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Entertainment & Games

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  • Starcraft II: Flashpointby Christie Golden

    Pocket Books 2012; US$ 7.99

    The sinister zerg leader no longer commands her legions of bloodthirsty aliens against the humans of the Koprulu sector, all thanks to the combined courage and tenacity of Jim Raynor, General Horace Warfield, and a mismatched team of Dominion soldiers and outlaw rebels. Although the queen is no more, Sarah Kerrigan is very much alive. The woman... more...

  • My PlayStation Vitaby Bill Loguidice; Christina T. Loguidice

    Pearson Education 2012; US$ 19.99

    Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita! Unbox your PS VitaTM,... more...

  • Game Programming Gems 7by Scott Jacobs

    Cengage Learning PTR 2014; US$ 69.99

    Welcome to the seventh volume of the must-have reference series for game developers, Game Programming Gems, the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 7" provides the tools and inspiration that game developers need to excel.... more...

  • Adobe Premiere Pro CS3 Bibleby Adele Droblas; Seth Greenberg

    Wiley 2015; US$ 49.99

    Create dynamite digital video with this definitive guide Go from the basics to professional video production as you master the ins-and-outs of the latest version of Adobe's desktop digital video application, Adobe Premiere Pro CS3. This updated and expanded edition of Adobe Premiere Pro Bible covers Premiere Pro CS3's powerful new features with... more...

  • The Nintendo Wii Pocket Guideby Bart G. Farkas

    Pearson Education 2009; US$ 11.99

    Here is your essential companion to the best-selling Wii game console. The Nintendo Wii Pocket Guide steers you through how to Set up your Wii and connect it to your network. Make your way around the Wii Channels. Pick and use Wii controllers, including the Wii Remote, Nunchuk, and Classic and GameCube controllers. Create and edit your own... more...

  • Adobe Illustrator CS4 Classroom in a Bookby Adobe Creative Team

    Pearson Education 2010; US$ 43.99

    This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. The fastest, easiest, most comprehensive way to learn Adobe Illustrator CS4 Adobe Illustrator CS4 Classroom in a Book contains 15 lessons. The book covers the basics of learning Illustrator and provides countless... more...

  • Powering Upby Rebecca Mileham

    Wiley 2008; US$ 26.99

    When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's... more...

  • Beginning Game Programming with Flashby Lakshmi Prayaga; Hamsa Suri

    Course Technology PTR 2007; US$ 29.99

    If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main... more...

  • Beginning OpenGL Game Programmingby Luke Benstead

    Course Technology PTR 2009; US$ 34.99

    Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, Beginning OpenGL Game Programming, Second Edition will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL,... more...

  • Protecting Gamesby Steven Davis

    Course Technology PTR 2009; US$ 39.99

    Security measures are a critical piece of the game development process because they not only affect the player’s ability to safely access and enjoy a game but a publisher’s ability to profit from it. Protecting Games: A Security Handbook for Game Developers and Publishers provides IT and game security professionals with the solutions and... more...