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- No Starch Press 2005; US$ 15.95
The Unofficial LEGO Builder?s Guide brings together techniques, principles, and reference information for building with LEGO bricks that go far beyond LEGO?s official product instructions. Readers discover how to build everything from sturdy walls to a basic sphere, as well as projects including a mini space shuttle and a train station. The book also... more...
- Pearson Education 2007; US$ 19.99
This is the eBook version of the printed book. "This guide will quickly and easily walk complete beginners through creating their first simple games using Phrogram. The material is friendly and approachable to the young and to the technologically timid alike." --Alfred Thompson, Academic Relations Manager, Microsoft Corporation Different... more...
- Pearson Education 2007; US$ 23.99
Whether your second, virtual life has just begun, or you?ve been ?in-world" for a long time, a successful and rewarding experience depends on your mastery of design. Everything from your avatar to your home, your clothes to your behavior says something about who you are and the way others see you. In this book Rebecca Tapley??Mera Luan? in SL?shows... more...
- Springer 2007; US$ 17.49
The reader of this book will be someone looking for more detailed information on the NXT-G programming language used to program the LEGO Mindstorms NXT robotics kit. LEGO MINDSTORMS NXT-G Programming Guide is suitable for young programmers, age 10 and up, as well as parents and teachers who want to learn the new language for themselves or be able to... more...
- Course Technology PTR 2008; US$ 29.99
Get ready to make fun and exciting computer games, no programming required! Game Creation for Teens shows teens and other beginners how to make their very own awesome games using the Games Factory 2, a simple drag-and-drop game creation system. By the end of the book, youll have made three amazing sample games and have the skills and information... more...
- Course Technology PTR 2008; US$ 39.99
Learn how to create more challenging and dynamic games with AI and Artificial Life in Video Games. AI, or artificial intelligence, builds better games by directing behaviors inside the games that make them more difficult, while artificial life, or A-Life, adds unpredictability of play and a more lifelike environment to games. This book examines easy... more...
- Wiley 2010; US$ 49.99
Optimize the latest version of InDesign for your most efficientproject workflow yet InDesign is a powerful publishing tool that serves as thestandard program for professional layout and design. The latestversion boasts a variety of updates and enhancements. Packed withreal-world examples and written by industry expert Galen Gruman,this in-depth... more...
- Course Technology PTR 2010; US$ 39.99
Today's game players expect increasingly realistic interaction within games. "Introduction to Game AI" teaches readers who are new to game AI the skills they need through hands-on projects based on small, understandable games. While there are many books that take a more advanced approach to this topic, this is one of the only books that... more...
- Course Technology PTR 2011; US$ 49.99
With the release of XNA Game Studio Express version 2.0, the XNA toolkit is becoming more popular for programming both independent and commercial games for the PC and Xbox 360. "Complete XNA: An Exploration of the XNA Framework Library" shows intermediate to advanced game programmers how to use XNA with C# to program games. The book provides... more...
- Wiley 2011; US$ 29.99
A never-before published look at the many possibilities ofsocial game development As one of the few entrepreneurs in the world with expertisebuilding both social media and games, author Jon Radoff brings aone-of-a-kind perspective to this unique book. He shows that gamesare more than a profitable form of entertainment?the techniques ofsocial games... more...