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- Pearson Education 2011; US$ 23.99
Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC?as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project?adding new tools and tricks to your arsenal as you go. No experience required! Learn XNA and C# fundamentals?and increase the... more...
- Packt Publishing 2014;
A step-by-step tutorial approach, where new systems and techniques are introduced and implemented by the reader. Each script system builds upon the previous systems adding new functionality to the AI. The AI Sandbox focuses on experimentation and iteration speed to quickly build up AI features.If you are a game developer or a general programmer who... more...
- Taylor and Francis 2014; US$ 59.95
This beginner?s guide presents the four essential aspects of creating 3D art: 3D space, modeling, rendering, and animation. It builds readers? understanding of 3D graphics from the ground up, explaining the fundamental mechanics of the most important aspects of 3D art in a software-independent manner. The book also explains the mathematical functions... more...
- Taylor and Francis 2015; US$ 79.95
This book shows how to animate fully three-dimensional incompressible flow. It introduces all aspects of fluid simulation, from the math and algorithms to actual implementation. This edition emphasizes particles and covers the latest algorithms and techniques, including fluid surface reconstruction from particles; accurate, viscous-free surfaces for... more...
- Taylor and Francis 2014; US$ 49.95
Ideal for game programmers with no prior experience with programming languages, this book covers the basics of programming and explains how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught... more...
- Oxford University Press 2014; US$ 149.99
As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound... more...
- Taylor and Francis 2014; US$ 89.95
An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is easily maintained, reusable, and readable... more...
- Wiley 2006; US$ 17.59
This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to G URPS Basic Set, 4th Edition that explains... more...
- O'Reilly Media 2014; US$ 39.99
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you?re familiar with iOS and Objective-C, this is the problem-solving guide you want. Rather than focus on specific game... more...
- Pearson Education 2013; US$ 31.99
In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You?ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques.... more...