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Entertainment & Games

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  • Game Development with Blender®by Mike Pan

    Cengage Learning PTR 2013; US$ 44.99

    GAME DEVELOPMENT WITH BLENDER shows students how to create video games using Blender, a free, open source 3d animation package. Focusing on the Blender Game Engine, the book provides coverage of all the game engine features and includes insights and tips taken from actual game creation experience so readers learn how and when to use each one. Featuring... more...

  • Game Engine Architecture, Second Editionby Jason Gregory

    Taylor and Francis 2014; US$ 69.95

    Hailed as a "must-have textbook" ( CHOICE , January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today?s landscape of game engine architecture, this second edition continues to thoroughly cover the major components... more...

  • Releasing HTML5 Games for Windows 8by Jesse Freeman

    O'Reilly Media 2013; US$ 16.99

    Windows 8 presents an incredible opportunity for distributing and monetizing HTML5 games, and this guide shows how you can profit from it. You?ll learn everything you need to know about porting your original web-based JavaScript game to the new "touch-first" version of Windows, as well as several options for selling your game in Windows Store. Windows... more...

  • Unity Game Development in 24 Hours, Sams Teach Yourselfby Mike Geig

    Pearson Education 2013; US$ 31.99

    In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You?ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques.... more...

  • The Oxford Handbook of Virtualityby Mark Grimshaw

    Oxford University Press, USA 2013; US$ 149.99

    As this comprehensive and multidisciplinary book makes clear, virtuality has a pedigree that pre-dates the computer age and modern virtual worlds, a pedigree that can be traced back to classical mythology and beyond. Equally, the concept of virtuality is not the province of one field of study alone but is the foundation and driving force of many, both... more...

  • Learn to Playby Matthew M. White

    Taylor and Francis 2014; US$ 59.95

    See How to Unobtrusively Incorporate Good Teaching into Your Game?s Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology,... more...

  • Science Fiction Video Gamesby Neal Roger Tringham

    Taylor and Francis 2014; US$ 44.95

    Authored by an editor of and contributor to the Hugo Award-winning online Encyclopedia of Science Fiction , this book begins with a wide-ranging history of science fiction video games. It explores the evolution of specific game forms of science-fictional interest, from computer RPGs to first-person shooter, and their relationship to other modern... more...

  • Blender for Animation and Film-Based Productionby Miguel Angel Manrique

    Taylor and Francis 2014; US$ 59.95

    This book is targeted to new Blender users but can also be useful for intermediate to advanced users as a refresher and to update their knowledge with the most current version of the software. The book provides a thorough Blender reference guide. It offers a very detailed exploration of Blender for animation and film-based production to help users... more...

  • Multithreading for Visual Effectsby Martin Watt; Erwin Coumans; George ElKoura; Ronald Henderson; Manuel Kraemer; Jeff Lait; James Reinders

    Taylor and Francis 2014; US$ 69.95

    Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effects , developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques... more...

  • Fundamental 2D Game Programming with Javaby Timothy M. Wright

    Cengage Learning PTR 2014; US$ 59.99

    Learning the fundamentals of 2D game programming is the key to quickly building your game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA teaches you the basics using Java, including application programming,... more...