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- Ice Publications 2012; US$ 2.99
4EZ ; Cheats; Video ; ; Game Cheats; Tips ; Secrets 2nd; Edition ; Xbox; 360; PlayStation; 3; Nintendo; Wii; Nintendo; DS ; PSP ; Call of Duty; Black; Ops; Red; Dead; Redemption; Assassin's Creed; Brotherhood; Halo; Reach; Grand; Theft Auto; ; IV; Super Street; Fighter; IV; Tomb; Raider: Underworld; Fallout 3; Mass; Effect 2; Halo 3; Legend ; Zeld;... more...
- Ice Publications 2012; US$ 2.99
EZ ; Cheats; Video ; ; Game Cheats; Tips ; Secrets 2nd; Edition ; Xbox; 360; PlayStation; 3; Nintendo; Wii; Nintendo; DS ; PSP ; Call of Duty; Black; Ops; Red; Dead; Redemption; Assassin's Creed; Brotherhood; Halo; Reach; Grand; Theft Auto; ; IV; Super Street; Fighter; IV; Tomb; Raider: Underworld; Fallout 3; Mass; Effect 2; Halo 3; Legend ; Zeld;... more...
- DK Publishing 2014; Not Available
The new Tomb Raider novel will broaden the world and enriches the storyline re-introduced in the highly successful Tomb Raider video game. The first novel in a trilogy will continue the exploration of Lara Croft's origins as the "Tomb Raider," featuring an entirely new, fast-paced adventure. more...
- Pearson Education 2014; US$ 35.99
The Unity Engine Tutorial for Any Game Creator ¿ Unity is now the world?s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning... more...
- Pearson Education 2014; US$ 9.00
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. It walks you through the process of designing for the shooter game genre and shows you how to use the... more...
- Packt Publishing 2015; US$ 39.99
This book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch. The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending... more...
- Hyperink 2012; US$ 2.99
ABOUT THE BOOK The Pro Gaming Tips guide to Angry Birds is the definitive mini-guide to tips and tricks for beating the game and achieving that high score. MEET THE AUTHOR Nicole is an avid gamer who has herself completed every level of Angry Birds, and decided to share her tips with others looking to do the same. EXCERPT FROM THE BOOK Look for... more...
- Hyperink 2012; US$ 9.99
For iPhone and iPad users, mobile applications are an active part of daily life: they help us get half-priced cocktails at the neighborhood bar, find a nearby pet supply store, and keep us up to date on the score of the home team. They're being poked at and scrolled through as were rush through subway cars, cruise the grocery store, or need to pass... more...
- Packt Publishing 2015; US$ 31.99
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3DAbout This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree... more...