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Entertainment & Games

Most popular at the top

  • Game Development Bibliographyby Safari Content Team

    Safari Books Online 2012; US$ 0.00

    The gaming industry has grown at an enormous rate over the last decade with global game revenues expected to reach $68 billion by the end of 2012. With some basic development skills along with some gaming knowledge and a good idea, anybody can make a wildly successful game. The books in this bibliography have been carefully selected to cover every... more...

  • Torque 3D Game Development Cookbookby David Wyand

    Packt Publishing 2013; US$ 29.99

    Cookbook; packed with recipes to help you create amazing 3D games with Torque. The recipes provide clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its subsystems. The book is written for professional and indie game developers that have basic knowledge of TorqueScript, are acquainted with Torque... more...

  • Flash Game Development in a Social, Mobile, and 3D Worldby Keith Gladstien

    Cengage Learning PTR 2013; US$ 59.99

    FLASH CS5 GAME DEVELOPMENT: IN A SOCIAL, MOBILE AND 3D WORLD shows the reader how to develop games using Flash CS5, and introduces them to all of the new and incredible game-centric features, as well as the global growth of Flash as a games platform in social and mobile gaming. This in-depth guide provides a general overview of the Flash gaming climate,... more...

  • Game Development Principlesby Alan Thorn

    Cengage Learning PTR 2013; US$ 49.99

    GAME DEVELOPMENT PRINCIPLES is the ideal how-to reference covering the theory and concepts of game development—the fundamentals that all game developers need to know. Cutting through the typical industry jargon and demystifying the sometimes confusing and intimidating development industry, this book eases the path for new and aspiring developers.... more...

  • Game Development with Blender®by Mike Pan

    Cengage Learning PTR 2013; US$ 44.99

    GAME DEVELOPMENT WITH BLENDER shows students how to create video games using Blender, a free, open source 3d animation package. Focusing on the Blender Game Engine, the book provides coverage of all the game engine features and includes insights and tips taken from actual game creation experience so readers learn how and when to use each one. Featuring... more...

  • Real-Time Renderingby Gabriyel Wong; Jianliang Wang

    CRC Press 2013; US$ 94.95

    Introduction Background and Motivation Objectives and Contributions Scope of Work Book Outline Preliminaries Fundamentals of Real-Time 3D Rendering System Identification Literature Review Linear Model Analysis of Real-Time Rendering Introduction Background Case for Data-Driven Modelling Linear System Model Representation for Real-Time Rendering... more...

  • Releasing HTML5 Games for Windows 8by Jesse Freeman

    O'Reilly Media 2013; US$ 16.99

    Windows 8 presents an incredible opportunity for distributing and monetizing HTML5 games, and this guide shows how you can profit from it. You?ll learn everything you need to know about porting your original web-based JavaScript game to the new "touch-first" version of Windows, as well as several options for selling your game in Windows Store. Windows... more...

  • Unity Game Development in 24 Hours, Sams Teach Yourselfby Mike Geig

    Pearson Education 2013; US$ 35.99

    In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You?ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques.... more...

  • The Oxford Handbook of Virtualityby Mark Grimshaw

    Oxford University Press, USA 2013; US$ 149.99

    As this comprehensive and multidisciplinary book makes clear, virtuality has a pedigree that pre-dates the computer age and modern virtual worlds, a pedigree that can be traced back to classical mythology and beyond. Equally, the concept of virtuality is not the province of one field of study alone but is the foundation and driving force of many, both... more...

  • Learn to Playby Matthew M. White

    CRC Press 2014; US$ 59.95

    See How to Unobtrusively Incorporate Good Teaching into Your Game?s Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology,... more...