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- entwickler.press 2015; Not Available
Im zweiten Teil zum Thema Smart Home geht es um Steuerung und Automatisierung der intelligenten Systeme sowie um Sicherheit, Datenschutz und Privatsphäre. Abschließend wird an einem praktischen Beispiel gezeigt, wie man unter Verwendung von openHAB eine Smart-Home-Lösung aufbauen, erweitern und zudem sicher gestalten kann. Biographische Informationen... more...
- Course Technology PTR 2012; US$ 59.99
The latest edition of a bestselling book, 3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION uses the Torque Game Engine technology to show readers how to quickly create their own professional quality games. Rather than getting bogged down in the details of programming, readers learn how to maximize all of Torque3D's powerful capabilities. A comprehensive... more...
- Course Technology PTR 2008; US$ 54.99
A fully revised update to the first edition, "AI Game Engine Programming, Second Edition" provides game developers with the tools and information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing... more...
- Pearson Education 2010; US$ 43.99
This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. The fastest, easiest, most comprehensive way to learn Adobe Illustrator CS4 Adobe Illustrator CS4 Classroom in a Book contains 15 lessons. The book covers the basics of learning Illustrator and provides countless... more...
- Hyperink 2012; US$ 2.99
ABOUT THE BOOK The Pro Gaming Tips guide to Angry Birds is the definitive mini-guide to tips and tricks for beating the game and achieving that high score. MEET THE AUTHOR Nicole is an avid gamer who has herself completed every level of Angry Birds, and decided to share her tips with others looking to do the same. EXCERPT FROM THE BOOK Look for... more...
- Course Technology PTR 2007; US$ 49.99
This is one of the first books CRM published in game development and it has been very successful. There are thousands of more game players today than there were in 2000 and many of these players want to know how to make their own games. Most of these people are not programmers, however, so they need a non-programming why to learn and that's why... more...
- Cengage Learning PTR 2014; US$ 39.99
When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get startedwith... more...
- Course Technology PTR 2007; US$ 29.99
Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX® 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach... more...
- Course Technology PTR 2011; US$ 34.99
Discover the exciting world of game programming and 3D graphics creation using DirectX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of... more...
- Course Technology PTR 2009; US$ 34.99
Beginning Game Programming, Third Edition shows budding game developers how to take their game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D games using code written in DirectX. Each element of a game is taught step-by-step, from learning how... more...