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Entertainment & Games

  • Summary and Analysis of The Tetris Effect: The Game that Hypnotized the Worldby Worth Books

    Worth Books 2017; US$ 3.50

    So much to read, so little time? This brief overview of The Tetris Effect tells you what you need to know?before or after you read Dan Ackerman?s book.   Crafted and edited with care, Worth Books set the standard for quality and give you the tools you need to be a well-informed reader.   This short summary and analysis of The Tetris Effect... more...

  • Prepare to Board! Creating Story and Characters for Animated Features and Shorts, third Editionby Nancy Beiman

    CRC Press 2017; US$ 49.95

    Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development... more...

  • 2D to VR with Unity5 and Google Cardboardby Roberto Dillon

    CRC Press 2017; US$ 59.95

    The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace.... more...

  • Storytelling for Interactive Digital Media and Video Gamesby Nicholas B. Zeman

    CRC Press 2017; US$ 59.95

    The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other... more...

  • ROS Robotics Projectsby Lentin Joseph

    Packt Publishing 2017; US$ 39.99

    Build a variety of awesome robots that can see, sense, move, and do a lot more using the powerful Robot Operating System About This Book Create and program cool robotic projects using powerful ROS libraries Work through concrete examples that will help you build your own robotic systems of varying complexity levels This book provides relevant... more...

  • Level Designby Christopher W. Totten

    CRC Press 2017; US$ 59.95

    In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels ? experiencing levels, designing levels, constructing levels, and testing levels. These diverse... more...

  • Game Physics Cookbookby Gabor Szauer

    Packt Publishing 2017; US$ 39.99

    Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games... more...

  • How to Cheat in Blender 2.7xby Alan Thorn

    CRC Press 2017; US$ 49.95

    Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn?s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways... more...

  • History of Digital Gamesby Andrew Williams

    CRC Press 2017; US$ 54.95

    The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic... more...

  • Aaron Marks' Complete Guide to Game Audioby Aaron Marks

    CRC Press 2017; US$ 54.95

    Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks? Complete Guide to Game Audio 3 rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition... more...