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- Taylor and Francis 2014; US$ 59.95
Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer?s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis... more...
- Taylor and Francis 2014; US$ 59.95
See Why Blender Is Right for Your Studio?s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender?s capability to do the job in each production department. Whether you are a beginner or more advanced user, you?ll see why Blender should be taken into consideration in... more...
- Wiley 2014; US$ 23.99
Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional... more...
- Taylor and Francis 2015; US$ 49.95
The games industry needs to make the user experience of its development tools a priority. This book shows how to improve the user experience of game tools and presents specific examples of tools development. The first part of the book aims to inspire readers to improve the user experience of their game tools, and help them communicate how important... more...
- No Starch Press 2005; US$ 15.95
The Unofficial LEGO Builder?s Guide brings together techniques, principles, and reference information for building with LEGO bricks that go far beyond LEGO?s official product instructions. Readers discover how to build everything from sturdy walls to a basic sphere, as well as projects including a mini space shuttle and a train station. The book also... more...
- Pearson Education 2006; US$ 17.99
With over 13 million shipped, the Sony PlayStation Portable, or PSP, is one of the fastest selling game consoles in history. In this essential guide, gaming expert Joel Durham, Jr. shows readers how to get the most out of this revolutionary handheld game console. After an initial tour around the interface, Joel will introduce the readers to the... more...
- Pearson Education 2007; US$ 19.99
This is the eBook version of the printed book. "This guide will quickly and easily walk complete beginners through creating their first simple games using Phrogram. The material is friendly and approachable to the young and to the technologically timid alike." --Alfred Thompson, Academic Relations Manager, Microsoft Corporation Different... more...
- Taylor and Francis 2014; US$ 44.95
Push your creative ideas to the next level in content delivery. Use real and simulated 3D space in your Flash games and interactive systems. 3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. * Experimenting... more...
- John Wiley & Sons, Inc. 2007; US$ 29.99
Get crafty! Veteran WoW player and creator of the most popular World of Warcraft add-on (Atlas) Dan Gilbert guides you through making your stay in the world of Azeroth more exciting. Whether you’re human, dwarf, elf, or orc, you’ll feast on numerous unique hacks such as combat, artwork and model, map, interface, loot, chat, raid, PvP, and... more...
- Pearson Education 2007; US$ 23.99
Whether your second, virtual life has just begun, or you?ve been ?in-world" for a long time, a successful and rewarding experience depends on your mastery of design. Everything from your avatar to your home, your clothes to your behavior says something about who you are and the way others see you. In this book Rebecca Tapley??Mera Luan? in SL?shows... more...