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Entertainment & Games

  • Mastering Unreal Engine 4.Xby Muhammad A.Moniem

    Packt Publishing 2016; US$ 39.99

    Take your game development skills to the next level with one of the best engines on the market About This Book: Build an entire AAA game level throughout the book; Take your C++ scripting skills to the next level and use them extensively to build the game; An advanced practical guide with a tutorial style approach that will help you make the best of... more...

  • 3D Game Design with Unreal Engine 4 and Blenderby Justin Plowman

    Packt Publishing 2016; US$ 39.99

    Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments About This Book: The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment; Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4; Practical step-by-step approach with... more...

  • No-Code Video Game Development Using Unity and Playmakerby Michael Kelley

    CRC Press 2016; US$ 59.95

    In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based approach.... more...

  • 3D Game Texturesby Luke Ahearn

    CRC Press 2016; US$ 54.95

    The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural... more...

  • Extending Virtual Worldsby Ann Latham Cudworth

    CRC Press 2016; US$ 59.95

    Written as the successor to Virtual World Design: Creating Immersive Virtual Environments , this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience creating virtual environments for television and online... more...

  • C++ Game Development Cookbookby Druhin Mukherjee

    Packt Publishing 2016; US$ 35.99

    Over 90 recipes to get you creating modern, fast, and high-quality games with C++ About This Book: Level up your game programming skills with insightful recipes on building games in C++; Analyze the less commonly discussed problems with C++ applications to develop the best games; Improve the performance of your games with the new multi-threading and... more...

  • Unity 5.x Game Development Blueprintsby John P. Doran

    Packt Publishing 2016; US$ 39.99

    A project-based guide to help you create amazing games with Unity 5.x About This Book: Unleash the power of C# coding in Unity and the state of the art Unity rendering engine.; Through this unique project-based approach, you will create 7-8 action-packed games from scratch.; This assortment of games will take you on a fun-filled journey of becoming... more...

  • Games User Researchby Miguel Angel Garcia-Ruiz

    CRC Press 2016; US$ 129.95

    "Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." ?Veronica... more...

  • Internet of Things with Pythonby Gastón C. Hillar

    Packt Publishing 2016; US$ 39.99

    Interact with the world and rapidly prototype IoT applications using Python About This Book: Rapidly prototype even complex IoT applications with Python and put them to practical use; Enhance your IoT skills with the most up-to-date applicability in the field of wearable tech, smart environments, and home automation; Interact with hardware, sensors,... more...

  • Basics of Game Designby Michael Moore

    CRC Press 2016; US$ 70.95

    Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design... more...