on Scientific Computing in Electrical Engineering(SCEE), held in Wuppertal, Germany in 2014. The book is divided into fiveparts, reflecting the main directions of SCEE 2014: 1. Device Modeling,Electric Circuits and Simulation, 2. Computational Electromagnetics,... more...