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Entertainment & Games

  • Unreal Engine Lighting and Rendering Essentialsby Muhammad A.Moniem

    Packt Publishing 2015; US$ 43.99

    Learn the principles of lighting and rendering in the Unreal Engine About This Book: Get acquainted with the concepts of lighting and rendering specific to Unreal; Use new features such as Realistic Rendering and Foliage Shading to breathe new life into your projects; A fast-paced guide to help you learn lighting and rendering concepts in Unreal Who... more...

  • Learning Unreal® Engine iOS Game Developmentby Muhammad A.Moniem

    Packt Publishing 2015; US$ 26.99

    If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you. more...

  • Tomb Raider The Ten Thousand Immortalsby Dan Abnett

    DK Publishing 2014; Not Available

    The new Tomb Raider novel will broaden the world and enriches the storyline re-introduced in the highly successful Tomb Raider video game. The first novel in a trilogy will continue the exploration of Lara Croft's origins as the "Tomb Raider," featuring an entirely new, fast-paced adventure. more...

  • Fundamentals of Shooter Game Designby Ernest Adams

    Pearson Education 2014; US$ 9.00

    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. It walks you through the process of designing for the shooter game genre and shows you how to use the... more...

  • Break Into The Game Industry: How to Get A Job Making Video Gamesby Ernest Adams

    McGraw-Hill Education 2003; US$ 35.00

    Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You?ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and... more...

  • Adobe Illustrator CS4 Classroom in a Bookby Adobe Creative Team

    Pearson Education 2010; US$ 43.99

    This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. The fastest, easiest, most comprehensive way to learn Adobe Illustrator CS4 Adobe Illustrator CS4 Classroom in a Book contains 15 lessons. The book covers the basics of learning Illustrator and provides countless... more...

  • 3D Game Environmentsby Luke Ahearn

    Taylor and Francis 2008; US$ 49.95

    The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains... more...

  • 3D Game Texturesby Luke Ahearn

    Taylor & Francis 2006; US$ 57.95

    Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the... more...

  • 3D Game Texturesby Luke Ahearn

    Taylor & Francis 2009; US$ 49.95

    Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest rev of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this... more...

  • 3D Game Texturesby Luke Ahearn

    Taylor and Francis 2014; US$ 55.95

    A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their... more...