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Entertainment & Games

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  • My PlayStation Vitaby Bill Loguidice; Christina T. Loguidice

    Pearson Education 2012; US$ 19.99

    Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita! Unbox your PS VitaTM,... more...

  • Game Programming Gems 7by Scott Jacobs

    Cengage Learning PTR 2014; US$ 69.99

    Welcome to the seventh volume of the must-have reference series for game developers, Game Programming Gems, the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 7" provides the tools and inspiration that game developers need to excel.... more...

  • AI Game Programming Wisdom 4by Steve Rabin

    Cengage Learning PTR 2014; US$ 69.99

    Ai Game Programming Wisdom 4 Is an Information-Packed Collection of Cutting-Edge Techniques, Algorithms, and Architectures Used in Commercial Game Development. the More Than 50 New Articles Assembled Here Were Written by Industry Pros and Explore Every Important Aspect of Ai Programming, Including Scripting and Dialogue, Movement and Pathfinding, Architecture,... more...

  • The Advanced Strategy Guide to Minecraftby Stephen O'Brien

    Pearson Education 2014; US$ 19.99

    The Advanced Strategy Guide to Minecraft Make Minecraft whatever YOU want it to be!   After you?ve learned to survive in Minecraft, the fun really begins. Minecraft?s advanced features support stunning creativity?and that?s still just the beginning. There are custom-crafted adventure maps, massive multiplayer servers, new trading... more...

  • Swift Development with Cocoaby Jonathon Manning; Paris Buttfield-Addison; Tim Nugent

    O'Reilly Media 2014; US$ 33.99

    Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you?re an experienced programmer who?s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with... more...

  • The Nintendo Wii Pocket Guideby Bart G. Farkas

    Pearson Education 2009; US$ 7.99

    Here's your essential companion to the best-selling Wii game console. This handy, low-priced Nintendo Wii Po cket Guid e steers you through how to Set up your Wii and connect it to your network. Make your way around the Wii Channels. Pick and use Wii controllers, including the Wii Remote, Nunchuk, and Classic and GameCube controllers.... more...

  • Adobe Illustrator CS4 Classroom in a Book, Adobe Readerby Adobe Creative Team

    Pearson Education 2010; US$ 43.99

    This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. The fastest, easiest, most comprehensive way to learn Adobe Illustrator CS4 Adobe Illustrator CS4 Classroom in a Book contains 15 lessons. The book covers the basics of learning Illustrator and provides countless... more...

  • Beginning Game Programming with Flashby Lakshmi Prayaga; Hamsa Suri

    Course Technology PTR 2007; US$ 29.99

    If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main... more...

  • Beginning OpenGL Game Programmingby Luke Benstead

    Course Technology PTR 2009; US$ 34.99

    Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, Beginning OpenGL Game Programming, Second Edition will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL,... more...

  • Protecting Gamesby Steven Davis

    Course Technology PTR 2009; US$ 39.99

    Security measures are a critical piece of the game development process because they not only affect the player’s ability to safely access and enjoy a game but a publisher’s ability to profit from it. Protecting Games: A Security Handbook for Game Developers and Publishers provides IT and game security professionals with the solutions and... more...