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Entertainment & Games

  • Basics of Game Designby Michael Moore

    CRC Press 2016; US$ 70.95

    Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design... more...

  • Graphics Shadersby Mike Bailey; Steve Cunningham

    CRC Press 2016; US$ 95.95

    Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The... more...

  • GPU Pro 2by Wolfgang Engel

    CRC Press 2016; US$ 79.95

    This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques... more...

  • Real-Time Shadowsby Elmar Eisemann; Michael Schwarz; Ulf Assarsson; Michael Wimmer

    CRC Press 2016; US$ 79.95

    Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide... more...

  • Practical Rendering and Computation with Direct3D 11by Jason Zink; Matt Pettineo; Jack Hoxley

    CRC Press 2016; US$ 79.95

    Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members... more...

  • The Golden Age of Video Gamesby Roberto Dillon

    CRC Press 2016; US$ 46.95

    This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue... more...

  • Buttonlessby Ryan Rigney

    CRC Press 2016; US$ 33.95

    On the forefront of the mobile gaming revolution are real people with stories that are crazy, stressful, hilarious, and, in some cases, heart-wrenching. Written by respected video game journalist Ryan Rigney, with a foreword by John Davison, Buttonless tells the stories of the people behind the games. Rigney takes you on a tour that covers more... more...

  • 2D Graphics Programming for Gamesby John Jr. Pile

    CRC Press 2016; US$ 50.95

    The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics... more...

  • Honoring the Codeby Matt Barton

    CRC Press 2016; US$ 41.95

    If you want to be successful in any area of game development?game design, programming, graphics, sound, or publishing?you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers , 16 groundbreaking game developers share their stories and offer advice for anyone... more...

  • Game Development Toolsby Marwan Ansari

    CRC Press 2016; US$ 57.95

    This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development... more...