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- Safari Books Online 2012; US$ 0.00
The gaming industry has grown at an enormous rate over the last decade with global game revenues expected to reach $68 billion by the end of 2012. With some basic development skills along with some gaming knowledge and a good idea, anybody can make a wildly successful game. The books in this bibliography have been carefully selected to cover every... more...
- Packt Publishing 2013; US$ 29.99
Cookbook; packed with recipes to help you create amazing 3D games with Torque. The recipes provide clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its subsystems. The book is written for professional and indie game developers that have basic knowledge of TorqueScript, are acquainted with Torque... more...
- Cengage Learning PTR 2013; US$ 59.99
FLASH CS5 GAME DEVELOPMENT: IN A SOCIAL, MOBILE AND 3D WORLD shows the reader how to develop games using Flash CS5, and introduces them to all of the new and incredible game-centric features, as well as the global growth of Flash as a games platform in social and mobile gaming. This in-depth guide provides a general overview of the Flash gaming climate,... more...
- Cengage Learning PTR 2013; US$ 49.99
GAME DEVELOPMENT PRINCIPLES is the ideal how-to reference covering the theory and concepts of game developmentthe fundamentals that all game developers need to know. Cutting through the typical industry jargon and demystifying the sometimes confusing and intimidating development industry, this book eases the path for new and aspiring developers.... more...
- Cengage Learning PTR 2013; US$ 44.99
GAME DEVELOPMENT WITH BLENDER shows students how to create video games using Blender, a free, open source 3d animation package. Focusing on the Blender Game Engine, the book provides coverage of all the game engine features and includes insights and tips taken from actual game creation experience so readers learn how and when to use each one. Featuring... more...
- CRC Press 2013; US$ 94.95
Introduction Background and Motivation Objectives and Contributions Scope of Work Book Outline Preliminaries Fundamentals of Real-Time 3D Rendering System Identification Literature Review Linear Model Analysis of Real-Time Rendering Introduction Background Case for Data-Driven Modelling Linear System Model Representation for Real-Time Rendering... more...
- CRC Press 2014; US$ 69.95
"? this book is the best of its kind, and you?re lucky to have found it. It covers the huge field of game engine architecture in a succinct, clear way, and expertly balances the breadth and depth of its coverage, offering enough detail that even a beginner can easily understand the concepts it presents. The author, Jason Gregory, is not only a world... more...
- O'Reilly Media 2013; US$ 16.99
- Pearson Education 2013; US$ 35.99
In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You?ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques.... more...
- Oxford University Press, USA 2013; US$ 149.99
As this comprehensive and multidisciplinary book makes clear, virtuality has a pedigree that pre-dates the computer age and modern virtual worlds, a pedigree that can be traced back to classical mythology and beyond. Equally, the concept of virtuality is not the province of one field of study alone but is the foundation and driving force of many, both... more...