The Leading eBooks Store Online

for Kindle Fire, Apple, Android, Nook, Kobo, PC, Mac, BlackBerry...

New to eBooks.com?

Learn more
Browse our categories
  • Bestsellers - This Week
  • Foreign Language Study
  • Pets
  • Bestsellers - Last 6 months
  • Games
  • Philosophy
  • Archaeology
  • Gardening
  • Photography
  • Architecture
  • Graphic Books
  • Poetry
  • Art
  • Health & Fitness
  • Political Science
  • Biography & Autobiography
  • History
  • Psychology & Psychiatry
  • Body Mind & Spirit
  • House & Home
  • Reference
  • Business & Economics
  • Humor
  • Religion
  • Children's & Young Adult Fiction
  • Juvenile Nonfiction
  • Romance
  • Computers
  • Language Arts & Disciplines
  • Science
  • Crafts & Hobbies
  • Law
  • Science Fiction
  • Current Events
  • Literary Collections
  • Self-Help
  • Drama
  • Literary Criticism
  • Sex
  • Education
  • Literary Fiction
  • Social Science
  • The Environment
  • Mathematics
  • Sports & Recreation
  • Family & Relationships
  • Media
  • Study Aids
  • Fantasy
  • Medical
  • Technology
  • Fiction
  • Music
  • Transportation
  • Folklore & Mythology
  • Nature
  • Travel
  • Food and Wine
  • Performing Arts
  • True Crime
  • Foreign Language Books
Entertainment & Games

Most popular at the top

  • Microsoft XNA Game Studio 4.0by Rob Miles

    Pearson Education 2011; US$ 23.99

    Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC?as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project?adding new tools and tricks to your arsenal as you go. No experience required! Learn XNA and C# fundamentals?and increase the... more...

  • Learning C# Programming with Unity 3Dby Alex Okita

    Taylor and Francis 2014; US$ 49.95

    Ideal for game programmers with no prior experience with programming languages, this book covers the basics of programming and explains how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught... more...

  • The Oxford Handbook of Interactive Audioby Karen Collins; Bill Kapralos; Holly Tessler

    Oxford University Press 2014; US$ 149.99

    As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound... more...

  • GPGPU Programming for Games and Scienceby David H. Eberly

    Taylor and Francis 2014; US$ 89.95

    An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is easily maintained, reusable, and readable... more...

  • iOS Game Development Cookbookby Jonathon Manning; Paris Buttfield-Addison

    O'Reilly Media 2014; US$ 42.99

    Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you?re familiar with iOS and Objective-C, this is the problem-solving guide you want. Rather than focus on specific game engines... more...

  • Real-Time Renderingby Gabriyel Wong; Jianliang Wang

    Taylor and Francis 2013; US$ 89.95

    Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate... more...

  • Learn to Playby Matthew M. White

    Taylor and Francis 2014; US$ 59.95

    See How to Unobtrusively Incorporate Good Teaching into Your Game?s Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology,... more...

  • Basics of Game Designby Michael Moore

    Taylor and Francis 2011; US$ 65.95

    Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to... more...

  • Cocos2d-x Game Development Essentialsby Frahaan Hussain; Arutosh Gurung; Gareth Jones

    Packt Publishing 2014; US$ 13.99

    This book is designed to help existing developers who are looking to learn this amazing framework, which provides cross-platform development. It is also perfect for developers who already have an existing C++ foundation and would like to learn game development using Cocos2d-x, or those who are coming from another framework. more...

  • Plunkett's Games, Apps & Social Media Industry Almanac 2015by Jack W. Plunkett

    Plunkett Research, Ltd. 2014; US$ 349.99

    PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2015 Key findings: •Plunkett Research lists top 200 companies in Games, Apps & Social Media and names top trends changing the industry for the mid term. Key Features: •Industry trends analysis, market data and competitive intelligence •Market forecasts and Industry Statistics... more...