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- Taylor and Francis 2015; US$ 49.95
The games industry needs to make the user experience of its development tools a priority. This book shows how to improve the user experience of game tools and presents specific examples of tools development. The first part of the book aims to inspire readers to improve the user experience of their game tools, and help them communicate how important... more...
- O'Reilly Media 2014; US$ 42.99
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you?re familiar with iOS and Objective-C, this is the problem-solving guide you want. Rather than focus on specific game engines... more...
- Ten Speed Press 2014; US$ 19.99
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling , game writer and producer Evan Skolnick provides a comprehensive yet... more...
- Taylor and Francis 2014; US$ 99.95
Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human... more...
- O'Reilly Media 2012; US$ 16.99
Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning... more...
- Packt Publishing 2014; US$ 26.99
If you want to begin writing full-fledged applications for the Leap Motion Controller or are trying to figure out how a Leap Motion device integrates with pre-existing technologies, this is the book for you. A working knowledge of any object-oriented programming language is essential. Basic familiarity with developing Leap Motion apps is assumed. more...
- Wiley 2006; US$ 17.59
This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to G URPS Basic Set, 4th Edition that explains... more...
- Wiley 2011; US$ 15.99
Learn to build and play CityVille to its full potential! You don't have to move to the city?just build one! Free to play, CityVille is a real-time simulation game that is available on Facebook and is the latest online game craze. As the only how-to beginner guide for new and current players, this helpful book walks you through the process of building... more...
- Wiley 2014; US$ 23.99
Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional... more...
- Wiley 2014; US$ 10.39
The indispensable primer for achieving redstone greatness Minecraft Redstone For Dummies is the complete guide to finding, using, and maximizing the power of redstone in the Minecraft world. This key element is essential for crafting and brewing, and can be placed on the ground as redstone dust – a flat, transparent block that can transmit... more...