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Entertainment & Games

  • The State of Playby Daniel Goldberg; Linus Larsson

    Seven Stories Press 2015; US$ 20.00

    FEATURING: IAN BOGOST - LEIGH ALEXANDER - ZOE QUINN - ANITA SARKEESIAN & KATHERINE CROSS - IAN SHANAHAN - ANNA ANTHROPY - EVAN NARCISSE - HUSSEIN IBRAHIM - CARA ELLISON & BRENDAN KEOGH - DAN GOLDING - DAVID JOHNSTON - WILLIAM KNOBLAUCH - MERRITT KOPAS - OLA WIKANDER The State of Play  is a call to consider the high stakes of video game culture... more...

  • Plunkett's Games, Apps & Social Media Industry Almanac 2016by Jack W. Plunkett

    Plunkett Research, Ltd. 2015; US$ 349.99

    Plunkett'S Games, Apps & Social Media Industry Almanac 2016 Key Findings: &Bull;Plunkett Research Lists Top 200 Companies in Games, Apps & Social Media and Names Top Trends Changing the Industry for the Mid Term. Key Features: &Bull;Industry Trends Analysis, Market Data and Competitive Intelligence &Bull;Market Forecasts and Industry... more...

  • Der kleine Hacker: Programmieren für Einsteigerby Christian Immler

    Franzis Verlag 2015; Not Available

    Programmieren ist langweilig und trocken? Nicht mit dem kleinen Hacker! Die grafische Programmiersprache Scratch macht's möglich: Programmieren lernen mit Spaß. Egal, ob du nur die Katze tanzen lassen oder ein richtiges Spiel programmieren willst - Scratch eignet sich sowohl zum Einstieg in die Programmierung als auch für anspruchsvollere Projekte.... more...

  • Game Development and Simulation with Unreal Technologyby Alireza Tavakkoli

    CRC Press 2015; US$ 69.95

    Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to... more...

  • Blender for Visual Effectsby Sam Vila

    CRC Press 2015; US$ 39.95

    Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender?s tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production... more...

  • Unity 5 for Android Essentialsby Valera Cogut

    Packt Publishing 2015; US$ 23.99

    This book is perfect for game developers who want to learn how to develop, optimize, and publish games for Android devices in a quick and easy manner using Unity 5. This book assumes a basic knowledge of game design concepts and/or some experience with other game technologies such as Unreal Engine 4, CryEngine, or GameMaker. more...

  • Mastering VMware vSphere Storageby Victor Wu; Eagle Huang

    Packt Publishing 2015; US$ 39.99

    This book is for users who have already worked with the VMware vSphere platform and who want to design a VMware vSphere Storage solution and troubleshoot issues. more...

  • Minecraft Bauanleitungen für Dummiesby Adam Cordeiro; Emily Nelson

    Wiley 2015; US$ 11.50

    Ein Schloss bauen, so wie im Märchen? Ja, das geht in Minecraft und auch noch vieles mehr. Inseln? Kein Problem! In diesem Buch erklären Ihnen Adam Cordeiro und Emily Nelson, wann Sie welchen Spielmodus wählen sollten, wo Sie die richtigen Materialien finden, wie Sie diese zusammenfügen und vieles mehr. Sie erfahren auch, wie Sie... more...

  • Lua Game Development Cookbookby Mário Ka?uba

    Packt Publishing 2015; US$ 39.99

    This book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch. The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending... more...

  • GPU Pro 6by Wolfgang Engel

    CRC Press 2015; US$ 84.95

    The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 6 : Advanced... more...