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- Taylor and Francis 2014; US$ 44.95
Authored by an editor of and contributor to the Hugo Award-winning online Encyclopedia of Science Fiction , this book begins with a wide-ranging history of science fiction video games. It explores the evolution of specific game forms of science-fictional interest, from computer RPGs to first-person shooter, and their relationship to other modern... more...
- Taylor and Francis 2014; US$ 59.95
This book supplies a hands-on approach suitable for creating video games with the Unity game engine. The author's approachable writing style provides a solid base for experienced C# programmers to be able to make games with Unity3d and presents readers with a set of recipes for scripting components such as game logic controllers, input... more...
- Taylor and Francis 2014; US$ 59.95
This book is targeted to new Blender users but it is also useful for intermediate to advanced users as a refresher and to update their knowledge with the most current version of the software. This book is to provides a comprehensive Blender reference guide, with a very thorough exploration of Blender for animation and film-based production to help... more...
- Packt Publishing 2013; US$ 26.99
This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine.If you?ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers... more...
- Packt Publishing 2014;
Anime Studio is your complete animation program to help you create 2D movies, cartoons, anime, and cut out animations. You can create your own animated shorts and use Anime Studio to produce cartoon animations for film, video, or streaming over the Web, which can be enjoyed on YouTube, Vimeo, and other popular sites. Anime Studio is great for hobbyists... more...
- Taylor and Francis 2014; US$ 69.95
Using tools that have been successfully used to produce blockbuster motion pictures as primary examples, this book explains how to apply multithreading programming techniques to problems often encountered in visual effects. Concrete examples show how multithreading paradigms are applied to achieve high- performance computation. The book presents an... more...
- Taylor and Francis 2014; US$ 79.95
This book shows how to animate fully three-dimensional incompressible flow. It introduces all aspects of fluid simulation, from the math and algorithms to actual implementation. This edition emphasizes particles and covers the latest algorithms and techniques, including fluid surface reconstruction from particles; accurate, viscous-free surfaces for... more...
- Cengage Learning PTR 2014; US$ 49.99
Welcome to a collection of the most valuable and timeless articles from the essential reference series for game developers. "Best of Game Programming Gems" combines the greatest cutting-edge, ready-to-use techniques contributed by industry experts to volumes 1-6 of the Game Programming Gems series. Each article was carefully chosen by the... more...
- Taylor and Francis 2014; US$ 89.95
This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate... more...
- Pearson Education 2011; US$ 23.99
Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC?as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project?adding new tools and tricks to your arsenal as you go. No experience required! Learn XNA and C# fundamentals?and increase the... more...