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- Taylor and Francis 2014; US$ 44.95
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical... more...
- Cengage Learning PTR 2014; US$ 69.99
Ai Game Programming Wisdom 4 Is an Information-Packed Collection of Cutting-Edge Techniques, Algorithms, and Architectures Used in Commercial Game Development. the More Than 50 New Articles Assembled Here Were Written by Industry Pros and Explore Every Important Aspect of Ai Programming, Including Scripting and Dialogue, Movement and Pathfinding, Architecture,... more...
- Pearson Education 2014; US$ 47.99
For decades, Sharon Steuer and her international WOW! team have been showcasing the world?s best artists and designers working in Illustrator. In this expanded edition of the best-selling and award-winning Illustrator WOW! Book, you?ll find hundreds of tips, tricks, and techniques derived from actual projects from top Illustrator artists. You?ll learn... more...
- Pearson Education 2014; US$ 31.99
For almost two decades, the best-selling Visual QuickStart Guides by Elaine Weinmann and Peter Lourekas have been the textbooks of choice in classrooms and the go-to tutorial and reference for art and design professionals. This edition includes their trademark features: clear, concise, step-by-step instructions; hundreds of full-color illustrations;... more...
- Packt Publishing 2014; US$ 23.99
If you are a beginner to AndEngine, or mobile game development in general, and you are looking for a simple way to start making games for Android, this book is for you. You should already know the basics of Java programming, but no previous game development experience is required. more...
- Taylor and Francis 2014; US$ 99.95
A Versatile Framework for Handling Subdivided Geometric Objects Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing gathers important ideas related to combinatorial maps and explains how the maps are applied in geometric modeling and image processing. It focuses on two subclasses of combinatorial maps: n... more...
- Taylor and Francis 2014; US$ 48.95
One of the most exciting new features in After Effects is the integration of Cinema 4D using the CINEWARE plug-in and a free version of Cinema 4D Lite. Both provide a wide assortment of new 3D tools and options that are difficult or nearly impossible to achieve in After Effects alone. This book clearly demonstrates how the new 3D workflow bridges... more...
- Taylor and Francis 2014; US$ 59.95
V-Ray My Way: A Practical Designers Guide to Creating Realistic Imagery Using V-Ray & 3ds Max is a practical, hands-on guide to creating some of the most stunning computer-generated images possible. It caters to the design masses; architects, engineers, interior designers, industrial designers, photographers, and enthusiasts will find this book... more...
- Morgan & Claypool Publishers 2014; US$ 65.00
This book is a guide for researchers and practitioners to the new frontiers of 3D shape analysis and the complex mathematical tools most methods rely on. The target reader includes students, researchers and professionals with an undergraduate mathematics background, who wish to understand the mathematics behind shape analysis. The authors begin with... more...
- Taylor and Francis 2014; US$ 44.95
Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015 , for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render,... more...