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Entertainment & Games

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  • Cocos2d-x Cookbookby Akihiro Matsuura

    Packt Publishing 2015; US$ 35.99

    Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x About This Book: Build exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-x; Explore the nitty-gritty of the latest Cocos2d-x on the block, version 3.6; A step-by-step guide that shows you the functionalities of... more...

  • The Play Versus Story Divide in Game Studiesby Matthew Wilhelm Kapell

    McFarland & Company, Inc., Publishers 2015; US$ 55.00

    Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine... more...

  • Fundamentals of Computer Graphics, Fourth Editionby Steve Marschner; Peter Shirley

    CRC Press 2015; US$ 109.95

    Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen... more...

  • GURPS For Dummiesby Adam Griffith; Bjoern-Erik Hartsfvang; Stuart J. Stuple

    Wiley 2006; US$ 29.99 US$ 23.99

    Get the scoop from the experts and start playing today This is it ? the secret passageway to success (and fun) with GURPS GURPS (Generic Universal Role Playing System) is not like other role playing games because it gives you the freedom to create any world or character you can imagine. This fun and easy guide gets you up to speed, so you can... more...

  • The Nintendo Wii Pocket Guideby Bart G. Farkas

    Pearson Education 2009; US$ 11.99

    Here is your essential companion to the best-selling Wii game console. The Nintendo Wii Pocket Guide steers you through how to Set up your Wii and connect it to your network. Make your way around the Wii Channels. Pick and use Wii controllers, including the Wii Remote, Nunchuk, and Classic and GameCube controllers. Create and edit your own... more...

  • Adobe Illustrator CS4 Classroom in a Bookby Adobe Creative Team

    Pearson Education 2010; US$ 43.99

    This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. The fastest, easiest, most comprehensive way to learn Adobe Illustrator CS4 Adobe Illustrator CS4 Classroom in a Book contains 15 lessons. The book covers the basics of learning Illustrator and provides countless... more...

  • Powering Upby Rebecca Mileham

    Wiley 2008; US$ 26.99

    When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's... more...

  • Beginning Game Programming with Flashby Lakshmi Prayaga; Hamsa Suri

    Course Technology PTR 2007; US$ 29.99

    If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main... more...

  • Beginning OpenGL Game Programmingby Luke Benstead

    Course Technology PTR 2009; US$ 34.99

    Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, Beginning OpenGL Game Programming, Second Edition will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL,... more...

  • Protecting Gamesby Steven Davis

    Course Technology PTR 2009; US$ 39.99

    Security measures are a critical piece of the game development process because they not only affect the player’s ability to safely access and enjoy a game but a publisher’s ability to profit from it. Protecting Games: A Security Handbook for Game Developers and Publishers provides IT and game security professionals with the solutions and... more...