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- Cengage Learning PTR 2014; US$ 49.99
Welcome to a collection of the most valuable and timeless articles from the essential reference series for game developers. "Best of Game Programming Gems" combines the greatest cutting-edge, ready-to-use techniques contributed by industry experts to volumes 1-6 of the Game Programming Gems series. Each article was carefully chosen by the... more...
- Cengage Learning PTR 2014; US$ 44.99
Until recently, most independent or hobbyist game programming took place on the Microsoft Windows platform. Mac OS and Linux werent nearly as popular, and programming on home game consoles was out of the question. Todays game-programming world is more diverse. THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING is for developers working across... more...
- Pearson Education 2011; US$ 23.99
Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC?as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project?adding new tools and tricks to your arsenal as you go. No experience required! Learn XNA and C# fundamentals?and increase the... more...
- Packt Publishing 2014;
A step-by-step tutorial approach, where new systems and techniques are introduced and implemented by the reader. Each script system builds upon the previous systems adding new functionality to the AI. The AI Sandbox focuses on experimentation and iteration speed to quickly build up AI features.If you are a game developer or a general programmer who... more...
- Taylor and Francis 2014; US$ 59.95
This beginner?s guide presents the four essential aspects of creating 3D art: 3D space, modeling, rendering, and animation. It builds readers? understanding of 3D graphics from the ground up, explaining the fundamental mechanics of the most important aspects of 3D art in a software-independent manner. The book also explains the mathematical functions... more...
- Taylor and Francis 2015; US$ 79.95
This book shows how to animate fully three-dimensional incompressible flow. It introduces all aspects of fluid simulation, from the math and algorithms to actual implementation. This edition emphasizes particles and covers the latest algorithms and techniques, including fluid surface reconstruction from particles; accurate, viscous-free surfaces for... more...
- Taylor and Francis 2014; US$ 49.95
Ideal for game programmers with no prior experience with programming languages, this book covers the basics of programming and explains how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught... more...
- Taylor and Francis 2014; US$ 89.95
An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is easily maintained, reusable, and readable... more...
- O'Reilly Media 2014; US$ 42.99
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you?re familiar with iOS and Objective-C, this is the problem-solving guide you want. Rather than focus on specific game engines... more...
- Oxford University Press 2014; US$ 149.99
As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound... more...