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- Pearson Education 2014; US$ 39.99
Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane. This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find... more...
- Pearson Education 2012; US$ 19.99
Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita! Unbox your PS VitaTM,... more...
- Cengage Learning PTR 2014; US$ 69.99
Welcome to the seventh volume of the must-have reference series for game developers, Game Programming Gems, the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 7" provides the tools and inspiration that game developers need to excel.... more...
- Cengage Learning PTR 2014; US$ 69.99
Ai Game Programming Wisdom 4 Is an Information-Packed Collection of Cutting-Edge Techniques, Algorithms, and Architectures Used in Commercial Game Development. the More Than 50 New Articles Assembled Here Were Written by Industry Pros and Explore Every Important Aspect of Ai Programming, Including Scripting and Dialogue, Movement and Pathfinding, Architecture,... more...
- Pearson Education 2014; US$ 27.99
In Full Color! In just 24 sessions of one hour or less, Sams Teach Yourself Minecraft Mod Development in 24 Hours will help you transform Minecraft into anything you can imagine--and share your vision with millions of players worldwide! You?ll learn all the mod development skills you need as you walk through a complete step-by-step project, complete... more...
- Wiley 2014; US$ 65.00
A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results,... more...
- Pearson Education 2009; US$ 7.99
Here's your essential companion to the best-selling Wii game console. This handy, low-priced Nintendo Wii Po cket Guid e steers you through how to Set up your Wii and connect it to your network. Make your way around the Wii Channels. Pick and use Wii controllers, including the Wii Remote, Nunchuk, and Classic and GameCube controllers.... more...
- Pearson Education 2010; US$ 43.99
This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. The fastest, easiest, most comprehensive way to learn Adobe Illustrator CS4 Adobe Illustrator CS4 Classroom in a Book contains 15 lessons. The book covers the basics of learning Illustrator and provides countless... more...
- Course Technology PTR 2007; US$ 29.99
If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main... more...
- Course Technology PTR 2009; US$ 34.99
Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, Beginning OpenGL Game Programming, Second Edition will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL,... more...