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Entertainment & Games

Most popular at the top

  • HTML5 Game Enginesby Dan Nagle

    Taylor and Francis 2014; US$ 49.95

    Build and Distribute Your Game Using an HTML5 Game Engine As mobile hardware improves, HTML5 is gradually being used for gaming apps and a growing industry of game engines has begun to support it. HTML5 Game Engines: App Development and Distribution presents an introduction to development with HTML5 game engines as well as an in-depth look... more...

  • Game Engine Architecture, Second Editionby Jason Gregory

    Taylor and Francis 2014; US$ 69.95

    A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background.... more...

  • The Complete Guide to Blender Graphics, Second Editionby John M. Blain

    Taylor and Francis 2014; US$ 59.95

    Blender is a free and open source graphics program for computer modeling and animation. Removing the frustration from the learning process, this book helps beginners understand the basics of computer animation using Blender. In addition to updating the content in line with the most recent version of Blender and adding fresh examples, the Second Edition... more...

  • Releasing HTML5 Games for Windows 8by Jesse Freeman

    O'Reilly Media 2013; US$ 9.99

    Windows 8 presents an incredible opportunity for distributing and monetizing HTML5 games, and this guide shows how you can profit from it. You?ll learn everything you need to know about porting your original web-based JavaScript game to the new "touch-first" version of Windows, as well as several options for selling your game in Windows Store. ... more...

  • Unity Game Development in 24 Hours, Sams Teach Yourselfby Mike Geig

    Pearson Education 2013; US$ 31.99

    In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You?ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques.... more...

  • GameMaker Game Programming with GMLby Matthew DeLucas

    Packt Publishing 2014;

    A step-by-step approach to build your knowledge, starting from a simple "hello world" to discovering arrays, classes, and so on. Each learning point is explained in a practical way, carrying out tasks within the GameMaker development environment.If you are a GameMaker Studio developer who has little experience with writing scripts and want... more...

  • The Oxford Handbook of Virtualityby Mark Grimshaw

    Oxford University Press, USA 2013; US$ 149.99

    As this comprehensive and multidisciplinary book makes clear, virtuality has a pedigree that pre-dates the computer age and modern virtual worlds, a pedigree that can be traced back to classical mythology and beyond. Equally, the concept of virtuality is not the province of one field of study alone but is the foundation and driving force of many, both... more...

  • Learning C# Programming with Unity 3Dby Alex Okita

    Taylor and Francis 2014; US$ 49.95

    Ideal for game programmers with no prior experience with programming languages, this book covers the basics of programming and explains how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught... more...

  • An Architectural Approach to Level Designby Christopher W. Totten

    Taylor and Francis 2014; US$ 59.95

    This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and... more...

  • Learn to Playby Matthew M. White

    Taylor and Francis 2014; US$ 59.95

    See How to Unobtrusively Incorporate Good Teaching into Your Game?s Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology,... more...