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Entertainment & Games

Most popular at the top

  • Photoshop for Gamesby Shawn Nelson

    Pearson Education 2014; US$ 39.99

    Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane.  This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find... more...

  • Game AI Pro 2by Steven Rabin

    Taylor and Francis 2015; US$ 79.95

    Game AI Pro 2: Collected Wisdom of Game AI Professionals presents cutting-edge game artificial intelligence (AI) techniques primarily from game developers of shipped commercial games and, to a minor extent, from academia. Topics covered include AI architectures, steering and path finding, tactics/strategy, genre-specific techniques, gesture recognition,... more...

  • Minecraft Recipes For Dummiesby Jesse Stay; Thomas Stay

    Wiley 2014; US$ 10.39

    A quick, handy reference on Minecraft recipes Want to find resources, make a shelter, craft tools, armor, and weapons, and protect yourself from monsters with Minecraft recipes? You've come to the right place! In a handy, portable edition that's packed with step-by-step instructions, Minecraft Recipes For Dummies makes it easy to look up the required... more...

  • Tomb Raiders and Space Invadersby Geoff King; Tanya Krzywinska

    I.B.Tauris 2005; US$ 32.00

    Videogames now rival Hollywood cinema in popularity and profits and there are huge followings for titles such as Tomb Raider or The Sims. Exactly what games offer, however, as a distinct form of entertainment, has received scant attention. This book is a valuable contribution to this new field. Its main focus is on key formal aspects of games and... more...

  • Designing the User Experience of Game Development Toolsby David Lightbown

    Taylor and Francis 2015; US$ 49.95

    The games industry needs to make the user experience of its development tools a priority. This book shows how to improve the user experience of game tools and presents specific examples of tools development. The first part of the book aims to inspire readers to improve the user experience of their game tools, and help them communicate how important... more...

  • iOS Game Development Cookbookby Jonathon Manning; Paris Buttfield-Addison

    O'Reilly Media 2014; US$ 42.99

    Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you?re familiar with iOS and Objective-C, this is the problem-solving guide you want. Rather than focus on specific game engines... more...

  • Secrets of the PlayStation Portable, Adobe Readerby Joel Jr. Durham

    Pearson Education 2006; US$ 17.99

    With over 13 million shipped, the Sony PlayStation Portable, or PSP, is one of the fastest selling game consoles in history. In this essential guide, gaming expert Joel Durham, Jr. shows readers how to get the most out of this revolutionary handheld game console. After an initial tour around the interface, Joel will introduce the readers to the... more...

  • Dungeon Master For Dummiesby Bill Slavicsek; Richard Baker; Jeff Grubb

    Wiley 2006; US$ 17.59

    Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all... more...

  • Learn to Program with Phrogram! (Digital Short Cut)by Jon Schwartz; Walt Morrison; David Witus

    Pearson Education 2007; US$ 19.99

    This is the eBook version of the printed book. "This guide will quickly and easily walk complete beginners through creating their first simple games using Phrogram. The material is friendly and approachable to the young and to the technologically timid alike." --Alfred Thompson, Academic Relations Manager, Microsoft Corporation Different... more...