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Entertainment & Games

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  • Unity Virtual Reality Projectsby Jonathan Linowes

    Packt Publishing 2015; US$ 31.99

    Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3DAbout This Book• Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps• Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree... more...

  • Unreal Engine Physics Essentialsby Katax Emperore; Devin Sherry

    Packt Publishing 2015; US$ 31.99

    Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4About This Book• Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world• Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world... more...

  • Learning Unity iOS Game Developmentby Kyle Langley

    Packt Publishing 2015; US$ 35.99

    Build exciting games with Unity on iOS and publish them on the App StoreAbout This Book• Take advantage of Unity 5's new tools to create a fully interactive mobile game• Learn how to connect your iTunes developer account and use Unity 5 to communicate with it• Use your Macintosh computer to publish your game to the App StoreWho This... more...

  • The GameMaker Standardby David Vinciguerra; Andrew Howell

    Taylor and Francis 2015; US$ 49.95

    This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ?level up? and add advanced options to their games. Readers will also have... more...

  • Real Sound Synthesis for Interactive Applicationsby Perry R. Cook

    CRC Press 2002; US$ 59.95

    Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training... more...

  • Multiplayer Game Programmingby Josh Glazer; Sanjay Madhav

    Pearson Education 2015; US$ 43.99

    The Practical Guide to Building Reliable Networked Multiplayer Games   Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience... more...

  • Unity Game Development in 24 Hours, Sams Teach Yourselfby Ben Tristem; Mike Geig

    Pearson Education 2015; US$ 35.99

    In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games!   This book?s straightforward, step-by-step approach teaches you everything from the absolute basics... more...

  • iOS 9 Game Development Essentialsby Chuck Gaffney

    Packt Publishing 2015; US$ 27.99

    Design, build, and publish an iOS game from scratch using the stunning features of iOS 9 About This Book: Create storyboards in Xcode from concept to code and design; Chalk out your game’s overall navigation and structure; Work with 2D and 3D game development tools Who This Book Is For. This book is intended for game developers who wish to develop... more...

  • Unity 5 Game Optimizationby Chris Dickinson

    Packt Publishing 2015; US$ 35.99

    Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine About This Book: Optimize CPU cycles, memory usage, and GPU throughput for any Unity3D application; Master optimization techniques across all Unity Engine features including Scripting, Asset Management, Physics, Graphics Features,... more...

  • Players Making Decisionsby Zack Hiwiller

    Pearson Education 2015; US$ 39.99

    Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology?and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the... more...