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- Springer Fachmedien Wiesbaden 2012; US$ 69.95
This anthology examines the various facets of video game music. Contributors from the fields of science and practice document its historical development, discuss the music?s composition techniques, interactivity and function as well as attending to its performative aspects. more...
- Springer Fachmedien Wiesbaden 2013; US$ 49.99
Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful... more...
- Springer Singapore 2014; US$ 129.00
Focusing on applications being used in Asia with a serious educational purpose, this volume offers expert analysis of the challenges, and the far-reaching potential, of games and social media in contexts as diverse as applied psychology and computer security. more...
- DK Publishing 2014; Not Available
The new Tomb Raider novel will broaden the world and enriches the storyline re-introduced in the highly successful Tomb Raider video game. The first novel in a trilogy will continue the exploration of Lara Croft's origins as the "Tomb Raider," featuring an entirely new, fast-paced adventure. more...
- Wiley 2007; US$ 19.99 US$ 15.99
Justin Achilli is a 20-plus-year veteran of hobby gaming and a 10-year veteran of game design. His career with White Wolf Game Studio began in 1995, during which Justin has developed both Vampire: The Requiem and its predecessor, Vampire: The Masquerade . He has worked on over 100 Vampire titles, written an Origins Award–nominated novel... more...
- Pearson Education 2014; US$ 9.00
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. It walks you through the process of designing for the shooter game genre and shows you how to use the... more...
- McGraw-Hill Education 2003; US$ 35.00
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You?ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and... more...
- Pearson Education 2010; US$ 43.99
This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. The fastest, easiest, most comprehensive way to learn Adobe Illustrator CS4 Adobe Illustrator CS4 Classroom in a Book contains 15 lessons. The book covers the basics of learning Illustrator and provides countless... more...
- Taylor and Francis 2008; US$ 49.95
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains... more...