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Entertainment & Games

  • Successful ScrumButtby Noah Dyer

    CRC Press 2016; US$ 49.95

    Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like it was going to launch "next month," but took many months or even years before it actually launched? Scrum may be the solution to such woes. It is a project management methodology that, when applied faithfully,... more...

  • Foundations of Physically Based Modeling and Animationby Donald H. House; John C. Keyser

    CRC Press 2016; US$ 69.95

    Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling... more...

  • Unity 3D and PlayMaker Essentialsby Jere Miles

    CRC Press 2016; US$ 59.95

    In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and... more...

  • Beginning Platino Game Engineby Abhishek Nandy; Debashree Chanda

    Apress 2016; US$ 24.31

    Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With  Beginning Platino Game Engine  you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.... more...

  • IT Through Experiential Learningby Shreekant W Shiralkar

    Apress 2016; US$ 17.96

    This concise book shows you how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to your business needs through an innovative, game-based approach. Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals... more...

  • The Kerbal Player's Guideby Jon Manning; Tim Nugent; Paul Fenwick; Alasdair Allan; Paris Buttfield-Addison

    O'Reilly Media 2016; US$ 33.99

    Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It?s making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds?including an astrophysicist?teach you everything you need to know to get a nation of tiny green people... more...

  • Illegal Online File Sharing, Decision-Analysis, and the Pricing of Digital Goodsby Michael I. C. Nwogugu

    CRC Press 2016; US$ 79.95

    Illegal online file sharing costs companies tens of billions of dollars of lost revenues around the world annually and results in lost productivity, various psychological issues, and significant reduction of incentives to create and innovate. Legislative, technical, and enforcement efforts have failed. This book presents psychological theories about... more...

  • Plunkett's Games, Apps & Social Media Industry Almanac 2017by Jack W. Plunkett

    Plunkett Research, Ltd. 2016; US$ 349.99

    Everything you need to know about the business of games, apps and social media—a powerful tool for market research, strategic planning, competitive intelligence or employment searches. Includes trends analysis, software, design, statistics, markets, technologies, contacts, and profiles of more than 200 leading companies, containing addresses,... more...

  • Learning AWS Lumberyard Game Developmentby Edward Lavieri

    Packt Publishing 2016; US$ 31.99

    Create stunning 3D multiplayer games with integrated cloud-based features About This Book: Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard; Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game; This step-by-step practical guide will teach you how to build cross-platform... more...

  • Simulating Heterogeneous Crowds with Interactive Behaviorsby Nuria Pelechano; Jan M. Allbeck; Mubbasir Kapadia; Norman I. Badler

    CRC Press 2016; US$ 119.95

    This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this... more...