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Entertainment & Games

  • 3D Game Texturesby Luke Ahearn

    CRC Press 2016; US$ 54.95

    The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural... more...

  • Games User Researchby Miguel Angel Garcia-Ruiz

    CRC Press 2016; US$ 129.95

    "Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." ?Veronica... more...

  • Basics of Game Designby Michael Moore

    CRC Press 2016; US$ 70.95

    Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design... more...

  • Graphics Shadersby Mike Bailey; Steve Cunningham

    CRC Press 2016; US$ 95.95

    Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The... more...

  • Real-Time Shadowsby Elmar Eisemann; Michael Schwarz; Ulf Assarsson; Michael Wimmer

    CRC Press 2016; US$ 79.95

    Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide... more...

  • GPU Pro 2by Wolfgang Engel

    CRC Press 2016; US$ 79.95

    This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques... more...

  • Practical Rendering and Computation with Direct3D 11by Jason Zink; Matt Pettineo; Jack Hoxley

    CRC Press 2016; US$ 79.95

    Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members... more...

  • The Golden Age of Video Gamesby Roberto Dillon

    CRC Press 2016; US$ 46.95

    This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue... more...

  • Buttonlessby Ryan Rigney

    CRC Press 2016; US$ 33.95

    On the forefront of the mobile gaming revolution are real people with stories that are crazy, stressful, hilarious, and, in some cases, heart-wrenching. Written by respected video game journalist Ryan Rigney, with a foreword by John Davison, Buttonless tells the stories of the people behind the games. Rigney takes you on a tour that covers more... more...

  • 2D Graphics Programming for Gamesby John Jr. Pile

    CRC Press 2016; US$ 50.95

    The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics... more...