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Entertainment & Games

  • 1001: Video Games You Must Play Before You Dieby Tony Mott

    Octopus 2011; Not Available

    In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those... more...

  • 101 Amazing Atari 2600 Factsby Jimmy Russell

    Andrews UK 2012; US$ 2.99

    In this, the first title in Jimmy Russell's Games Console History series, we learn 101 amazing facts about Atari's seminal 2600, the first truly popular home family computer games system. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew!... more...

  • 101 Amazing Nintendo NES Factsby Jimmy Russell

    Andrews UK 2012; US$ 2.99

    In this fact-filled installment in Jimmy Russell's Games Console History series, we learn 101 amazing facts about Nintendo's seminal NES, the most significant console in Nintendo history. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew!... more...

  • 101 Amazing Sega Master System Factsby Jimmy Russell

    Andrews UK 2013; US$ 2.99

    In this entry to Jimmy Russell's Games Console History series, we learn 101 amazing facts about Sega's Master System - the first Sega home console to hit non-japanese shores. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from... more...

  • 101 Amazing Sega Mega Drive Factsby Jimmy Russell

    Andrews UK 2013; US$ 2.99

    In this entry to Jimmy Russell's Games Console History series we learn 101 amazing facts about Sega's Mega Drive - or the Genesis to our North American friends. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers... more...

  • 250 Indie Games You Must Playby Mike Rose

    CRC Press 2011; US$ 33.95

    Introduction What Are "Indie"Games? What Does It Mean to Be an Indie Developer? Why Have Indie Games Become so Popular in Recent Years? Indie Gaming Resources Indie Game Festivals What You'll Need to Play Acknowledgments Part 1: Download Games Part 2: Browser-Based Games Part 3: Commercial Games Index of Games more...

  • 2D Game Building for Teensby Michael Duggan

    Course Technology PTR 2009; US$ 34.99

    Bring your video game ideas to life with 2D Game Building for Teens! Written for anyone with an interest in creating video games, this book will show you how to use the Torque Game Builder, a simple drag-and-drop game engine, to make your very own games to play and share. Following easy-to- understand techniques and directions, you’ll work your... more...

  • 2D Graphics Programming for Gamesby John Jr. Pile

    CRC Press 2013; US$ 49.95

    I Getting Started in 2D Introduction About This Book Why C# and XNA? Game Development 101 Game Developer Platforms Book Organization Basics of Computer Graphics Bits and Bytes Display Double Buffering Graphic File Formats Sprites! What Is a Sprite? Layering with Depth The Sprite Sheet and the GPU Scaling Sprites ... more...

  • 3D Engine Design for Virtual Globesby Patrick Cozzi; Kevin Ring

    CRC Press 2011; US$ 65.95

    3D Engine Design for Virtual Globes provides a fine guide to engine design and algorithms for virtual globe applications such as Google Earth ? packed with formulas and details on simulations, visualization and GIS applications ? a winner for any technical collection. ? Midwest Book Review , November 2011 What the authors actually do is build... more...

  • 3D Game Engine Architectureby David H. Eberly

    CRC Press 2013; US$ 99.95

    About the Author Preface Chapter 1 Introduction 1.1 Drawing a Triangle 1.2 Drawing a Triangle Mesh 1.3 Drawing a Complicated Scene 1.4 Abstraction of Systems Chapter 2 Core Systems 2.1 The Low-Level System 2.1.1 Basic Data Structures 2.1.2 Encapsulating Platform-Specific Concepts 2.1.3 Endianness 2.1.4 System Time 2.1.5 File Handling... more...