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Entertainment & Games

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  • Tomb Raider The Ten Thousand Immortalsby Dan Abnett

    DK Publishing 2014; Not Available

    The new Tomb Raider novel will broaden the world and enriches the storyline re-introduced in the highly successful Tomb Raider video game. The first novel in a trilogy will continue the exploration of Lara Croft's origins as the "Tomb Raider," featuring an entirely new, fast-paced adventure. more...

  • The Ultimate Player's Guide to Minecraft - Xbox Editionby Stephen O'Brien

    Pearson Education 2014; US$ 19.99

    The Ultimate Player?s Guide to Minecraft XBOX Edition Minecraft: These worlds are YOURS! Minecraft is WAY more than a game: it?s an alternate universe of creation, exhilaration, survival, adventure, passion! Don?t enter that universe alone. Take an experienced guide who?ll help you constantly as you learn the secrets of... more...

  • Learning 2D Game Development with Unityby Matthew Johnson; James A. Henley

    Pearson Education 2014; US$ 35.99

    The Unity Engine Tutorial for Any Game Creator ¿ Unity is now the world?s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning... more...

  • Fundamentals of Shooter Game Designby Ernest Adams

    Pearson Education 2014; US$ 9.00

    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. It walks you through the process of designing for the shooter game genre and shows you how to use the... more...

  • Real-Time Renderingby Gabriyel Wong; Jianliang Wang

    CRC Press 2013; US$ 89.95

    Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate... more...

  • Basics of Game Designby Michael Moore

    CRC Press 2011; US$ 65.95

    Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design... more...

  • Cocos2D Game Development Essentialsby Ben Trengrove

    Packt Publishing 2015; US$ 17.99

    If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so. more...

  • Learn to Playby Matthew M. White

    CRC Press 2015; US$ 59.95

    See How to Unobtrusively Incorporate Good Teaching into Your Game?s Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology,... more...

  • CityVille For Dummiesby Kyle Orland; Michelle Oxman

    Wiley 2011; US$ 15.99

    Learn to build and play CityVille to its full potential! You don't have to move to the city?just build one! Free to play,CityVille is a real-time simulation game that is available onFacebook and is the latest online game craze. As the only how-tobeginner guide for new and current players, this helpful book walksyou through the process of building... more...

  • SFML Essentialsby Milcho G. Milchev

    Packt Publishing 2015; US$ 17.99

    If you are an enthusiast who is not new to the field of game development but want to exercise the countless features of SFML and build 2D games with minimal effort, this is the book for you. more...