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Entertainment & Games

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  • Unity Game Development in 24 Hours, Sams Teach Yourselfby Mike Geig

    Pearson Education 2013; US$ 35.99

    In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You?ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques.... more...

  • The Oxford Handbook of Virtualityby Mark Grimshaw

    Oxford University Press, USA 2013; US$ 149.99

    As this comprehensive and multidisciplinary book makes clear, virtuality has a pedigree that pre-dates the computer age and modern virtual worlds, a pedigree that can be traced back to classical mythology and beyond. Equally, the concept of virtuality is not the province of one field of study alone but is the foundation and driving force of many, both... more...

  • Learning C# Programming with Unity 3Dby Alex Okita

    CRC Press 2015; US$ 49.95

    Introduction Why read a book Do I need to know math? Programming as a form of expression Games as a stage with lights Personal Information A Brief History of Computer Programming Mechanical Computers Logic Computer Science Software Modern Computer Language The Future of Computer Languages What is C#? C# Paradigm What is Unity3D? Why Use Unity3D... more...

  • Science Fiction Video Gamesby Neal Roger Tringham

    CRC Press 2015; US$ 44.95

    "Neal Tringham has created an essential book that critically explores a significant breadth of video games that stand apart as proper works of science fiction. Video game and science fiction fans alike are sure to be engaged by the well-wrought narrative presented." ?Bill Loguidice, Armchair Arcade, Inc. "A great star ship captain once said space,... more...

  • Blender for Animation and Film-Based Productionby Michelangelo Manrique

    CRC Press 2015; US$ 59.95

    Why Blender History of Blender BLENDER?S ROADMAP Blender User Interface START UP BLENDER CONTROLS AND BUTTONS EDITOR SYSTEM EDITOR TYPES MODES AND CONTEXT INTERNATIONALIZATION Blender in a Digital Studio Pipeline USING BLENDER FOR PREPRODUCTION TASKS USING BLENDER FOR POSTPRODUCTION TASKS ORGANIZE THE PROJECT IN... more...

  • Game Designby Deborah Todd

    CRC Press 2007; US$ 57.95

    Just Cause , Avalanche Studios, Just Cause, March 2007 pulled off a remarkable feat: she's produced a book that's both inspirational and practical. Listen to her and the other video game industry experts she interviews, and save yourself years of forehead-slapping."" -Corey Bridges, Multiverse, Multiverse, March 2007 Chapter 3: The Yin and Yang... more...

  • Fundamentals of Computer Graphicsby Peter Shirley; Michael Ashikhmin; Steve Marschner

    CRC Press 2009; US$ 109.95

    Preface Introduction Graphics Areas Major Applications Graphics APIs Graphics Pipeline Numerical Issues Efficiency Designing and Coding Graphics Programs Miscellaneous Math Sets and Mappings Solving Quadratic Equations Trigonometry Vectors Curves and Surfaces Linear Interpolation Triangles Raster Images Raster Devices Images,... more...

  • Unreal Game Developmentby Ashish Amresh; Alex Okita

    CRC Press 2010; US$ 68.95

    Acknowledgments Required Tools Introduction: So You Want To Make Games Design Coming Up with a Plan Level Design Leading the Player with Lighting Terrain Managing Levels Events and Triggers: What?s Kismet? User Interfaces and Menus Refining Your Work Special Effects and Cutscenes Animated Characters in Cutscenes Art Art, "The Unreal Way" 3D... more...

  • The Game Programmer's Guide to Torqueby Edward F. Maurina

    CRC Press 2006; US$ 71.95

    game programmer working with the Torque game engine must have "The Game Programmer's Guide To Torque": it teaches everything needed to design your own game, using experiences of game makers and industry veterans well versed in Torque technology. A Torque Game engine demo is included on an accompanying cd while step-by-step examples tell how to use... more...

  • Design and Implementation of 3D Graphics Systemsby Jonas de Miranda Gomes; Luiz Velho; Mario Costa Sousa

    CRC Press 2012; US$ 76.95

    Introduction Computer Graphics Scope and Applications Methodology System Architecture Implementation and Extensions Implementation Paradigm Graphic Standards Advanced Applications and Future Studies Content Supplemental Material Objects and Graphics Devices Graphics Objects Graphic Devices and Representation Classification of... more...