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- Course Technology PTR 2010; US$ 59.99
MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and... more...
- dpunkt.verlag 2015; US$ 26.71
Dieses Buch begleitet Sie bei der Entwicklung eigener Multicopter, gleich welche Bauform oder welche Flugsteuerung Sie verwenden und unabhängig vom Anwendungszweck. Es vermittelt alle wichtigen Grundlagen und gibt einen tiefen Einblick in die Technik. Christian Rattat erklärt detailliert und verständlich die Funktionsweise aller Komponenten und wie... more...
- Course Technology PTR 2011; US$ 34.99
THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is a how-to guide to creating games for the classroom to better reach today's students. The book shows the reader how to create a teaching tool that will engage and excite students by using styles and formats found in popular video games. Readers will learn how to create a variety of multiplayer... more...
- Pearson Education 2015; US$ 43.99
The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience... more...
- Pearson Education 2012; US$ 19.99
Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita! Unbox your PS VitaTM,... more...
- Pearson Education 2009; US$ 11.99
Here is your essential companion to the best-selling Wii game console. The Nintendo Wii Pocket Guide steers you through how to Set up your Wii and connect it to your network. Make your way around the Wii Channels. Pick and use Wii controllers, including the Wii Remote, Nunchuk, and Classic and GameCube controllers. Create and edit your own... more...
- Oxford University Press 2014; US$ 159.99
As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound... more...
- Oxford University Press, USA 2013; US$ 149.99
As this comprehensive and multidisciplinary book makes clear, virtuality has a pedigree that pre-dates the computer age and modern virtual worlds, a pedigree that can be traced back to classical mythology and beyond. Equally, the concept of virtuality is not the province of one field of study alone but is the foundation and driving force of many, both... more...
- Pearson Education 2014; US$ 39.99
Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane. This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find... more...
- Course Technology PTR 2007; US$ 29.99
Redefine the way you look at video games and how they relate to you and your children! "Play the Game: The Parent's Guide to Video Games" explores how electronic games can be used to strengthen communication between parents and children as well as revolutionize the way we live. Written in an accessible style and language, Play the Game... more...