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Entertainment & Games

  • Learn to Playby Matthew M. White

    Taylor and Francis 2014; US$ 59.95

    See How to Unobtrusively Incorporate Good Teaching into Your Game?s Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology,... more...

  • GPU Pro 5by Wolfgang Engel

    Taylor and Francis 2014; US$ 79.95

    In GPU Pro 5 : Advanced Rendering Techniques , section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.? Divided into six sections, the book covers... more...

  • Mastering Unity 2D Game Developmentby Simon Jackson

    Packt Publishing 2014; US$ 32.99

    If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know. more...

  • An Architectural Approach to Level Designby Christopher W. Totten

    Taylor and Francis 2014; US$ 59.95

    Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level... more...

  • C# Game Programming Cookbook for Unity 3Dby Jeff W. Murray

    Taylor and Francis 2014; US$ 59.95

    An Accessible, Modular Style of Game Building?Easily Start Making Games with Unity 3D C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and... more...

  • Plunkett's Games, Apps & Social Media Industry Almanac 2015by Jack W. Plunkett

    Plunkett Research, Ltd. 2014; US$ 349.99

    PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2015 Key findings: •Plunkett Research lists top 200 companies in Games, Apps & Social Media and names top trends changing the industry for the mid term. Key Features: •Industry trends analysis, market data and competitive intelligence •Market forecasts and Industry Statistics... more...

  • Photoshop for Gamesby Shawn Nelson

    Pearson Education 2014; US$ 39.99

    Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane.  This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find... more...

  • Cocos2d-x Game Development Essentialsby Frahaan Hussain; Arutosh Gurung; Gareth Jones

    Packt Publishing 2014; US$ 13.99

    This book is designed to help existing developers who are looking to learn this amazing framework, which provides cross-platform development. It is also perfect for developers who already have an existing C++ foundation and would like to learn game development using Cocos2d-x, or those who are coming from another framework. more...

  • GPGPU Programming for Games and Scienceby David H. Eberly

    Taylor and Francis 2014; US$ 89.95

    An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is easily maintained, reusable, and readable... more...

  • Game Magicby Jeff Howard

    Taylor and Francis 2014; US$ 59.95

    Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer?s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis... more...