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Computer Graphics

  • Essentials of Digital Signal Processingby B. P. Lathi; Roger A. Green

    Cambridge University Press 2014; US$ 79.00

    Offers a fresh approach to digital signal processing (DSP), combining heuristic reasoning and physical appreciation with mathematical methods. more...

  • GPU Pro 5by Wolfgang Engel

    Taylor and Francis 2014; US$ 79.95

    In GPU Pro 5 : Advanced Rendering Techniques , section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.? Divided into six sections, the book covers... more...

  • Game Magicby Jeff Howard

    Taylor and Francis 2014; US$ 59.95

    Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer?s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis... more...

  • Photoshop CS5by Mark Galer; Philip Andrews

    Taylor and Francis 2014; US$ 44.95

    Master Photoshop CS5 project-by-project! Using a celebrated combination of real world examples, step-by-step projects and professional advice, two internationally recognized authors and Adobe Photoshop Ambassadors guide you through this powerful software package so you can start creating your own works of art in no time. Broken into three parts... more...

  • The Black Art of Multiplatform Game Programmingby Jazon Yamamoto

    Cengage Learning PTR 2014; US$ 44.99

    Until recently, most independent or hobbyist game programming took place on the Microsoft Windows platform. Mac OS and Linux weren’t nearly as popular, and programming on home game consoles was out of the question. Today’s game-programming world is more diverse. THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING is for developers working across... more...

  • Getting Started in ZBrushby Greg Johnson

    Taylor and Francis 2014; US$ 49.95

    Getting Started in ZBrush is a gentle introduction to ZBrush, today?s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another... more...

  • Scratch 2.0 Beginner's Guide (Update)by Michael Badger

    Packt Publishing 2014; US$ 29.99

    The book uses step-by-step instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project.The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because... more...

  • Mastering CryENGINEby Sascha Gundlach; Michelle Martin

    Packt Publishing 2014; US$ 29.99

    CryENGINE is one of the most powerful real-time 3D engines available today. Used in blockbuster games like FarCry, Crysis, and Ryse, its rendering and real-time capabilities are unmatched. The CryENGINE SDK toolkit can be used to build any type of game, from first-person shooters to strategy games and simulations. This book will take your CryENGINE... more...

  • iOS Game Development Cookbookby Jonathon Manning; Paris Buttfield-Addison

    O'Reilly Media 2014; US$ 39.99

    Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you?re familiar with iOS and Objective-C, this is the problem-solving guide you want. Rather than focus on specific game engines... more...

  • The HDR Bookby Rafael Concepcion

    Pearson Education 2014; US$ 35.99

    When it comes to HDR, only three key ingredients are needed: hardware, software, and post-processing technique. Hardware is simple?there are only a few things you need to set up and shoot an HDR series. Software is vastly improved, making it easier for anyone to create an HDR image. The hard part is the post-processing technique. There are only two... more...