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Entertainment & Games

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  • Practical Game Development with Unity and Blenderby Alan Thorn

    Cengage Learning PTR 2014; US$ 49.99

    Today’s game developers, particularly those working in smaller, independent studios, need to be expert generalists that is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make great games, they also need the perspective and the experience to develop products quickly—all... more...

  • Rock Your iPadby G. W. Childs IV

    Cengage Learning PTR 2014; US$ 5.69

    Propellerhead’s Thor synthesizer for the iPad is a virtual synth that works just like the popular Thor synth found in Propellerhead’s virtual studio, Reason. Thor is powerful, pro-level instrument that combines several types of synthesis, including wavetable, FM synthesis, and subtractive synthesis. Now, in this power-packed e-book tutorial,... more...

  • Beginning Game Programmingby Jonathan S. Harbour

    Cengage Learning PTR 2014; US$ 39.99

    This completely updated fourth edition of the popular BEGINNING GAME PROGRAMMING will introduce you to the fascinating world of game programming for Windows using Visual Studio 2012 and DirectX 11. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX 11 programming. You’ll learn the basics... more...

  • Beginning C++ Through Game Programmingby Michael Dawson

    Cengage Learning PTR 2014; US$ 39.99

    When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started—with... more...

  • Game Development with Unityby Michelle Menard; Bryan Wagstaff

    Cengage Learning PTR 2014; US$ 49.99

    The Unity engine game development tool is a multi-platform engine and editor rolled into one. It is an ideal development tool for independent developers and students, and many pro studios turn to it for fast prototyping. Unity allows developers to create a single game and release it on many platforms including Android, iOS, and the web. This completely... more...

  • Essential Skills for 3D Modeling, Rendering, and Animationby Nicholas Bernhardt Zeman

    Taylor and Francis 2014; US$ 59.95

    The Key to Fully Understanding the Basics of a 3D World Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation... more...

  • The Oxford Handbook of Interactive Audioby Karen Collins; Bill Kapralos; Holly Tessler

    Oxford University Press 2014; US$ 149.99

    As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound... more...

  • Photoshop for Gamesby Shawn Nelson

    Pearson Education 2014; US$ 39.99

    Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane.  This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find... more...

  • Game AI Pro 2by Steven Rabin

    Taylor and Francis 2015; US$ 79.95

    Game AI Pro 2: Collected Wisdom of Game AI Professionals presents cutting-edge game artificial intelligence (AI) techniques primarily from game developers of shipped commercial games and, to a minor extent, from academia. Topics covered include AI architectures, steering and path finding, tactics/strategy, genre-specific techniques, gesture recognition,... more...