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Entertainment & Games

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  • Beginning C++ Through Game Programmingby Michael Dawson

    Cengage Learning PTR 2014; US$ 39.99

    When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started—with... more...

  • Game Development with Unityby Michelle Menard; Bryan Wagstaff

    Cengage Learning PTR 2014; US$ 49.99

    The Unity engine game development tool is a multi-platform engine and editor rolled into one. It is an ideal development tool for independent developers and students, and many pro studios turn to it for fast prototyping. Unity allows developers to create a single game and release it on many platforms including Android, iOS, and the web. This completely... more...

  • Essential Skills for 3D Modeling, Rendering, and Animationby Nicholas Bernhardt Zeman

    Taylor and Francis 2014; US$ 59.95

    The Key to Fully Understanding the Basics of a 3D World Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation... more...

  • GameMakerby Michael Rohde

    Wiley 2014; US$ 23.99

    Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional... more...

  • The Oxford Handbook of Interactive Audioby Karen Collins; Bill Kapralos; Holly Tessler

    Oxford University Press 2014; US$ 149.99

    As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound... more...

  • Photoshop for Gamesby Shawn Nelson

    Pearson Education 2014; US$ 39.99

    Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane.  This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find... more...

  • Designing the User Experience of Game Development Toolsby David Lightbown

    Taylor and Francis 2015; US$ 49.95

    The games industry needs to make the user experience of its development tools a priority. This book shows how to improve the user experience of game tools and presents specific examples of tools development. The first part of the book aims to inspire readers to improve the user experience of their game tools, and help them communicate how important... more...

  • Learn C++ for Game Developmentby Bruce Sutherland

    Springer 2014; US$ 31.49

    If you?re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you?ll need to build game apps and applications. Learn C++ for Game Development will show you how to: Master C++ features such as variables, pointers, flow controls, functions, I/O, classes,... more...

  • Game AI Pro 2by Steven Rabin

    Taylor and Francis 2015; US$ 79.95

    Game AI Pro 2: Collected Wisdom of Game AI Professionals presents cutting-edge game artificial intelligence (AI) techniques primarily from game developers of shipped commercial games and, to a minor extent, from academia. Topics covered include AI architectures, steering and path finding, tactics/strategy, genre-specific techniques, gesture recognition,... more...