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Entertainment & Games

Most popular at the top

  • Virtual Character Design for Games and Interactive Mediaby Robin James Stuart Sloan

    CRC Press 2015; US$ 69.95

    While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more... more...

  • Secrets of the PlayStation Portableby Jr. Joel Durham

    Pearson Education 2006; US$ 17.99

    With over 13 million shipped, the Sony PlayStation Portable, or PSP, is one of the fastest selling game consoles in history. In this essential guide, gaming expert Joel Durham, Jr. shows readers how to get the most out of this revolutionary handheld game console. After an initial tour around the interface, Joel will introduce the readers to the... more...

  • Dungeon Master For Dummiesby Bill Slavicsek; Richard Baker; Jeff Grubb

    Wiley 2006; US$ 17.59

    Whether you?ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the... more...

  • The Unofficial LEGO Builder's Guideby Allan Bedford

    No Starch Press 2005; US$ 15.95

    The Unofficial LEGO Builder?s Guide brings together techniques, principles, and reference information for building with LEGO bricks that go far beyond LEGO?s official product instructions. Readers discover how to build everything from sturdy walls to a basic sphere, as well as projects including a mini space shuttle and a train station. The book also... more...

  • Vampireby Justin Achilli; Ken Cliffe; Colleen Totz Diamond

    Wiley 2007; US$ 15.99

    Justin Achilli is a 20-plus-year veteran of hobby gaming and a 10-year veteran of game design. His career with White Wolf Game Studio began in 1995, during which Justin has developed both Vampire: The Requiem and its predecessor, Vampire: The Masquerade . He has worked on over 100 Vampire titles, written an Origins Award–nominated novel... more...

  • Learn to Program with Phrogram! (Digital Short Cut)by Jon Schwartz; Walt Morrison; David Witus

    Pearson Education 2007; US$ 19.99

    This is the eBook version of the printed book. "This guide will quickly and easily walk complete beginners through creating their first simple games using Phrogram. The material is friendly and approachable to the young and to the technologically timid alike." --Alfred Thompson, Academic Relations Manager, Microsoft Corporation Different... more...

  • Designing Your Second Lifeby Rebecca Tapley

    Pearson Education 2007; US$ 23.99

    Whether your second, virtual life has just begun, or you?ve been ?in-world" for a long time, a successful and rewarding experience depends on your mastery of design. Everything from your avatar to your home, your clothes to your behavior says something about who you are and the way others see you. In this book Rebecca Tapley??Mera Luan? in SL?shows... more...

  • Dungeons and Dragons For Dummiesby Bill Slavicsek; Richard Baker; Mike Mearls

    Wiley 2009; US$ 17.59

    Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure! If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun. D&D terminology — understand what... more...

  • Game Creation for Teensby Jason Darby

    Course Technology PTR 2008; US$ 29.99

    Get ready to make fun and exciting computer games, no programming required! Game Creation for Teens shows teens and other beginners how to make their very own awesome games using the Games Factory 2, a simple drag-and-drop game creation system. By the end of the book, you’ll have made three amazing sample games and have the skills and information... more...

  • AI and Artificial Life in Video Gamesby Guy W. Lecky-Thompson

    Course Technology PTR 2008; US$ 39.99

    Learn how to create more challenging and dynamic games with AI and Artificial Life in Video Games. AI, or artificial intelligence, builds better games by directing behaviors inside the games that make them more difficult, while artificial life, or A-Life, adds unpredictability of play and a more lifelike environment to games. This book examines easy... more...