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- Springer International Publishing 2016; US$ 99.00
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever... more...
- Random House 2016; US$ 23.96
Imagine a Britain where the most important sites of historical significance are replaced with housing estates and supermarkets? Imagine a Britain without Bletchley Park, where Alan Turing and a team of code breakers changed the course of World War II and where thousands of women inspired future generations with their work in the fields of computing... more...
- Springer International Publishing 2016; US$ 89.99
This book provides a history of the efforts of the US National Science Foundation to broaden participation in computing. The book briefly discusses the early history of the NSF's involvement with education and workforce issues. It then turns to two programs outside the computing directorate (the ADVANCE program and the Program on Women and Girls) that... more...
- Bloomsbury Publishing 2016; US$ 18.99
Remember the ZX Spectrum? Ever have a go at programming with its stretchy rubber keys? Did you marvel at the immense galaxies of Elite on the BBC Micro, or lose yourself in the surreal caverns of Manic Miner on the ZX Spectrum? For anyone who was a kid in the 1980s, these iconic computer brands are the stuff of legend. In Electronic Dreams, ... more...
- Springer Fachmedien Wiesbaden 2016; US$ 39.99
Entlang derdrei kybernetischen Schlüsselbegriffe Kommunikation, Kalkulation und Kontrollerekonstruiert Benjamin Seibels historische Studie die Genese eines politischenRegelungswissens, das in den militärischen Forschungslabors des ZweitenWeltkriegs seinen Ausgang nimmt und sich in den Aktualisierungen digitaler Technologienbis in unsere Gegenwart... more...
- Packt Publishing 2015; US$ 23.99
Learn how to build your own pattern library and fill it with the most popular responsive web design patterns About This Book: Explore the process of combining responsive patterns together to fit the needs of your own website or project; Organize your projects by creating responsive pattern libraries and manage unruly design systems as they grow; Break... more...
- De Gruyter 2015; US$ 168.00
This book presents key milestones in the history of computer technology and the early days of computer science. A focus is placed on the new devices and research findings that have aroused particular attention in past years. Many tables provide a global overview on the earliest digital computers. A multilingual bibliography with over 3,000... more...
- Springer Berlin Heidelberg 2015; US$ 29.99
The book presents the life and works of one of Germany's most famous computer scientists, Carl Adam Petri. It is written in a vivid and entertaining manner, providing an in-depth discussion of the background behind Petri's best-known contribution to computer science, the Petri net. In this way the book can be read as a first introduction to nets, but... more...
- Springer International Publishing 2015; US$ 109.00
This important volume examines European perspectives on the historical relations that women have maintained with information and communication technologies (ICTs), since the telegraph. Presenting a dialogue which encompasses a diverse selection of transnational and interdisciplinary studies, the text investigates forms of female empowerment, gendered... more...
- University of Minnesota Press 2015; Not Available
Video gaming: it?s a boy?s world, right? That?s what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry?s craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade. From the dawn... more...