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Most popular at the top
- Beacon Press 1971; US$ 25.00
In Homo Ludens , the classic evaluation of play that has become a ?must-read? for those in game design, Dutch philosopher Johan Huizinga defines play as the central activity in flourishing societies. Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution... more...
- Maker Media, Inc 2007; US$ 4.99
DIY Coffee collects five hot MAKE magazine projects to supercharge your java: Home-Built Coffee Roaster Bottomless Espresso Portafilter Toaster Tea Popper Perfect Espresso Temperature Hack Web-Fired Coffee with X10 Automation Got a jones for caffeine and technology? Mod your espresso machine to dial in the perfect shot, with precise... more...
- Cengage Learning PTR 2014; US$ 69.99
Welcome to the seventh volume of the must-have reference series for game developers, Game Programming Gems, the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 7" provides the tools and inspiration that game developers need to excel.... more...
- Wiley 2006; US$ 29.99 US$ 26.50
This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to G URPS Basic Set, 4th Edition that explains... more...
- Pearson Education 2009; US$ 11.99
Here is your essential companion to the best-selling Wii game console. The Nintendo Wii Pocket Guide steers you through how to Set up your Wii and connect it to your network. Make your way around the Wii Channels. Pick and use Wii controllers, including the Wii Remote, Nunchuk, and Classic and GameCube controllers. Create and edit your own... more...
- Pearson Education 2010; US$ 43.99
This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. The fastest, easiest, most comprehensive way to learn Adobe Illustrator CS4 Adobe Illustrator CS4 Classroom in a Book contains 15 lessons. The book covers the basics of learning Illustrator and provides countless... more...
- Wiley 2008; US$ 26.99 US$ 23.39
When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's... more...
- Course Technology PTR 2009; US$ 34.99
Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, Beginning OpenGL Game Programming, Second Edition will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL,... more...
- Course Technology PTR 2009; US$ 49.99
Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we can break down... more...
- Course Technology PTR 2009; US$ 49.99
VIRTUAL WORLD DESIGN AND CREATION FOR TEENS shows teens like you how to develop virtual 3D worlds using the simple, visual programming language, Alice. Virtual worlds can take the form of animated stories, movies, and games. This book will teach you step-by-step how to create virtual worlds, including developing your story, setting up your world, adding... more...