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- Taylor and Francis 2014; US$ 29.95
Master the art of linear perspective. If you?re an animator, illustrator, comic book artist, game artist or anything in between, you need to be able to create images that accurately and realistically show space, dimension and form. Simplifying Perspective is the one and only guide that thoughtfully and clearly breaks down the principles of perspective... more...
- Taylor and Francis 2014; US$ 129.95
This book allows readers to expand the versatility of AutoCAD ® design and documentation software. It provides ready-to-use procedures and computer programs for solving problems in a variety of application areas, including computer-aided design, data visualization, evolutionary computation, numerical methods, single and multicriteria optimization,... more...
- Palgrave Macmillan 2014; US$ 45.00
Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews undertaken with animators alongside an analysis of the user interface of animation software. Wood develops a novel framework for considering computer-generated images found in visual effects and animations. more...
- Pearson Education 2014; US$ 35.99
The Unity Engine Tutorial for Any Game Creator Unity is now the world?s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning... more...
- O'Reilly Media 2014; US$ 33.99
Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you?re an experienced programmer who?s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with... more...
- Taylor and Francis 2014; US$ 99.95
Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human... more...
- Elsevier Science 2014; US$ 39.95
Content-based 3-D object retrieval has attracted extensive attention recently and has applications in a variety of fields, such as, computer-aided design, tele-medicine,mobile multimedia, virtual reality, and entertainment. The development of efficient and effective content-based 3-D object retrieval techniques has enabled the use of fast 3-D reconstruction... more...
- Ten Speed Press 2014; US$ 19.99
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling , game writer and producer Evan Skolnick provides a comprehensive yet... more...
- mitp/bhv 2014; US$ 44.65
3D-Grafik und 3D-Animation in der Praxis* Design ? Modeling ? Texturing ? Rigging ? Animation ? Lighting ? Rendering * Mit allen Neuerungen zu Maya 2015 inkl. umfassender Kapitel zu Muscles, nDynamics und Bifrost* Alle wichtigen Schritte weitgehend anhand eines durchgehenden Beispiels erklärtAutodesk Maya ist das Profiprogramm für 3D-Grafik und 3D-Animation.... more...
- Packt Publishing 2014; US$ 26.99
If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it... more...