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- Cengage Learning PTR 2013; US$ 44.99
GAME DEVELOPMENT WITH BLENDER shows students how to create video games using Blender, a free, open source 3d animation package. Focusing on the Blender Game Engine, the book provides coverage of all the game engine features and includes insights and tips taken from actual game creation experience so readers learn how and when to use each one. Featuring... more...
- Taylor and Francis 2013; US$ 89.95
Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate... more...
- Oxford University Press, USA 2013; US$ 149.99
As this comprehensive and multidisciplinary book makes clear, virtuality has a pedigree that pre-dates the computer age and modern virtual worlds, a pedigree that can be traced back to classical mythology and beyond. Equally, the concept of virtuality is not the province of one field of study alone but is the foundation and driving force of many, both... more...
- Taylor and Francis 2014; US$ 59.95
See How to Unobtrusively Incorporate Good Teaching into Your Game?s Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology,... more...
- Taylor and Francis 2015; US$ 69.95
This second edition brings fresh insights from game professionals, digital content creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. Continuing to focus on practical, implementable tools for game development professionals,... more...
- Taylor and Francis 2015; US$ 79.95
This book shows how to animate fully three-dimensional incompressible flow. It introduces all aspects of fluid simulation, from the math and algorithms to actual implementation. This edition emphasizes particles and covers the latest algorithms and techniques, including fluid surface reconstruction from particles; accurate, viscous-free surfaces for... more...
- Cengage Learning PTR 2014; US$ 59.99
Learning the fundamentals of 2D game programming is the key to quickly building your game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA teaches you the basics using Java, including application programming,... more...
- Cengage Learning PTR 2014; US$ 49.99
Welcome to a collection of the most valuable and timeless articles from the essential reference series for game developers. "Best of Game Programming Gems" combines the greatest cutting-edge, ready-to-use techniques contributed by industry experts to volumes 1-6 of the Game Programming Gems series. Each article was carefully chosen by the... more...
- Pearson Education 2011; US$ 23.99
Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC?as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project?adding new tools and tricks to your arsenal as you go. No experience required! Learn XNA and C# fundamentals?and increase the... more...
- Cengage Learning PTR 2014; US$ 44.99
Until recently, most independent or hobbyist game programming took place on the Microsoft Windows platform. Mac OS and Linux werent nearly as popular, and programming on home game consoles was out of the question. Todays game-programming world is more diverse. THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING is for developers working across... more...