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- CRC Press 2016; US$ 89.95
In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications,... more...
- Packt Publishing 2015; US$ 43.99
Learn the principles of lighting and rendering in the Unreal Engine About This Book: Get acquainted with the concepts of lighting and rendering specific to Unreal; Use new features such as Realistic Rendering and Foliage Shading to breathe new life into your projects; A fast-paced guide to help you learn lighting and rendering concepts in Unreal Who... more...
- Packt Publishing 2016; US$ 39.99
Take your game development skills to the next level with one of the best engines on the market About This Book: Build an entire AAA game level throughout the book; Take your C++ scripting skills to the next level and use them extensively to build the game; An advanced practical guide with a tutorial style approach that will help you make the best of... more...
- DK Publishing 2014; Not Available
The new Tomb Raider novel will broaden the world and enriches the storyline re-introduced in the highly successful Tomb Raider video game. The first novel in a trilogy will continue the exploration of Lara Croft's origins as the "Tomb Raider," featuring an entirely new, fast-paced adventure. more...
- Pearson Education 2014; US$ 9.00
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. It walks you through the process of designing for the shooter game genre and shows you how to use the... more...
- McGraw-Hill Education 2003; US$ 35.00 US$ 28.70
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You?ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and... more...
- Pearson Education 2010; US$ 43.99
This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. The fastest, easiest, most comprehensive way to learn Adobe Illustrator CS4 Adobe Illustrator CS4 Classroom in a Book contains 15 lessons. The book covers the basics of learning Illustrator and provides countless... more...
- CRC Press 2016; US$ 54.95
The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural... more...
- Taylor and Francis 2008; US$ 49.95
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains... more...