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Entertainment & Games

  • 1001 Video Gamesby Tony Mott

    Octopus 2011; Not Available

    A completely revised and updated edition of the most comprehensive guide to gaming. more...

  • 101 Amazing Atari 2600 Factsby Jimmy Russell

    Andrews UK 2012; US$ 2.99

    In this, the first title in Jimmy Russell's Games Console History series, we learn 101 amazing facts about Atari's seminal 2600, the first truly popular home family computer games system. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew!... more...

  • 101 Amazing Nintendo NES Factsby Jimmy Russell

    Andrews UK 2012; US$ 2.99

    In this fact-filled installment in Jimmy Russell's Games Console History series, we learn 101 amazing facts about Nintendo's seminal NES, the most significant console in Nintendo history. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew!... more...

  • 101 Amazing Sega Master System Factsby Jimmy Russell

    Andrews UK 2013; US$ 2.99

    In this entry to Jimmy Russell's Games Console History series, we learn 101 amazing facts about Sega's Master System - the first Sega home console to hit non-japanese shores. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from... more...

  • 101 Amazing Sega Mega Drive Factsby Jimmy Russell

    Andrews UK 2013; US$ 2.99

    In this entry to Jimmy Russell's Games Console History series we learn 101 amazing facts about Sega's Mega Drive - or the Genesis to our North American friends. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers... more...

  • 2D Game Building for Teensby Michael Duggan

    Course Technology PTR 2009; US$ 34.99

    Bring your video game ideas to life with 2D Game Building for Teens! Written for anyone with an interest in creating video games, this book will show you how to use the Torque Game Builder, a simple drag-and-drop game engine, to make your very own games to play and share. Following easy-to- understand techniques and directions, you’ll work your... more...

  • 2D Graphics Programming for Gamesby John Jr. Pile

    Taylor and Francis 2013; US$ 49.95

    The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics... more...

  • 3D Game Engine Architectureby David H. Eberly

    Taylor and Francis 2013; US$ 98.95

    Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This... more...

  • 3D Game Engine Designby David H. Eberly

    Taylor and Francis 2006; US$ 91.95

    A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to... more...

  • 3D Game Environmentsby Luke Ahearn

    Taylor and Francis 2008; US$ 49.95

    The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains... more...