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Entertainment & Games

Most popular at the top

  • SFML Game Developmentby Artur Moreira; Jan Haller; Henrik Vogelius Hansson

    Packt Publishing 2013; US$ 26.99

    SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don?t know how to start implementing... more...

  • SFML Essentialsby Milcho G. Milchev

    Packt Publishing 2015; US$ 17.99

    If you are an enthusiast who is not new to the field of game development but want to exercise the countless features of SFML and build 2D games with minimal effort, this is the book for you. more...

  • Theory of Fun for Game Designby Raph Koster

    O'Reilly Media 2010; US$ 19.99

    A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's... more...

  • DIY Coffeeby Mark Frauenfelder

    Maker Media, Inc 2007; US$ 4.99

    DIY Coffee collects five hot MAKE magazine projects to supercharge your java: Home-Built Coffee Roaster Bottomless Espresso Portafilter Toaster Tea Popper Perfect Espresso Temperature Hack Web-Fired Coffee with X10 Automation Got a jones for caffeine and technology? Mod your espresso machine to dial in the perfect shot, with precise... more...

  • Game Programming Gems 7by Scott Jacobs

    Cengage Learning PTR 2014; US$ 69.99

    Welcome to the seventh volume of the must-have reference series for game developers, Game Programming Gems, the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 7" provides the tools and inspiration that game developers need to excel.... more...

  • GURPS For Dummiesby Adam Griffith; Bjoern-Erik Hartsfvang; Stuart J. Stuple

    Wiley 2006; US$ 29.99 US$ 26.50

    This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to G URPS Basic Set, 4th Edition that explains... more...

  • The Nintendo Wii Pocket Guideby Bart G. Farkas

    Pearson Education 2009; US$ 11.99

    Here is your essential companion to the best-selling Wii game console. The Nintendo Wii Pocket Guide steers you through how to Set up your Wii and connect it to your network. Make your way around the Wii Channels. Pick and use Wii controllers, including the Wii Remote, Nunchuk, and Classic and GameCube controllers. Create and edit your own... more...

  • Adobe Illustrator CS4 Classroom in a Bookby Adobe Creative Team

    Pearson Education 2010; US$ 43.99

    This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. The fastest, easiest, most comprehensive way to learn Adobe Illustrator CS4 Adobe Illustrator CS4 Classroom in a Book contains 15 lessons. The book covers the basics of learning Illustrator and provides countless... more...

  • Powering Upby Rebecca Mileham

    Wiley 2008; US$ 26.99 US$ 23.39

    When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's... more...

  • Beginning OpenGL Game Programmingby Luke Benstead

    Course Technology PTR 2009; US$ 34.99

    Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, Beginning OpenGL Game Programming, Second Edition will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL,... more...