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Entertainment & Games

Most popular at the top

  • Designing the User Experience of Game Development Toolsby David Lightbown

    Taylor and Francis 2015; US$ 49.95

    The games industry needs to make the user experience of its development tools a priority. This book shows how to improve the user experience of game tools and presents specific examples of tools development. The first part of the book aims to inspire readers to improve the user experience of their game tools, and help them communicate how important... more...

  • Game AI Pro 2by Steven Rabin

    Taylor and Francis 2015; US$ 79.95

    Game AI Pro 2: Collected Wisdom of Game AI Professionals presents cutting-edge game artificial intelligence (AI) techniques primarily from game developers of shipped commercial games and, to a minor extent, from academia. Topics covered include AI architectures, steering and path finding, tactics/strategy, genre-specific techniques, gesture recognition,... more...

  • Minecraft Redstone For Dummiesby Cordeiro

    Wiley 2014; US$ 10.39

    The indispensable primer for achieving redstone greatness Minecraft Redstone For Dummies is the complete guide to finding, using, and maximizing the power of redstone in the Minecraft world. This key element is essential for crafting and brewing, and can be placed on the ground as redstone dust – a flat, transparent block that can transmit... more...

  • The Ultimate Player's Guide to Minecraft - Xbox Editionby Stephen O'Brien

    Pearson Education 2014; US$ 19.99

    The Ultimate Player?s Guide to Minecraft XBOX Edition Minecraft: These worlds are YOURS! Minecraft is WAY more than a game: it?s an alternate universe of creation, exhilaration, survival, adventure, passion! Don?t enter that universe alone. Take an experienced guide who?ll help you constantly as you learn the secrets of... more...

  • Mastering Leap Motionby Brandon Sanders

    Packt Publishing 2014; US$ 26.99

    If you want to begin writing full-fledged applications for the Leap Motion Controller or are trying to figure out how a Leap Motion device integrates with pre-existing technologies, this is the book for you. A working knowledge of any object-oriented programming language is essential. Basic familiarity with developing Leap Motion apps is assumed. more...

  • The Uncanny Valley in Games and Animationby Angela Tinwell

    Taylor and Francis 2014; US$ 99.95

    Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human... more...

  • GURPS For Dummiesby Adam Griffith; Bjoern-Erik Hartsfvang; Stuart J. Stuple

    Wiley 2006; US$ 17.59

    This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to G URPS Basic Set, 4th Edition that explains... more...

  • Unity Game Development in 24 Hours, Sams Teach Yourselfby Mike Geig

    Pearson Education 2013; US$ 31.99

    In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You?ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques.... more...

  • Game Physics Pearlsby Gino van den Bergen; Dirk Gregorius

    Taylor and Francis 2010; US$ 65.95

    Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical... more...