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- DK Publishing 2014; Not Available
The new Tomb Raider novel will broaden the world and enriches the storyline re-introduced in the highly successful Tomb Raider video game. The first novel in a trilogy will continue the exploration of Lara Croft's origins as the "Tomb Raider," featuring an entirely new, fast-paced adventure. more...
- Wiley 2007; US$ 15.99
Justin Achilli is a 20-plus-year veteran of hobby gaming and a 10-year veteran of game design. His career with White Wolf Game Studio began in 1995, during which Justin has developed both Vampire: The Requiem and its predecessor, Vampire: The Masquerade . He has worked on over 100 Vampire titles, written an Origins Award–nominated novel... more...
- Pearson Education 2014; US$ 9.00
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. It walks you through the process of designing for the shooter game genre and shows you how to use the... more...
- McGraw-Hill Education 2003; US$ 35.00
Ernest Adams? experience includes over 12 years in the game industry as a lead designer, producer, and software engineer. More than 8 of those years were spent working on the very successful Electronic Arts (EA) Madden franchise. In addition to being a founder of the International Game Developer?s Association, a former Director of the Game Developer?s... more...
- Pearson Education 2010; US$ 43.99
This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. The fastest, easiest, most comprehensive way to learn Adobe Illustrator CS4 Adobe Illustrator CS4 Classroom in a Book contains 15 lessons. The book covers the basics of learning Illustrator and provides countless... more...
- Taylor and Francis 2008; US$ 49.95
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains... more...
- Taylor & Francis 2006; US$ 57.95
Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the... more...
- Taylor & Francis 2009; US$ 49.95
Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest rev of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this... more...
- CRC Press 2008; US$ 97.95
Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today?s cutting edge games. -- Gabe Newell, President, Valve , May 2008 Rendering ... has been completely... more...